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📄 our_draw32.c

📁 MTK上3D特效的一些开源代码
💻 C
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/**************************************************************************
Copyright (C) jianbo miao Corporation.  All Rights Released.
this is a 3d engin named our_3d_engin.
our_3d_engin feature:
1:there is no float.
2:it do the 3d things all by softwear.
3:base on 1 and 2 , it can execution on arm which have no 3d hardwear accelerate.

if you have any  suggestion or question,pls contact with me
mail:miaojb@126.com
msn:miaojianbo@hotmail.com
qq:30209027

2008/01/01
***************************************************************************/

#include "our_math.h"
#include "our_3d.h"
#include "our_draw32.h"
#include "our_draw16.h"
#include "our_bmp.h"



//FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
//FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
//==================================================================================
int OUR_Draw_Line32(int x0, int y0, 	// starting position 
				                int x1, int y1, 	// ending position
				                int color,     	// color index
				                UCHAR *vb_start, int lpitch_2) // video buffer and memory pitch
{
// this function draws a line from xo,yo to x1,y1 using differential error
// terms (based on Bresenahams work)

int dx,             // difference in x's
    dy,             // difference in y's
    dx2,            // dx,dy * 2
    dy2, 
    x_inc,          // amount in pixel space to move during drawing
    y_inc,          // amount in pixel space to move during drawing
    error,          // the discriminant i.e. error i.e. decision variable
    index;          // used for looping
UINT *vb_start2;
lpitch_2 = lpitch_2>>2 ; // USHORT strided lpitch

// pre-compute first pixel address in video buffer based on 32bit data
vb_start2 = (UINT*)vb_start + x0 + y0*lpitch_2;
// pre-compute first pixel address in video buffer based on 32bit data
//UINT*vb_start2 = (UINT*)vb_start + x0 + y0*lpitch_2;

// compute horizontal and vertical deltas
dx = x1-x0;
dy = y1-y0;

// test which direction the line is going in i.e. slope angle
if (dx>=0)
   {
   x_inc = 1;
   } // end if line is moving right
else
   {
   x_inc = -1;
   dx    = -dx;  // need absolute value
   } // end else moving left
// test y component of slope
if (dy>=0)
   {
   y_inc = lpitch_2;
   } // end if line is moving down
else
   {
   y_inc = -lpitch_2;
   dy    = -dy;  // need absolute value
   } // end else moving up

dx2 = dx << 1;// compute (dx,dy) * 2
dy2 = dy << 1;

if (dx > dy)// now based on which delta is greater we can draw the line
   {
   
   error = dy2 - dx; // initialize error term
   
   for (index=0; index <= dx; index++)// draw the line
       {
       
       *vb_start2 = (UINT)color;// set the pixel
       
       if (error >= 0) // test if error has overflowed
	   {
          error-=dx2;
          
          vb_start2+=y_inc;// move to next line
	   } // end if error overflowed
       
       error+=dy2;// adjust the error term
       
       vb_start2+=x_inc;// move to the next pixel
       } // end for
   } // end if |slope| <= 1
else
   {
   // initialize error term
   error = dx2 - dy; 
   // draw the line
   for (index=0; index <= dy; index++)
       {
       // set the pixel
       *vb_start2 = (UINT)color;

       // test if error overflowed
       if (error >= 0)
          {
          error-=dy2;
          // move to next line
          vb_start2+=x_inc;
          } // end if error overflowed
       // adjust the error term
       error+=dx2;
       // move to the next pixel
       vb_start2+=y_inc;
       } // end for
   } // end else |slope| > 1
// return success
return(1);
} // end Draw_Line32

///////////////////////////////////////////////////////////

///////////////////////////////////////////////////////////

int OUR_Clip_Line(int *x11,int *y11,int *x21, int *y21)
{
// this function clips the sent line using the globally defined clipping
// region

// internal clipping codes
#define CLIP_CODE_C  0x0000
#define CLIP_CODE_N  0x0008
#define CLIP_CODE_S  0x0004
#define CLIP_CODE_E  0x0002
#define CLIP_CODE_W  0x0001

