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📄 volumecontroller.as

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/*     *    Copyright (c) 2008, 2009 Flowplayer Oy * *    This file is part of Flowplayer. * *    Flowplayer is free software: you can redistribute it and/or modify *    it under the terms of the GNU General Public License as published by *    the Free Software Foundation, either version 3 of the License, or *    (at your option) any later version. * *    Flowplayer is distributed in the hope that it will be useful, *    but WITHOUT ANY WARRANTY; without even the implied warranty of *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the *    GNU General Public License for more details. * *    You should have received a copy of the GNU General Public License *    along with Flowplayer.  If not, see <http://www.gnu.org/licenses/>. */package org.flowplayer.controller {	import org.flowplayer.flow_internal;
	import org.flowplayer.model.PlayerEvent;
	import org.flowplayer.util.Log;
	import org.flowplayer.view.PlayerEventDispatcher;
	
	import flash.events.TimerEvent;
	import flash.media.SoundChannel;
	import flash.media.SoundTransform;
	import flash.net.NetStream;
	import flash.utils.Timer;		
	
	use namespace flow_internal;	/**	 * @author api	 */	public class VolumeController {		private var log:Log = new Log(this);		private var _soundTransform:SoundTransform;		private var _netStream:NetStream;		private var _storedVolume:VolumeStorage;		private var _storeDelayTimer:Timer;		private var _muted:Boolean;		private var _playerEventDispatcher:PlayerEventDispatcher;		private var _soundChannel:SoundChannel;		public function VolumeController(playerEventDispatcher:PlayerEventDispatcher) {			_playerEventDispatcher = playerEventDispatcher;			_soundTransform = new SoundTransform();			restoreVolume();			_storeDelayTimer = new Timer(2000, 1);			_storeDelayTimer.addEventListener(TimerEvent.TIMER_COMPLETE, onTimerDelayComplete);		}		public function set netStream(netStream:NetStream):void {			_netStream = netStream;			setTransform(_muted ? new SoundTransform(0) : _soundTransform);		}				private function setTransform(transform:SoundTransform):void {			if (_netStream) {				_netStream.soundTransform = transform;			}			if (_soundChannel) {				_soundChannel.soundTransform = transform;			}			}		private function doMute(persistMuteSetting:Boolean):void {			log.debug("muting volume");			if (dispatchBeforeEvent(PlayerEvent.mute())) {				_muted = true;				setTransform(new SoundTransform(0));				dispatchEvent(PlayerEvent.mute());				if (persistMuteSetting)					storeVolume(true);			}		}		private function unMute():Number {			log.debug("unmuting volume to level " + _soundTransform.volume);			if (dispatchBeforeEvent(PlayerEvent.unMute())) {				_muted = false;				setTransform(_soundTransform);				dispatchEvent(PlayerEvent.unMute());				storeVolume(false);				}			return volume;		}		public function set volume(volumePercentage:Number):void {			if (this.volume == volumePercentage) return;			if (dispatchBeforeEvent(PlayerEvent.volume(volumePercentage))) {				if (volumePercentage > 100) {					volumePercentage = 100;				}				if (volumePercentage < 0) {					volume = 0;				}				_soundTransform.volume = volumePercentage / 100;				if (!_muted) {					setTransform(_soundTransform);				}				dispatchEvent(PlayerEvent.volume(this.volume));				if (!_storeDelayTimer.running) {					log.info("starting delay timer");					_storeDelayTimer.start();				}			}		}		/**		 * Gets the volume percentage.		 */		public function get volume():Number {			return _soundTransform.volume * 100;		}		private function onTimerDelayComplete(event:TimerEvent):void {			storeVolume();		}				private function storeVolume(muted:Boolean = false):void {			log.info("persisting volume level");			_storeDelayTimer.stop();			_storedVolume.volume = _soundTransform.volume;			_storedVolume.muted = muted;			_storedVolume.persist();		}				private function restoreVolume():void {			_storedVolume = LocalSOVolumeStorage.create();							_soundTransform.volume = _storedVolume.volume;			if (_storedVolume.muted)				doMute(false);		}				private function dispatchBeforeEvent(event:PlayerEvent):Boolean {			return _playerEventDispatcher.dispatchBeforeEvent(event);		}				private function dispatchEvent(event:PlayerEvent):void {			_playerEventDispatcher.dispatchEvent(event);		}				public function get muted():Boolean {			return _muted;		}				public function set muted(muted:Boolean):void {			if (muted) {				doMute(true);			} else {				unMute();			}		}				public function set soundChannel(channel:SoundChannel):void {			_soundChannel = channel;			setTransform(_muted ? new SoundTransform(0) : _soundTransform);		}	}}

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