📄 iplayable.as
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/** * Copyright (c) 2007 Moses Gunesch * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */package org.goasap.interfaces { /** * Extends IPlayableBase to define a standard set of play controls. * * <p>The most typical way to create a playable class is to extend PlayableBase, * (which provides state constants and an id property), then manually implement * this interface to provide play controls.</p> * * @see org.goasap.PlayableBase PlayableBase * @author Moses Gunesch */ public interface IPlayable extends IPlayableBase { /** * Start playing. */ function start () : Boolean; /** * Stop playing. */ function stop () : Boolean; /** * Pause play. */ function pause () : Boolean; /** * Resume paused play. */ function resume () : Boolean; /** * @param position Index indicating point in animation to skipTo. * (Remember that you can rename paramters when * implementing an interface in AS3, for example * "seconds" or "index" instead of "position.") */ function skipTo (position : Number) : Boolean; }}
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