#define CLIP_CODE_NE 0x000a
#define CLIP_CODE_SE 0x0006
#define CLIP_CODE_NW 0x0009 
#define CLIP_CODE_SW 0x0005

int x1,x2,y1,y2;

int xc1,xc2,yc1,yc2;


int p1_code=0, 
    p2_code=0;

int min_clip_y=0;
int min_clip_x=0;
int max_clip_y=OUR_D_screem_h;
int max_clip_x=OUR_D_screem_w;
	xc1=x1; 
    yc1=y1;
	xc2=x2; 
	yc2=y2;
	x1=*x11; 
    y1=*y11; 
	x2=*x21; 
	y2=*y21;
// determine codes for p1 and p2
if (y1 < min_clip_y)
	p1_code|=CLIP_CODE_N;
else
if (y1 > max_clip_y)
	p1_code|=CLIP_CODE_S;

if (x1 < min_clip_x)
	p1_code|=CLIP_CODE_W;
else
if (x1 > max_clip_x)
	p1_code|=CLIP_CODE_E;

if (y2 < min_clip_y)
	p2_code|=CLIP_CODE_N;
else
if (y2 > max_clip_y)
	p2_code|=CLIP_CODE_S;

if (x2 < min_clip_x)
	p2_code|=CLIP_CODE_W;
else
if (x2 > max_clip_x)
	p2_code|=CLIP_CODE_E;

// try and trivially reject
if ((p1_code & p2_code)) 
	return(0);

// test for totally visible, if so leave points untouched
if (p1_code==0 && p2_code==0)
	return(1);

// determine end clip point for p1
switch(p1_code)
	  {
	  case CLIP_CODE_C: break;

	  case CLIP_CODE_N:
		   {
		   yc1 = min_clip_y;
		   xc1 = x1 + 0.5+(min_clip_y-y1)*(x2-x1)/(y2-y1);
		   } break;
	  case CLIP_CODE_S:
		   {
		   yc1 = max_clip_y;
		   xc1 = x1 + 0.5+(max_clip_y-y1)*(x2-x1)/(y2-y1);
		   } break;

	  case CLIP_CODE_W:
		   {
		   xc1 = min_clip_x;
		   yc1 = y1 + 0.5+(min_clip_x-x1)*(y2-y1)/(x2-x1);
		   } break;
		
	  case CLIP_CODE_E:
		   {
		   xc1 = max_clip_x;
		   yc1 = y1 + 0.5+(max_clip_x-x1)*(y2-y1)/(x2-x1);
		   } break;

	// these cases are more complex, must compute 2 intersections
	  case CLIP_CODE_NE:
		   {
		   // north hline intersection
		   yc1 = min_clip_y;
		   xc1 = x1 + 0.5+(min_clip_y-y1)*(x2-x1)/(y2-y1);

		   // test if intersection is valid, of so then done, else compute next
			if (xc1 < min_clip_x || xc1 > max_clip_x)
				{
				// east vline intersection
				xc1 = max_clip_x;
				yc1 = y1 + 0.5+(max_clip_x-x1)*(y2-y1)/(x2-x1);
				} // end if

		   } break;
	  
	  case CLIP_CODE_SE:
      	   {
		   // south hline intersection
		   yc1 = max_clip_y;
		   xc1 = x1 + 0.5+(max_clip_y-y1)*(x2-x1)/(y2-y1);	

		   // test if intersection is valid, of so then done, else compute next
		   if (xc1 < min_clip_x || xc1 > max_clip_x)
		      {
			  // east vline intersection
			  xc1 = max_clip_x;
			  yc1 = y1 + 0.5+(max_clip_x-x1)*(y2-y1)/(x2-x1);
			  } // end if

		   } break;
	    
	  case CLIP_CODE_NW: 
      	   {
		   // north hline intersection
		   yc1 = min_clip_y;
		   xc1 = x1 + 0.5+(min_clip_y-y1)*(x2-x1)/(y2-y1);
		   
		   // test if intersection is valid, of so then done, else compute next
		   if (xc1 < min_clip_x || xc1 > max_clip_x)
		      {
			  xc1 = min_clip_x;
		      yc1 = y1 + 0.5+(min_clip_x-x1)*(y2-y1)/(x2-x1);	
			  } // end if

		   } break;
	  	  
	  case CLIP_CODE_SW:
		   {
		   // south hline intersection
		   yc1 = max_clip_y;
		   xc1 = x1 + 0.5+(max_clip_y-y1)*(x2-x1)/(y2-y1);	
		   
		   // test if intersection is valid, of so then done, else compute next
		   if (xc1 < min_clip_x || xc1 > max_clip_x)
		      {
			  xc1 = min_clip_x;
		      yc1 = y1 + 0.5+(min_clip_x-x1)*(y2-y1)/(x2-x1);	
			  } // end if

		   } break;

	  default:break;

