📄 utcopy.c
字号:
ACPI_STATUS Status; ACPI_FUNCTION_TRACE (UtCopyEobjectToIobject); if (ExternalObject->Type == ACPI_TYPE_PACKAGE) { Status = AcpiUtCopyEpackageToIpackage (ExternalObject, InternalObject); } else { /* * Build a simple object (no nested objects) */ Status = AcpiUtCopyEsimpleToIsimple (ExternalObject, InternalObject); } return_ACPI_STATUS (Status);}/******************************************************************************* * * FUNCTION: AcpiUtCopySimpleObject * * PARAMETERS: SourceDesc - The internal object to be copied * DestDesc - New target object * * RETURN: Status * * DESCRIPTION: Simple copy of one internal object to another. Reference count * of the destination object is preserved. * ******************************************************************************/static ACPI_STATUSAcpiUtCopySimpleObject ( ACPI_OPERAND_OBJECT *SourceDesc, ACPI_OPERAND_OBJECT *DestDesc){ UINT16 ReferenceCount; ACPI_OPERAND_OBJECT *NextObject; /* Save fields from destination that we don't want to overwrite */ ReferenceCount = DestDesc->Common.ReferenceCount; NextObject = DestDesc->Common.NextObject; /* Copy the entire source object over the destination object*/ ACPI_MEMCPY ((char *) DestDesc, (char *) SourceDesc, sizeof (ACPI_OPERAND_OBJECT)); /* Restore the saved fields */ DestDesc->Common.ReferenceCount = ReferenceCount; DestDesc->Common.NextObject = NextObject; /* New object is not static, regardless of source */ DestDesc->Common.Flags &= ~AOPOBJ_STATIC_POINTER; /* Handle the objects with extra data */ switch (ACPI_GET_OBJECT_TYPE (DestDesc)) { case ACPI_TYPE_BUFFER: /* * Allocate and copy the actual buffer if and only if: * 1) There is a valid buffer pointer * 2) The buffer has a length > 0 */ if ((SourceDesc->Buffer.Pointer) && (SourceDesc->Buffer.Length)) { DestDesc->Buffer.Pointer = ACPI_ALLOCATE (SourceDesc->Buffer.Length); if (!DestDesc->Buffer.Pointer) { return (AE_NO_MEMORY); } /* Copy the actual buffer data */ ACPI_MEMCPY (DestDesc->Buffer.Pointer, SourceDesc->Buffer.Pointer, SourceDesc->Buffer.Length); } break; case ACPI_TYPE_STRING: /* * Allocate and copy the actual string if and only if: * 1) There is a valid string pointer * (Pointer to a NULL string is allowed) */ if (SourceDesc->String.Pointer) { DestDesc->String.Pointer = ACPI_ALLOCATE ((ACPI_SIZE) SourceDesc->String.Length + 1); if (!DestDesc->String.Pointer) { return (AE_NO_MEMORY); } /* Copy the actual string data */ ACPI_MEMCPY (DestDesc->String.Pointer, SourceDesc->String.Pointer, (ACPI_SIZE) SourceDesc->String.Length + 1); } break; case ACPI_TYPE_LOCAL_REFERENCE: /* * We copied the reference object, so we now must add a reference * to the object pointed to by the reference * * DDBHandle reference (from Load/LoadTable is a special reference, * it's Reference.Object is the table index, so does not need to * increase the reference count */ if (SourceDesc->Reference.Opcode == AML_LOAD_OP) { break; } AcpiUtAddReference (SourceDesc->Reference.Object); break; case ACPI_TYPE_REGION: /* * We copied the Region Handler, so we now must add a reference */ if (DestDesc->Region.Handler) { AcpiUtAddReference (DestDesc->Region.Handler); } break; default: /* Nothing to do for other simple objects */ break; } return (AE_OK);}/******************************************************************************* * * FUNCTION: AcpiUtCopyIelementToIelement * * PARAMETERS: ACPI_PKG_CALLBACK * * RETURN: Status * * DESCRIPTION: Copy one package element to another package element * ******************************************************************************/static ACPI_STATUSAcpiUtCopyIelementToIelement ( UINT8 ObjectType, ACPI_OPERAND_OBJECT *SourceObject, ACPI_GENERIC_STATE *State, void *Context){ ACPI_STATUS Status = AE_OK; UINT32 ThisIndex; ACPI_OPERAND_OBJECT **ThisTargetPtr; ACPI_OPERAND_OBJECT *TargetObject; ACPI_FUNCTION_ENTRY (); ThisIndex = State->Pkg.Index; ThisTargetPtr = (ACPI_OPERAND_OBJECT **) &State->Pkg.DestObject->Package.Elements[ThisIndex]; switch (ObjectType) { case ACPI_COPY_TYPE_SIMPLE: /* A null source object indicates a (legal) null package element */ if (SourceObject) { /* * This is a simple object, just copy it */ TargetObject = AcpiUtCreateInternalObject ( ACPI_GET_OBJECT_TYPE (SourceObject)); if (!TargetObject) { return (AE_NO_MEMORY); } Status = AcpiUtCopySimpleObject (SourceObject, TargetObject); if (ACPI_FAILURE (Status)) { goto ErrorExit; } *ThisTargetPtr = TargetObject; } else { /* Pass through a null element */ *ThisTargetPtr = NULL; } break; case ACPI_COPY_TYPE_PACKAGE: /* * This object is a package - go down another nesting level * Create and build the package object */ TargetObject = AcpiUtCreatePackageObject (SourceObject->Package.Count); if (!TargetObject) { return (AE_NO_MEMORY); } TargetObject->Common.Flags = SourceObject->Common.Flags; /* Pass the new package object back to the package walk routine */ State->Pkg.ThisTargetObj = TargetObject; /* Store the object pointer in the parent package object */ *ThisTargetPtr = TargetObject; break; default: return (AE_BAD_PARAMETER); } return (Status);ErrorExit: AcpiUtRemoveReference (TargetObject); return (Status);}/******************************************************************************* * * FUNCTION: AcpiUtCopyIpackageToIpackage * * PARAMETERS: *SourceObj - Pointer to the source package object * *DestObj - Where the internal object is returned * * RETURN: Status - the status of the call * * DESCRIPTION: This function is called to copy an internal package object * into another internal package object. * ******************************************************************************/static ACPI_STATUSAcpiUtCopyIpackageToIpackage ( ACPI_OPERAND_OBJECT *SourceObj, ACPI_OPERAND_OBJECT *DestObj, ACPI_WALK_STATE *WalkState){ ACPI_STATUS Status = AE_OK; ACPI_FUNCTION_TRACE (UtCopyIpackageToIpackage); DestObj->Common.Type = ACPI_GET_OBJECT_TYPE (SourceObj); DestObj->Common.Flags = SourceObj->Common.Flags; DestObj->Package.Count = SourceObj->Package.Count; /* * Create the object array and walk the source package tree */ DestObj->Package.Elements = ACPI_ALLOCATE_ZEROED ( ((ACPI_SIZE) SourceObj->Package.Count + 1) * sizeof (void *)); if (!DestObj->Package.Elements) { ACPI_ERROR ((AE_INFO, "Package allocation failure")); return_ACPI_STATUS (AE_NO_MEMORY); } /* * Copy the package element-by-element by walking the package "tree". * This handles nested packages of arbitrary depth. */ Status = AcpiUtWalkPackageTree (SourceObj, DestObj, AcpiUtCopyIelementToIelement, WalkState); if (ACPI_FAILURE (Status)) { /* On failure, delete the destination package object */ AcpiUtRemoveReference (DestObj); } return_ACPI_STATUS (Status);}/******************************************************************************* * * FUNCTION: AcpiUtCopyIobjectToIobject * * PARAMETERS: WalkState - Current walk state * SourceDesc - The internal object to be copied * DestDesc - Where the copied object is returned * * RETURN: Status * * DESCRIPTION: Copy an internal object to a new internal object * ******************************************************************************/ACPI_STATUSAcpiUtCopyIobjectToIobject ( ACPI_OPERAND_OBJECT *SourceDesc, ACPI_OPERAND_OBJECT **DestDesc, ACPI_WALK_STATE *WalkState){ ACPI_STATUS Status = AE_OK; ACPI_FUNCTION_TRACE (UtCopyIobjectToIobject); /* Create the top level object */ *DestDesc = AcpiUtCreateInternalObject (ACPI_GET_OBJECT_TYPE (SourceDesc)); if (!*DestDesc) { return_ACPI_STATUS (AE_NO_MEMORY); } /* Copy the object and possible subobjects */ if (ACPI_GET_OBJECT_TYPE (SourceDesc) == ACPI_TYPE_PACKAGE) { Status = AcpiUtCopyIpackageToIpackage (SourceDesc, *DestDesc, WalkState); } else { Status = AcpiUtCopySimpleObject (SourceDesc, *DestDesc); } return_ACPI_STATUS (Status);}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -