📄 ondurationcomplete.as
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/** * Copyright (c) 2007 Moses Gunesch * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */package org.goasap.utils.customadvance { import flash.utils.getTimer; import org.goasap.GoEngine; import org.goasap.interfaces.IUpdatable; import org.goasap.items.GoItem; /** * A custom advance type that triggers after a specific duration has completed. * * @author Moses Gunesch */ public class OnDurationComplete extends SequenceAdvance implements IUpdatable { // -== Public Properties ==- /** * The duration after which advance should occur. */ public function get duration() : Number { return _duration; } /** * The pulse used to monitor the duration. Defaults to GoItem.defaultPulseInterval * if not specified. * * <p>(Note that this system is more accurate than flash.utilss.Timer, especially for * pause/resume.)</p> */ public function get pulseInterval() : int { if (isNaN(_pulse)) _pulse = GoItem.defaultPulseInterval; return _pulse; } // -== Protected Properties ==- /** * @private */ protected var _duration : Number; /** * @private */ protected var _tweenDuration : Number; /** * @private */ protected var _pulse : Number; /** * @private */ protected var _pauseTime : Number; /** * @private */ protected var _startTime : int; // -== Public Methods ==- /** * @param seconds The duration after which advance should occur. * @param pulseInterval The pulse used to monitor the duration. Defaults to * GoItem.defaultPulseInterval if not specified. */ public function OnDurationComplete(seconds:Number, pulseInterval:Number=NaN) { super(); _duration = (isNaN(seconds) ? 0 : Math.max(seconds, 0)); _pulse = pulseInterval; } override public function start() : Boolean { _startTime = getTimer(); _tweenDuration = (_duration * 1000 * Math.max(0, GoItem.timeMultiplier)); _pauseTime = NaN; GoEngine.addItem(this); _state = PLAYING; return true; } override public function stop() : Boolean { GoEngine.removeItem(this); _state = STOPPED; return true; } override public function pause() : Boolean { if (_state==STOPPED || _state==PAUSED) return false; _state = PAUSED; _pauseTime = getTimer(); GoEngine.removeItem(this); return true; } override public function resume() : Boolean { if (_state != PAUSED) return false; _state = PLAYING; _startTime = (getTimer() - (_pauseTime - _startTime)); GoEngine.addItem(this); return true; } override public function skipTo(seconds:Number) : Boolean { // untested, logic is copied from LinearGo.skipTo. if (_state==STOPPED) GoEngine.addItem(this); _pauseTime = NaN; _startTime = (getTimer() - (Math.min(seconds, _duration) * 1000 * Math.max(0, GoItem.timeMultiplier))); return true; } public function update(currentTime : Number) : void { if (currentTime >= _startTime + _tweenDuration) { super.dispatchAdvance(); } } }}
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