📄 nsalloc.c
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Node->Peer = ParentNode; } /* Init the new entry */ Node->OwnerId = OwnerId; Node->Type = (UINT8) Type; ACPI_DEBUG_PRINT ((ACPI_DB_NAMES, "%4.4s (%s) [Node %p Owner %X] added to %4.4s (%s) [Node %p]\n", AcpiUtGetNodeName (Node), AcpiUtGetTypeName (Node->Type), Node, OwnerId, AcpiUtGetNodeName (ParentNode), AcpiUtGetTypeName (ParentNode->Type), ParentNode)); return_VOID;}/******************************************************************************* * * FUNCTION: AcpiNsDeleteChildren * * PARAMETERS: ParentNode - Delete this objects children * * RETURN: None. * * DESCRIPTION: Delete all children of the parent object. In other words, * deletes a "scope". * ******************************************************************************/voidAcpiNsDeleteChildren ( ACPI_NAMESPACE_NODE *ParentNode){ ACPI_NAMESPACE_NODE *ChildNode; ACPI_NAMESPACE_NODE *NextNode; UINT8 Flags; ACPI_FUNCTION_TRACE_PTR (NsDeleteChildren, ParentNode); if (!ParentNode) { return_VOID; } /* If no children, all done! */ ChildNode = ParentNode->Child; if (!ChildNode) { return_VOID; } /* * Deallocate all children at this level */ do { /* Get the things we need */ NextNode = ChildNode->Peer; Flags = ChildNode->Flags; /* Grandchildren should have all been deleted already */ if (ChildNode->Child) { ACPI_ERROR ((AE_INFO, "Found a grandchild! P=%p C=%p", ParentNode, ChildNode)); } /* Now we can free this child object */ ACPI_MEM_TRACKING (AcpiGbl_NsNodeList->TotalFreed++); ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "Object %p, Remaining %X\n", ChildNode, AcpiGbl_CurrentNodeCount)); /* * Detach an object if there is one, then free the child node */ AcpiNsDetachObject (ChildNode); /* Now we can delete the node */ (void) AcpiOsReleaseObject (AcpiGbl_NamespaceCache, ChildNode); /* And move on to the next child in the list */ ChildNode = NextNode; } while (!(Flags & ANOBJ_END_OF_PEER_LIST)); /* Clear the parent's child pointer */ ParentNode->Child = NULL; return_VOID;}/******************************************************************************* * * FUNCTION: AcpiNsDeleteNamespaceSubtree * * PARAMETERS: ParentNode - Root of the subtree to be deleted * * RETURN: None. * * DESCRIPTION: Delete a subtree of the namespace. This includes all objects * stored within the subtree. * ******************************************************************************/voidAcpiNsDeleteNamespaceSubtree ( ACPI_NAMESPACE_NODE *ParentNode){ ACPI_NAMESPACE_NODE *ChildNode = NULL; UINT32 Level = 1; ACPI_FUNCTION_TRACE (NsDeleteNamespaceSubtree); if (!ParentNode) { return_VOID; } /* * Traverse the tree of objects until we bubble back up * to where we started. */ while (Level > 0) { /* Get the next node in this scope (NULL if none) */ ChildNode = AcpiNsGetNextNode (ACPI_TYPE_ANY, ParentNode, ChildNode); if (ChildNode) { /* Found a child node - detach any attached object */ AcpiNsDetachObject (ChildNode); /* Check if this node has any children */ if (AcpiNsGetNextNode (ACPI_TYPE_ANY, ChildNode, NULL)) { /* * There is at least one child of this node, * visit the node */ Level++; ParentNode = ChildNode; ChildNode = NULL; } } else { /* * No more children of this parent node. * Move up to the grandparent. */ Level--; /* * Now delete all of the children of this parent * all at the same time. */ AcpiNsDeleteChildren (ParentNode); /* New "last child" is this parent node */ ChildNode = ParentNode; /* Move up the tree to the grandparent */ ParentNode = AcpiNsGetParentNode (ParentNode); } } return_VOID;}/******************************************************************************* * * FUNCTION: AcpiNsDeleteNamespaceByOwner * * PARAMETERS: OwnerId - All nodes with this owner will be deleted * * RETURN: Status * * DESCRIPTION: Delete entries within the namespace that are owned by a * specific ID. Used to delete entire ACPI tables. All * reference counts are updated. * * MUTEX: Locks namespace during deletion walk. * ******************************************************************************/voidAcpiNsDeleteNamespaceByOwner ( ACPI_OWNER_ID OwnerId){ ACPI_NAMESPACE_NODE *ChildNode; ACPI_NAMESPACE_NODE *DeletionNode; ACPI_NAMESPACE_NODE *ParentNode; UINT32 Level; ACPI_STATUS Status; ACPI_FUNCTION_TRACE_U32 (NsDeleteNamespaceByOwner, OwnerId); if (OwnerId == 0) { return_VOID; } /* Lock namespace for possible update */ Status = AcpiUtAcquireMutex (ACPI_MTX_NAMESPACE); if (ACPI_FAILURE (Status)) { return_VOID; } DeletionNode = NULL; ParentNode = AcpiGbl_RootNode; ChildNode = NULL; Level = 1; /* * Traverse the tree of nodes until we bubble back up * to where we started. */ while (Level > 0) { /* * Get the next child of this parent node. When ChildNode is NULL, * the first child of the parent is returned */ ChildNode = AcpiNsGetNextNode (ACPI_TYPE_ANY, ParentNode, ChildNode); if (DeletionNode) { AcpiNsDeleteChildren (DeletionNode); AcpiNsDeleteNode (DeletionNode); DeletionNode = NULL; } if (ChildNode) { if (ChildNode->OwnerId == OwnerId) { /* Found a matching child node - detach any attached object */ AcpiNsDetachObject (ChildNode); } /* Check if this node has any children */ if (AcpiNsGetNextNode (ACPI_TYPE_ANY, ChildNode, NULL)) { /* * There is at least one child of this node, * visit the node */ Level++; ParentNode = ChildNode; ChildNode = NULL; } else if (ChildNode->OwnerId == OwnerId) { DeletionNode = ChildNode; } } else { /* * No more children of this parent node. * Move up to the grandparent. */ Level--; if (Level != 0) { if (ParentNode->OwnerId == OwnerId) { DeletionNode = ParentNode; } } /* New "last child" is this parent node */ ChildNode = ParentNode; /* Move up the tree to the grandparent */ ParentNode = AcpiNsGetParentNode (ParentNode); } } (void) AcpiUtReleaseMutex (ACPI_MTX_NAMESPACE); return_VOID;}
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