📄 oneventcomplete.as
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/** * Copyright (c) 2007 Moses Gunesch * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */package org.goasap.utils.customadvance { import flash.events.Event; import flash.events.IEventDispatcher; /** * A custom advance type that triggers when any event is dispatched by any IEventDispatcher host. * * <p>If the event requires filtering or custom handling, you can optionally set up a custom handler * that accepts the event object as an input and returns true if all conditions are met for advancing * the sequence.</p> * * @author Moses Gunesch */ public class OnEventComplete extends SequenceAdvance { // -== Protected Properties ==- /** * @private */ protected var _host : IEventDispatcher; /** * @private */ protected var _type : String; /** * @private */ protected var _customHandler : Function; // -== Public Methods ==- /** * @param dispatcher Any object that dispatches the event. * @param type The event type to listen for * @param customHanderThatReturnsBoolean Optionally you may specify a custom event handler which should * accept an event input and return true once all conditions are met. */ public function OnEventComplete(dispatcher:IEventDispatcher, type:String, customHanderThatReturnsBoolean:Function=null) : void { super(); _host = dispatcher; _type = type; _customHandler = customHanderThatReturnsBoolean; } override public function start() : Boolean { _host.addEventListener(_type, dispatchAdvance); _state = PLAYING; return true; } override public function stop() : Boolean { _host.removeEventListener(_type, dispatchAdvance); _state = STOPPED; return true; } // -== Protected Methods ==- /** * @private */ override protected function dispatchAdvance(event:Event=null) : void { if (_customHandler!=null) { try { if (_customHandler(event)===true) super.dispatchAdvance(); } catch (e:Error) { // Could run a trace here instead. throw e; } return; } super.dispatchAdvance(); } }}
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