📄 cuepoint.as
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/*
* Copyright (c) 2008, 2009 Flowplayer Oy
*
* This file is part of Flowplayer.
*
* Flowplayer is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Flowplayer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Flowplayer. If not, see <http://www.gnu.org/licenses/>.
*/
package org.flowplayer.model {
/**
* @author api
*/
public class Cuepoint implements Cloneable {
private var _time:int;
private var _callbackId:String;
private var _lastFireTime:int = -1;
/**
* Creates a new cuepoint.
* @param time
* @param callbackId
*/
public function Cuepoint(time:int, callbackId:String) {
_time = time;
_callbackId = callbackId;
}
public static function createDynamic(time:int, callbackId:String):Cuepoint {
return new DynamicCuepoint(time, callbackId);
}
[Value]
public function get time():int {
return _time;
}
public function set time(time:int):void {
_time = time;
}
public function toString():String {
return "[Cuepoint] time " + _time;
} public function get callbackId():String {
return _callbackId; } public final function clone():Cloneable {
var clone:Cuepoint = new Cuepoint(_time, callbackId);
onClone(clone);
return clone;
}
protected function onClone(clone:Cuepoint):void {
}
public function get lastFireTime():int {
return _lastFireTime;
}
public function set lastFireTime(lastFireTime:int):void {
_lastFireTime = lastFireTime;
}
}
}
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