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📄 utstate.c

📁 acpi tools for linux include acpiexec and acpixtract
💻 C
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/******************************************************************************* * * Module Name: utstate - state object support procedures *              $Revision: 1.9 $ * ******************************************************************************//****************************************************************************** * * 1. Copyright Notice * * Some or all of this work - Copyright (c) 1999 - 2008, Intel Corp. * All rights reserved. * * 2. License * * 2.1. This is your license from Intel Corp. under its intellectual property * rights.  You may have additional license terms from the party that provided * you this software, covering your right to use that party's intellectual * property rights. * * 2.2. Intel grants, free of charge, to any person ("Licensee") obtaining a * copy of the source code appearing in this file ("Covered Code") an * irrevocable, perpetual, worldwide license under Intel's copyrights in the * base code distributed originally by Intel ("Original Intel Code") to copy, * make derivatives, distribute, use and display any portion of the Covered * Code in any form, with the right to sublicense such rights; and * * 2.3. Intel grants Licensee a non-exclusive and non-transferable patent * license (with the right to sublicense), under only those claims of Intel * patents that are infringed by the Original Intel Code, to make, use, sell, * offer to sell, and import the Covered Code and derivative works thereof * solely to the minimum extent necessary to exercise the above copyright * license, and in no event shall the patent license extend to any additions * to or modifications of the Original Intel Code.  No other license or right * is granted directly or by implication, estoppel or otherwise; * * The above copyright and patent license is granted only if the following * conditions are met: * * 3. Conditions * * 3.1. Redistribution of Source with Rights to Further Distribute Source. * Redistribution of source code of any substantial portion of the Covered * Code or modification with rights to further distribute source must include * the above Copyright Notice, the above License, this list of Conditions, * and the following Disclaimer and Export Compliance provision.  In addition, * Licensee must cause all Covered Code to which Licensee contributes to * contain a file documenting the changes Licensee made to create that Covered * Code and the date of any change.  Licensee must include in that file the * documentation of any changes made by any predecessor Licensee.  Licensee * must include a prominent statement that the modification is derived, * directly or indirectly, from Original Intel Code. * * 3.2. Redistribution of Source with no Rights to Further Distribute Source. * Redistribution of source code of any substantial portion of the Covered * Code or modification without rights to further distribute source must * include the following Disclaimer and Export Compliance provision in the * documentation and/or other materials provided with distribution.  In * addition, Licensee may not authorize further sublicense of source of any * portion of the Covered Code, and must include terms to the effect that the * license from Licensee to its licensee is limited to the intellectual * property embodied in the software Licensee provides to its licensee, and * not to intellectual property embodied in modifications its licensee may * make. * * 3.3. Redistribution of Executable. Redistribution in executable form of any * substantial portion of the Covered Code or modification must reproduce the * above Copyright Notice, and the following Disclaimer and Export Compliance * provision in the documentation and/or other materials provided with the * distribution. * * 3.4. Intel retains all right, title, and interest in and to the Original * Intel Code. * * 3.5. Neither the name Intel nor any other trademark owned or controlled by * Intel shall be used in advertising or otherwise to promote the sale, use or * other dealings in products derived from or relating to the Covered Code * without prior written authorization from Intel. * * 4. Disclaimer and Export Compliance * * 4.1. INTEL MAKES NO WARRANTY OF ANY KIND REGARDING ANY SOFTWARE PROVIDED * HERE.  ANY SOFTWARE ORIGINATING FROM INTEL OR DERIVED FROM INTEL SOFTWARE * IS PROVIDED "AS IS," AND INTEL WILL NOT PROVIDE ANY SUPPORT,  ASSISTANCE, * INSTALLATION, TRAINING OR OTHER SERVICES.  INTEL WILL NOT PROVIDE ANY * UPDATES, ENHANCEMENTS OR EXTENSIONS.  