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📄 ondurationcomplete.as

📁 jquery插件
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/** * Copyright (c) 2007 Moses Gunesch *  * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: *  * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. *  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */package org.goasap.utils.customadvance {	import flash.utils.getTimer;		import org.goasap.GoEngine;	import org.goasap.interfaces.IUpdatable;	import org.goasap.items.GoItem;		/**	 * A custom advance type that triggers after a specific duration has completed.	 * 	 * @author Moses Gunesch	 */	public class OnDurationComplete extends SequenceAdvance implements IUpdatable {				// -== Public Properties ==-				/**		 * The duration after which advance should occur.		 */		public function get duration() : Number {			return _duration;		}				/**		 * The pulse used to monitor the duration. Defaults to GoItem.defaultPulseInterval 		 * if not specified. 		 * 		 * <p>(Note that this system is more accurate than flash.utilss.Timer, especially for 		 * pause/resume.)</p>		 */		public function get pulseInterval() : int {			if (isNaN(_pulse))				_pulse = GoItem.defaultPulseInterval;			return _pulse;		}				// -== Protected Properties ==-				/**		 * @private		 */		protected var _duration : Number;		/**		 * @private		 */		protected var _tweenDuration : Number;		/**		 * @private		 */		protected var _pulse : Number;		/**		 * @private		 */		protected var _pauseTime : Number;		/**		 * @private		 */		protected var _startTime : int;				// -== Public Methods ==-				/**		 * @param seconds	The duration after which advance should occur.		 * @param pulseInterval	The pulse used to monitor the duration. Defaults to 		 * 						GoItem.defaultPulseInterval if not specified.		 */		public function OnDurationComplete(seconds:Number, pulseInterval:Number=NaN) {			super();			_duration = (isNaN(seconds) ? 0 : Math.max(seconds, 0));			_pulse = pulseInterval;		}				override public function start() : Boolean {			_startTime = getTimer();			_tweenDuration = (_duration * 1000 * Math.max(0, GoItem.timeMultiplier));			_pauseTime = NaN;			GoEngine.addItem(this);			_state = PLAYING;			return true;		}				override public function stop() : Boolean {			GoEngine.removeItem(this);			_state = STOPPED;			return true;		}				override public function pause() : Boolean {			if (_state==STOPPED || _state==PAUSED)				return false;			_state = PAUSED;			_pauseTime = getTimer();			GoEngine.removeItem(this);			return true;		}				override public function resume() : Boolean {			if (_state != PAUSED)				return false;			_state = PLAYING;			_startTime = (getTimer() - (_pauseTime - _startTime)); 			GoEngine.addItem(this);			return true;		}				override public function skipTo(seconds:Number) : Boolean { // untested, logic is copied from LinearGo.skipTo.			if (_state==STOPPED)				GoEngine.addItem(this);			_pauseTime = NaN;			_startTime = (getTimer() - (Math.min(seconds, _duration) * 1000 * Math.max(0, GoItem.timeMultiplier)));			return true;		}				public function update(currentTime : Number) : void {			if (currentTime >= _startTime + _tweenDuration) {				super.dispatchAdvance();			}		}	}}

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