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📄 graphicpaneld.java

📁 This is the simple java random style generator. user can change the style, fill the style color.
💻 JAVA
字号:
//NG ENG SHEN
//A120358


import java.awt.*;
import java.awt.geom.*;
import javax.swing.*;


public class GraphicPanelD extends JPanel {
 

	private Color fColor;
	private Color bColor;
    private int saiz;
	private int row;
	private int col;
    
    public GraphicPanelD() {
     saiz = 20;
     row =10;
     col =10;
     fColor = Color.black;
     bColor = Color.black;
    }
    
    
    public void setGrid(int c, int r) {
        row =r;
        col =c;
    }
    
    public int getRow() 
    {
    	return row;
    }
    
    public int getCol() 
    {
    	return col;
    }
    
    
    public void setBColor(Color c){
    	bColor = c;
    }
    
    public void setFColor(Color c){
    	fColor = c;
    }
    
    public Color getBColor(){
    	return bColor;
    }
    
    public Color getFColor(){
    	return fColor;
    }
    
    
    
    
    public void paint(Graphics g){
    	
    	Graphics2D g2d = (Graphics2D) g;
    	int x = (getSize().width-saiz*getCol())/2;
    	int y = (getSize().height-saiz*getRow())/2;
    	Rectangle2D.Double rect = new Rectangle2D.Double();
    	GeneralPath triangle = new GeneralPath();
    	int countRow=1;
    	int countCol=1;

    	for (int i=0; i < getCol(); i++) 
    	{
    	y=(getSize().height-saiz*getRow())/2;

    	  for (int j=0; j < getRow(); j++) 
    	  {
    		  
    	      
    	      if(countCol%2==0)
    	      {
    	    	  if(countRow%2==0)
    	    	  triangle = setTriangle(x,y,1);
    	      
    	    	  else
    	    	  triangle = setTriangle(x,y,3); 
    	      }
    	      
    	      else
    	      {
    	    	  if(countRow%2==0)
    	          triangle = setTriangle(x,y,2);
    	          
    	          else
    	          triangle = setTriangle(x,y,4);
    	      }
    	      
    	      g2d.draw(triangle);
    	      g2d.setPaint(fColor);
    	      g2d.fill(triangle);
    	      
    	      rect.setRect(x, y, saiz, saiz);
    	      g2d.setPaint(bColor);
    	      g2d.draw(rect);
    	      
    	      y += saiz;
    	      countRow++;
    	      
    	    }
    	      
    	x += saiz;
    	countCol++;
    	}
    	}


    	private GeneralPath setTriangle(int x, int y, int type){
    		
    		GeneralPath triangle = new GeneralPath();
    		
    	    int x1=0,x2=0,x3=0;
    	    int y1=0,y2=0,y3=0;
    		switch(type)
    		{
    		case 1:
    		{
    			x1 = x; 		y1 = y;
    			x2 = x; 		y2 = y+saiz;
    			x3 = x+saiz; 	y3 = y+saiz; break;
    		}
    		
    		case 2:
    		{
    			x1 = x+saiz; 	y1 = y;
    			x2 = x; 		y2 = y;
    			x3 = x; 	    y3 = y+saiz; break;
    		}
    		
    		case 3:
    		{
    			x1 = x; 		y1 = y;
    			x2 = x+saiz; 	y2 = y;
    			x3 = x+saiz; 	y3 = y+saiz; break;
    		}
    			
    		case 4:
    		{
    			x1 = x; 		y1 = y+saiz;
    			x2 = x+saiz; 	y2 = y+saiz;
    			x3 = x+saiz; 	y3 = y;     break;
    		}
    		}
    			
    		triangle.moveTo(x1,y1);
    		triangle.lineTo(x2, y2);
    	    triangle.lineTo(x3, y3);
    	    triangle.closePath();
    		
    	    return triangle;
    	}
    
    }

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