📄 transitionview.m
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/*File: TransitionView.mAbstract: A convenience class that allows to replace a subview by another oneusing one of the built-in CoreAnimation transitions.Version: 1.6Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Inc.("Apple") in consideration of your agreement to the following terms, and youruse, installation, modification or redistribution of this Apple softwareconstitutes acceptance of these terms. 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All Rights Reserved.*/#import <QuartzCore/QuartzCore.h>#import "TransitionView.h"#define kAnimationKey @"transitionViewAnimation"@implementation TransitionView@synthesize delegate, transitioning;// Method to replace a given subview with another using a specified transition type, direction, and duration- (void)replaceSubview:(UIView *)oldView withSubview:(UIView *)newView transition:(NSString *)transition direction:(NSString *)direction duration:(NSTimeInterval)duration { // If a transition is in progress, do nothing if(transitioning) { return; } NSArray *subViews = [self subviews]; NSUInteger index; if ([oldView superview] == self) { // Find the index of oldView so that we can insert newView at the same place for(index = 0; [subViews objectAtIndex:index] != oldView; ++index) {} [oldView removeFromSuperview]; } // If there's a new view and it doesn't already have a superview, insert it where the old view was if (newView && ([newView superview] == nil)) [self insertSubview:newView atIndex:index]; // Set up the animation CATransition *animation = [CATransition animation]; [animation setDelegate:self]; // Set the type and if appropriate direction of the transition, if (transition == kCATransitionFade) { [animation setType:kCATransitionFade]; } else { [animation setType:transition]; [animation setSubtype:direction]; } // Set the duration and timing function of the transtion -- duration is passed in as a parameter, use ease in/ease out as the timing function [animation setDuration:duration]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]]; [[self layer] addAnimation:animation forKey:kAnimationKey];}// Not used in this example, but may be useful in your own project- (void)cancelTransition { // Remove the animation -- cleanup performed in animationDidStop:finished: [[self layer] removeAnimationForKey:kAnimationKey];}- (void)animationDidStart:(CAAnimation *)animation { transitioning = YES; // Record the current value of userInteractionEnabled so it can be reset in animationDidStop:finished: wasEnabled = self.userInteractionEnabled; // If user interaction is not already disabled, disable it for the duration of the animation if (wasEnabled) { self.userInteractionEnabled = NO; } // Inform the delegate if the delegate implements the corresponding method if([delegate respondsToSelector:@selector(transitionViewDidStart:)]) { [delegate transitionViewDidStart:self]; }}- (void)animationDidStop:(CAAnimation *)animation finished:(BOOL)finished { transitioning = NO; // Reset the original value of userInteractionEnabled if (wasEnabled) { self.userInteractionEnabled = YES; } // Inform the delegate if it implements the corresponding method if (finished) { if ([delegate respondsToSelector:@selector(transitionViewDidFinish:)]) { [delegate transitionViewDidFinish:self]; } } else { if ([delegate respondsToSelector:@selector(transitionViewDidCancel:)]) { [delegate transitionViewDidCancel:self]; } }}@end
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