	  } // end switch

// determine clip point for p2
switch(p2_code)
	  {
	  case CLIP_CODE_C: break;

	  case CLIP_CODE_N:
		   {
		   yc2 = min_clip_y;
		   xc2 = x2 + (min_clip_y-y2)*(x1-x2)/(y1-y2);
		   } break;

	  case CLIP_CODE_S:
		   {
		   yc2 = max_clip_y;
		   xc2 = x2 + (max_clip_y-y2)*(x1-x2)/(y1-y2);
		   } break;

	  case CLIP_CODE_W:
		   {
		   xc2 = min_clip_x;
		   yc2 = y2 + (min_clip_x-x2)*(y1-y2)/(x1-x2);
		   } break;
		
	  case CLIP_CODE_E:
		   {
		   xc2 = max_clip_x;
		   yc2 = y2 + (max_clip_x-x2)*(y1-y2)/(x1-x2);
		   } break;

		// these cases are more complex, must compute 2 intersections
	  case CLIP_CODE_NE:
		   {
		   // north hline intersection
		   yc2 = min_clip_y;
		   xc2 = x2 + 0.5+(min_clip_y-y2)*(x1-x2)/(y1-y2);

		   // test if intersection is valid, of so then done, else compute next
			if (xc2 < min_clip_x || xc2 > max_clip_x)
				{
				// east vline intersection
				xc2 = max_clip_x;
				yc2 = y2 + 0.5+(max_clip_x-x2)*(y1-y2)/(x1-x2);
				} // end if

		   } break;
	  
	  case CLIP_CODE_SE:
      	   {
		   // south hline intersection
		   yc2 = max_clip_y;
		   xc2 = x2 + 0.5+(max_clip_y-y2)*(x1-x2)/(y1-y2);	

		   // test if intersection is valid, of so then done, else compute next
		   if (xc2 < min_clip_x || xc2 > max_clip_x)
		      {
			  // east vline intersection
			  xc2 = max_clip_x;
			  yc2 = y2 + 0.5+(max_clip_x-x2)*(y1-y2)/(x1-x2);
			  } // end if

		   } break;
	    
	  case CLIP_CODE_NW: 
      	   {
		   // north hline intersection
		   yc2 = min_clip_y;
		   xc2 = x2 + 0.5+(min_clip_y-y2)*(x1-x2)/(y1-y2);
		   
		   // test if intersection is valid, of so then done, else compute next
		   if (xc2 < min_clip_x || xc2 > max_clip_x)
		      {
			  xc2 = min_clip_x;
		      yc2 = y2 + 0.5+(min_clip_x-x2)*(y1-y2)/(x1-x2);	
			  } // end if

		   } break;
	  	  
	  case CLIP_CODE_SW:
		   {
		   // south hline intersection
		   yc2 = max_clip_y;
		   xc2 = x2 + 0.5+(max_clip_y-y2)*(x1-x2)/(y1-y2);	
		   
		   // test if intersection is valid, of so then done, else compute next
		   if (xc2 < min_clip_x || xc2 > max_clip_x)
		      {
			  xc2 = min_clip_x;
		      yc2 = y2 + 0.5+(min_clip_x-x2)*(y1-y2)/(x1-x2);	
			  } // end if

		   } break;
	
	  default:break;

	  } // end switch

// do bounds check
if ((xc1 < min_clip_x) || (xc1 > max_clip_x) ||
	(yc1 < min_clip_y) || (yc1 > max_clip_y) ||
	(xc2 < min_clip_x) || (xc2 > max_clip_x) ||
	(yc2 < min_clip_y) || (yc2 > max_clip_y) )
	{
	return(0);
	} // end if

// store vars back
*x11 = xc1;
*y11 = yc1;
*x21 = xc2;
*y21 = yc2;

return(1);

} // end Clip_Line
//=================================================================================
int OUR_Draw_Clip_Line32(int x0,int y0, int x1, int y1, int color, 
                    UCHAR *dest_buffer, int lpitch)
{
// this function draws a clipped line

int cxs, cys,
	cxe, cye;

// clip and draw each line
cxs = x0;
cys = y0;
cxe = x1;
cye = y1;

// clip the line
if (OUR_Clip_Line(&cxs,&cys,&cxe,&cye))
	OUR_Draw_Line32(cxs, cys, cxe,cye,color,dest_buffer,lpitch);

// return success
return(1);

} // end Draw_Clip_Line32

//--------------------------------------------------------------------

void OUR_Draw_Wire32( OUR_3D_OBJ_PTR	obj,UCHAR *video_buffer, int lpitch)
{
sint32 i1,i2,i3;
sint32 poly;
FIX_POINT3D_PTR            point_work=obj->pPoints_work;

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