📄 iupdatable.as
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/**
* Copyright (c) 2007 Moses Gunesch
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package org.goasap.interfaces {
/** * Makes any object compatible with GoEngine.
*
* @author Moses Gunesch */ public interface IUpdatable
{
/**
* Perform updates on a pulse.
*
* @param currentTime A clock time that should be used instead of getTimer
* in performing update calculations. (The value is usually
* not more than a couple milliseconds different than getTimer
* but using it tightly syncs all items in the timer group
* and can make a perceptible difference.)
*/
function update (currentTime : Number) : void;
/**
* Defines the pulse on which update is called.
*
* @return A number of milliseconds for Timer-based updates or GoEngine.ENTER_FRAME (-1)
* for updates synced to the Flash Player's framerate.
*/
function get pulseInterval() : int;
}
}
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