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📄 goevent.as

📁 jquery插件
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/** * Copyright (c) 2007 Moses Gunesch *  * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: *  * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. *  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */package org.goasap.events {	import flash.events.Event;		/**	 * Standard event set for all playable Go classes.	 * 	 * @author Moses Gunesch	 */	public class GoEvent extends Event	{	    /**	     * Indicates a playable instance is starting.	     * 	     * @eventType playableStart     	     */	    public static const START : String = 'playableStart';					    /**	     * Indicates a playable instance is updating.	     * 	     * @eventType playableUpdate	     */	    public static const UPDATE : String = 'playableUpdate';					    /**	     * Indicates a playable instance was paused.	     * 	     * @eventType playableUpdate	     */	    public static const PAUSE : String = 'playablePause';					    /**	     * Indicates a playable instance was restarted from a paused state.	     * 	     * @eventType playableUpdate	     */	    public static const RESUME : String = 'playableResume';					    /**	     * Indicates a playable instance has completed a cycle or loop and is starting the next one.	     * 	     * @eventType playableUpdate	     */	    public static const CYCLE : String = 'playableCycle';					    /**	     * Indicates a playable instance was manually stopped.	     * 	     * @eventType playableStop	     */	    public static const STOP : String = 'playableStop';					    /**	     * Indicates a playable instance that can end on its own has successfully finished.	     * 	     * @eventType playableComplete	     * @see #STOP	     */	    public static const COMPLETE : String = 'playableComplete';		/**		 * Enables additional objects or data to be packaged in any GoEvent. This provides some		 * general flexibility, but subclass GoEvent to define specific conventions when possible.		 */		public var extra : *;						/**		 * @param type The event type; indicates the action that triggered the event.		 * @param bubbles Specifies whether the event can bubble up the display list hierarchy.		 * @param cancelable Specifies whether the behavior associated with the event can be prevented.		 */		public function GoEvent(type:String, bubbles:Boolean=false, cancelable:Boolean=false)		{			super(type, bubbles, cancelable);		}	}}

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