📄 nssearch.c
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* * PARAMETERS: TargetName - Ascii ACPI name to search for * Node - Starting node where search will begin * Type - Object type to match * ReturnNode - Where the matched Node is returned * * RETURN: Status * * DESCRIPTION: Called when a name has not been found in the current namespace * level. Before adding it or giving up, ACPI scope rules require * searching enclosing scopes in cases identified by AcpiNsLocal(). * * "A name is located by finding the matching name in the current * name space, and then in the parent name space. If the parent * name space does not contain the name, the search continues * recursively until either the name is found or the name space * does not have a parent (the root of the name space). This * indicates that the name is not found" (From ACPI Specification, * section 5.3) * ******************************************************************************/static ACPI_STATUSAcpiNsSearchParentTree ( UINT32 TargetName, ACPI_NAMESPACE_NODE *Node, ACPI_OBJECT_TYPE Type, ACPI_NAMESPACE_NODE **ReturnNode){ ACPI_STATUS Status; ACPI_NAMESPACE_NODE *ParentNode; ACPI_FUNCTION_TRACE (NsSearchParentTree); ParentNode = AcpiNsGetParentNode (Node); /* * If there is no parent (i.e., we are at the root) or type is "local", * we won't be searching the parent tree. */ if (!ParentNode) { ACPI_DEBUG_PRINT ((ACPI_DB_NAMES, "[%4.4s] has no parent\n", ACPI_CAST_PTR (char, &TargetName))); return_ACPI_STATUS (AE_NOT_FOUND); } if (AcpiNsLocal (Type)) { ACPI_DEBUG_PRINT ((ACPI_DB_NAMES, "[%4.4s] type [%s] must be local to this scope (no parent search)\n", ACPI_CAST_PTR (char, &TargetName), AcpiUtGetTypeName (Type))); return_ACPI_STATUS (AE_NOT_FOUND); } /* Search the parent tree */ ACPI_DEBUG_PRINT ((ACPI_DB_NAMES, "Searching parent [%4.4s] for [%4.4s]\n", AcpiUtGetNodeName (ParentNode), ACPI_CAST_PTR (char, &TargetName))); /* * Search parents until target is found or we have backed up to the root */ while (ParentNode) { /* * Search parent scope. Use TYPE_ANY because we don't care about the * object type at this point, we only care about the existence of * the actual name we are searching for. Typechecking comes later. */ Status = AcpiNsSearchOneScope ( TargetName, ParentNode, ACPI_TYPE_ANY, ReturnNode); if (ACPI_SUCCESS (Status)) { return_ACPI_STATUS (Status); } /* Not found here, go up another level (until we reach the root) */ ParentNode = AcpiNsGetParentNode (ParentNode); } /* Not found in parent tree */ return_ACPI_STATUS (AE_NOT_FOUND);}/******************************************************************************* * * FUNCTION: AcpiNsSearchAndEnter * * PARAMETERS: TargetName - Ascii ACPI name to search for (4 chars) * WalkState - Current state of the walk * Node - Starting node where search will begin * InterpreterMode - Add names only in ACPI_MODE_LOAD_PASS_x. * Otherwise,search only. * Type - Object type to match * Flags - Flags describing the search restrictions * ReturnNode - Where the Node is returned * * RETURN: Status * * DESCRIPTION: Search for a name segment in a single namespace level, * optionally adding it if it is not found. If the passed * Type is not Any and the type previously stored in the * entry was Any (i.e. unknown), update the stored type. * * In ACPI_IMODE_EXECUTE, search only. * In other modes, search and add if not found. * ******************************************************************************/ACPI_STATUSAcpiNsSearchAndEnter ( UINT32 TargetName, ACPI_WALK_STATE *WalkState, ACPI_NAMESPACE_NODE *Node, ACPI_INTERPRETER_MODE InterpreterMode, ACPI_OBJECT_TYPE Type, UINT32 Flags, ACPI_NAMESPACE_NODE **ReturnNode){ ACPI_STATUS Status; ACPI_NAMESPACE_NODE *NewNode; ACPI_FUNCTION_TRACE (NsSearchAndEnter); /* Parameter validation */ if (!Node || !TargetName || !ReturnNode) { ACPI_ERROR ((AE_INFO, "Null parameter: Node %p Name %X ReturnNode %p", Node, TargetName, ReturnNode)); return_ACPI_STATUS (AE_BAD_PARAMETER); } /* * Name must consist of valid ACPI characters. We will repair the name if * necessary because we don't want to abort because of this, but we want * all namespace names to be printable. A warning message is appropriate. * * This issue came up because there are in fact machines that exhibit * this problem, and we want to be able to enable ACPI support for them, * even though there are a few bad names. */ if (!AcpiUtValidAcpiName (TargetName)) { TargetName = AcpiUtRepairName (ACPI_CAST_PTR (char, &TargetName)); /* Report warning only if in strict mode or debug mode */ if (!AcpiGbl_EnableInterpreterSlack) { ACPI_WARNING ((AE_INFO, "Found bad character(s) in name, repaired: [%4.4s]\n", ACPI_CAST_PTR (char, &TargetName))); } else { ACPI_DEBUG_PRINT ((ACPI_DB_WARN, "Found bad character(s) in name, repaired: [%4.4s]\n", ACPI_CAST_PTR (char, &TargetName))); } } /* Try to find the name in the namespace level specified by the caller */ *ReturnNode = ACPI_ENTRY_NOT_FOUND; Status = AcpiNsSearchOneScope (TargetName, Node, Type, ReturnNode); if (Status != AE_NOT_FOUND) { /* * If we found it AND the request specifies that a find is an error, * return the error */ if ((Status == AE_OK) && (Flags & ACPI_NS_ERROR_IF_FOUND)) { Status = AE_ALREADY_EXISTS; } /* Either found it or there was an error: finished either way */ return_ACPI_STATUS (Status); } /* * The name was not found. If we are NOT performing the first pass * (name entry) of loading the namespace, search the parent tree (all the * way to the root if necessary.) We don't want to perform the parent * search when the namespace is actually being loaded. We want to perform * the search when namespace references are being resolved (load pass 2) * and during the execution phase. */ if ((InterpreterMode != ACPI_IMODE_LOAD_PASS1) && (Flags & ACPI_NS_SEARCH_PARENT)) { /* * Not found at this level - search parent tree according to the * ACPI specification */ Status = AcpiNsSearchParentTree (TargetName, Node, Type, ReturnNode); if (ACPI_SUCCESS (Status)) { return_ACPI_STATUS (Status); } } /* In execute mode, just search, never add names. Exit now */ if (InterpreterMode == ACPI_IMODE_EXECUTE) { ACPI_DEBUG_PRINT ((ACPI_DB_NAMES, "%4.4s Not found in %p [Not adding]\n", ACPI_CAST_PTR (char, &TargetName), Node)); return_ACPI_STATUS (AE_NOT_FOUND); } /* Create the new named object */ NewNode = AcpiNsCreateNode (TargetName); if (!NewNode) { return_ACPI_STATUS (AE_NO_MEMORY); }#ifdef ACPI_ASL_COMPILER /* * Node is an object defined by an External() statement */ if (Flags & ACPI_NS_EXTERNAL) { NewNode->Flags |= ANOBJ_IS_EXTERNAL; }#endif if (Flags & ACPI_NS_TEMPORARY) { NewNode->Flags |= ANOBJ_TEMPORARY; } /* Install the new object into the parent's list of children */ AcpiNsInstallNode (WalkState, Node, NewNode, Type); *ReturnNode = NewNode; return_ACPI_STATUS (AE_OK);}
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