📄 simpleextmfc.cpp
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// SimpleExtMFC.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "SimpleExtMFC.h"
#include "MainFrm.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CSimpleExtMFCApp
BEGIN_MESSAGE_MAP(CSimpleExtMFCApp, CWinApp)
//{{AFX_MSG_MAP(CSimpleExtMFCApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG_MAP
// Standard file based document commands
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSimpleExtMFCApp construction
CSimpleExtMFCApp::CSimpleExtMFCApp()
{
m_pMainWnd = NULL;
// Place all significant
// initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CSimpleExtMFCApp object
CSimpleExtMFCApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CSimpleExtMFCApp initialization
BOOL CSimpleExtMFCApp::InitInstance()
{
// Standard initialization
// If you are not using these features
// and wish to reduce the size
// of your final executable, you should
// remove from the following
// the specific initialization routines
// you do not need.
#ifdef _AFXDLL
Enable3dControls();
// Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic();
// Call this when linking to MFC statically
#endif
// The one and only window has been initialized,
// so show and update it.
m_pMainWnd = new CMainFrame();
m_pMainWnd->ShowWindow(SW_SHOW);
m_pMainWnd->UpdateWindow();
return TRUE;
}
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