📄 onplayablecomplete.as
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/** * Copyright (c) 2007 Moses Gunesch * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */package org.goasap.utils.customadvance { import org.goasap.events.GoEvent; import org.goasap.interfaces.IPlayable; /** * A custom advance type that triggers when any playable item (presumably one item * in the step) dispatches STOP or COMPLETE. * * @author Moses Gunesch */ public class OnPlayableComplete extends SequenceAdvance { // -== Public Properties ==- public function set item(item : IPlayable) : void { if (_state==STOPPED) _item = item; } public function get item() : IPlayable { return _item; } // -== Public Methods ==- /** * @private */ protected var _item : IPlayable; /** * @param item Any playable item that dispatches STOP or COMPLETE, * normally a child item in the step using this custom advance. */ public function OnPlayableComplete(item : IPlayable = null) : void { super(); _item = item; } override public function start() : Boolean { if (_item==null) return false; _item.addEventListener(GoEvent.STOP, super.dispatchAdvance); _item.addEventListener(GoEvent.COMPLETE, super.dispatchAdvance); _state = PLAYING; return true; } override public function stop() : Boolean { _item.removeEventListener(GoEvent.STOP, super.dispatchAdvance); _item.removeEventListener(GoEvent.COMPLETE, super.dispatchAdvance); _state = STOPPED; return true; } }}
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