INTEL SPECIFICALLY DISCLAIMS ANY * IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT AND FITNESS FOR A * PARTICULAR PURPOSE. * * 4.2. IN NO EVENT SHALL INTEL HAVE ANY LIABILITY TO LICENSEE, ITS LICENSEES * OR ANY OTHER THIRD PARTY, FOR ANY LOST PROFITS, LOST DATA, LOSS OF USE OR * COSTS OF PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, OR FOR ANY INDIRECT, * SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THIS AGREEMENT, UNDER ANY * CAUSE OF ACTION OR THEORY OF LIABILITY, AND IRRESPECTIVE OF WHETHER INTEL * HAS ADVANCE NOTICE OF THE POSSIBILITY OF SUCH DAMAGES.  THESE LIMITATIONS * SHALL APPLY NOTWITHSTANDING THE FAILURE OF THE ESSENTIAL PURPOSE OF ANY * LIMITED REMEDY. * * 4.3. Licensee shall not export, either directly or indirectly, any of this * software or system incorporating such software without first obtaining any * required license or other approval from the U. S. Department of Commerce or * any other agency or department of the United States Government.  In the * event Licensee exports any such software from the United States or * re-exports any such software from a foreign destination, Licensee shall * ensure that the distribution and export/re-export of the software is in * compliance with all laws, regulations, orders, or other restrictions of the * U.S. Export Administration Regulations. Licensee agrees that neither it nor * any of its subsidiaries will export/re-export any technical data, process, * software, or service, directly or indirectly, to any country for which the * United States government or any agency thereof requires an export license, * other governmental approval, or letter of assurance, without first obtaining * such license, approval or letter. * *****************************************************************************/#define __UTSTATE_C__#include "acpi.h"#define _COMPONENT          ACPI_UTILITIES        ACPI_MODULE_NAME    ("utstate")/******************************************************************************* * * FUNCTION:    AcpiUtCreatePkgStateAndPush * * PARAMETERS:  Object          - Object to be added to the new state *              Action          - Increment/Decrement *              StateList       - List the state will be added to * * RETURN:      Status * * DESCRIPTION: Create a new state and push it * ******************************************************************************/ACPI_STATUSAcpiUtCreatePkgStateAndPush (    void                    *InternalObject,    void                    *ExternalObject,    UINT16                  Index,    ACPI_GENERIC_STATE      **StateList){    ACPI_GENERIC_STATE       *State;    ACPI_FUNCTION_ENTRY ();    State = AcpiUtCreatePkgState (InternalObject, ExternalObject, Index);    if (!State)    {        return (AE_NO_MEMORY);    }    AcpiUtPushGenericState (StateList, State);    return (AE_OK);}/******************************************************************************* * * FUNCTION:    AcpiUtPushGenericState * * PARAMETERS:  ListHead            - Head of the state stack *              State               - State object to push * * RETURN:      None * * DESCRIPTION: Push a state object onto a state stack * ******************************************************************************/voidAcpiUtPushGenericState (    ACPI_GENERIC_STATE      **ListHead,    ACPI_GENERIC_STATE      *State){    ACPI_FUNCTION_TRACE (UtPushGenericState);    /* Push the state object onto the front of the list (stack) */    State->Common.Next = *ListHead;    *ListHead = State;    return_VOID;}/******************************************************************************* * * FUNCTION:    AcpiUtPopGenericState * * PARAMETERS:  ListHead            - Head of the state stack * * RETURN:      The popped state object * * DESCRIPTION: Pop a state object from a state stack * ******************************************************************************/ACPI_GENERIC_STATE *AcpiUtPopGenericState (    ACPI_GENERIC_STATE      **ListHead){    ACPI_GENERIC_STATE      *State;    ACPI_FUNCTION_TRACE (UtPopGenericState);    /* Remove the state object at the head of the list (stack) */    State = *ListHead;    if (State)    {        /* Update the list head */        *ListHead = State->Common.Next;    }    return_PTR (State);}/******************************************************************************* * * FUNCTION:    AcpiUtCreateGenericState * * PARAMETERS:  None * * RETURN:      The new state object. NULL on failure. * * DESCRIPTION: Create a generic state object.  