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/* * Copyright (c) 2008, 2009 Flowplayer Oy * * This file is part of Flowplayer. * * Flowplayer is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Flowplayer is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Flowplayer. If not, see <http://www.gnu.org/licenses/>. */package org.flowplayer.model { import flash.events.Event;
/** * Event related to the whole player. * @author api */ public class PlayerEvent extends AbstractEvent { public function PlayerEvent(eventType:EventType, info:Object = null, info2:Object = null, info3:Object = null) { super(eventType, info, info2, info3); } public static function load(eventObject:Object = null):PlayerEvent { return new PlayerEvent(PlayerEventType.LOAD, eventObject); } public static function keyPress(eventObject:Object = null):PlayerEvent { return new PlayerEvent(PlayerEventType.KEYPRESS, eventObject); } public static function mute(eventObject:Object = null):PlayerEvent { return new PlayerEvent(PlayerEventType.MUTE, eventObject); } public static function unMute(eventObject:Object = null):PlayerEvent { return new PlayerEvent(PlayerEventType.UNMUTE, eventObject); } public static function volume(eventObject:Object = null):PlayerEvent { return new PlayerEvent(PlayerEventType.VOLUME, eventObject); } public static function fullscreen(eventObject:Object = null):PlayerEvent { return new PlayerEvent(PlayerEventType.FULLSCREEN, eventObject); } public static function fullscreenExit(eventObject:Object = null):PlayerEvent { return new PlayerEvent(PlayerEventType.FULLSCREEN_EXIT, eventObject); } public static function mouseOver(eventObject:Object = null):PlayerEvent { return new PlayerEvent(PlayerEventType.MOUSE_OVER, eventObject); } public static function mouseOut(eventObject:Object = null):PlayerEvent { return new PlayerEvent(PlayerEventType.MOUSE_OUT, eventObject); } public override function clone():Event { return new PlayerEvent(eventType, info); } public override function toString():String { return formatToString("PlayerEvent", "type", "info"); } protected override function get externalEventArgument():Object { return info; } protected override function get externalEventArgument2():Object { return info2; } protected override function get externalEventArgument3():Object { return info3; } protected override function get externalEventArgument4():Object { return null; } }}
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