📄 textutil.as
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/*
* Copyright (c) 2008, 2009 Flowplayer Oy
*
* This file is part of Flowplayer.
*
* Flowplayer is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Flowplayer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Flowplayer. If not, see <http://www.gnu.org/licenses/>.
*/
package org.flowplayer.util {
import flash.display.BlendMode; import flash.system.Capabilities; import flash.text.AntiAliasType; import flash.text.Font; import flash.text.TextField; import flash.text.TextFormat;
/**
* @author api
*/
public class TextUtil {
private static var log:Log = new Log("org.flowplayer.util::TextUtil");
public static function createTextField(embedded:Boolean, font:String = null, fontSize:int = 12, bold:Boolean = false):TextField {
var field:TextField = new TextField();
field.blendMode = BlendMode.LAYER;
field.embedFonts = embedded;
var format:TextFormat = new TextFormat();
if (font) {
log.debug("Creating text field with font: " + font);
format.font = font;
field.antiAliasType = AntiAliasType.ADVANCED;
} else {
if (Capabilities.os.indexOf("Windows") == 0) {
format.font = getFont(["Lucida Grande", "Lucida Sans Unicode", "Bitstream Vera", "Verdana", "Arial", "_sans", "_serif"]);
format.font = "_sans";
} else {
format.font = "Lucida Grande, Lucida Sans Unicode, Bitstream Vera, Verdana, Arial, _sans, _serif";
field.antiAliasType = AntiAliasType.ADVANCED;
}
}
format.size = fontSize;
format.bold = bold;
format.color = 0xffffff;
field.defaultTextFormat = format;
return field;
}
private static function getFont(fontList:Array):String {
var available:Array = Font.enumerateFonts(true);
for (var i:Number = 0; i < fontList.length; i++) {
for (var j:Number = 0; j < available.length; j++) {
if (fontList[i] == Font(available[j]).fontName) {
return fontList[i];
}
}
}
return null;
}
}
}
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