Attempt to obtain one from *              the global state cache;  If none available, create a new one. * ******************************************************************************/ACPI_GENERIC_STATE *AcpiUtCreateGenericState (    void){    ACPI_GENERIC_STATE      *State;    ACPI_FUNCTION_ENTRY ();    State = AcpiOsAcquireObject (AcpiGbl_StateCache);    if (State)    {        /* Initialize */        State->Common.DescriptorType = ACPI_DESC_TYPE_STATE;    }    return (State);}/******************************************************************************* * * FUNCTION:    AcpiUtCreateThreadState * * PARAMETERS:  None * * RETURN:      New Thread State. NULL on failure * * DESCRIPTION: Create a "Thread State" - a flavor of the generic state used *              to track per-thread info during method execution * ******************************************************************************/ACPI_THREAD_STATE *AcpiUtCreateThreadState (    void){    ACPI_GENERIC_STATE      *State;    ACPI_FUNCTION_TRACE (UtCreateThreadState);    /* Create the generic state object */    State = AcpiUtCreateGenericState ();    if (!State)    {        return_PTR (NULL);    }    /* Init fields specific to the update struct */    State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_THREAD;    State->Thread.ThreadId = AcpiOsGetThreadId ();    /* Check for invalid thread ID - zero is very bad, it will break things */    if (!State->Thread.ThreadId)    {        ACPI_ERROR ((AE_INFO, "Invalid zero ID from AcpiOsGetThreadId"));        State->Thread.ThreadId = 1;    }    return_PTR ((ACPI_THREAD_STATE *) State);}/******************************************************************************* * * FUNCTION:    AcpiUtCreateUpdateState * * PARAMETERS:  Object          - Initial Object to be installed in the state *              Action          - Update action to be performed * * RETURN:      New state object, null on failure * * DESCRIPTION: Create an "Update State" - a flavor of the generic state used *              to update reference counts and delete complex objects such *              as packages. * ******************************************************************************/ACPI_GENERIC_STATE *AcpiUtCreateUpdateState (    ACPI_OPERAND_OBJECT     *Object,    UINT16                  Action){    ACPI_GENERIC_STATE      *State;    ACPI_FUNCTION_TRACE_PTR (UtCreateUpdateState, Object);    /* Create the generic state object */    State = AcpiUtCreateGenericState ();    if (!State)    {        return_PTR (NULL);    }    /* Init fields specific to the update struct */    State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_UPDATE;    State->Update.Object = Object;    State->Update.Value = Action;    return_PTR (State);}/******************************************************************************* * * FUNCTION:    AcpiUtCreatePkgState * * PARAMETERS:  Object          - Initial Object to be installed in the state *              Action          - Update action to be performed * * RETURN:      New state object, null on failure * * DESCRIPTION: Create a "Package State" * ******************************************************************************/ACPI_GENERIC_STATE *AcpiUtCreatePkgState (    void                    *InternalObject,    void                    *ExternalObject,    UINT16                  Index){    ACPI_GENERIC_STATE      *State;    ACPI_FUNCTION_TRACE_PTR (UtCreatePkgState, InternalObject);    /* Create the generic state object */    State = AcpiUtCreateGenericState ();    if (!State)    {        return_PTR (NULL);    }    /* Init fields specific to the update struct */    State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_PACKAGE;    State->Pkg.SourceObject = (ACPI_OPERAND_OBJECT *) InternalObject;    State->Pkg.DestObject = ExternalObject;    State->Pkg.Index= Index;    State->Pkg.NumPackages = 1;    return_PTR (State);}/******************************************************************************* * * FUNCTION:    AcpiUtCreateControlState * * PARAMETERS:  None * * RETURN:      New state object, null on failure * * DESCRIPTION: Create a "Control State" - a flavor of the generic state used *              to support nested IF/WHILE constructs in the AML. * ******************************************************************************/ACPI_GENERIC_STATE *AcpiUtCreateControlState (    void){    ACPI_GENERIC_STATE      *State;    ACPI_FUNCTION_TRACE (UtCreateControlState);    /* Create the generic state object */    State = AcpiUtCreateGenericState ();    if (!State)    {        return_PTR (NULL);    }    /* Init fields specific to the control struct */    State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_CONTROL;    State->Common.State = ACPI_CONTROL_CONDITIONAL_EXECUTING;    return_PTR (State);}/******************************************************************************* * * FUNCTION:    AcpiUtDeleteGenericState * * PARAMETERS:  State               - The state object to be deleted * * RETURN:      None * * DESCRIPTION: Release a state object to the state cache. NULL state objects *              are ignored. * ******************************************************************************/voidAcpiUtDeleteGenericState (    ACPI_GENERIC_STATE      *State){    ACPI_FUNCTION_TRACE (UtDeleteGenericState);    /* Ignore null state */    if (State)    {        (void) AcpiOsReleaseObject (AcpiGbl_StateCache, State);    }    return_VOID;}

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