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📄 dragdrop.asm

📁 这是一个数字图像处理的matlab仿真程序
💻 ASM
字号:
; #########################################################################

      .386
      .model flat, stdcall  ; 32 bit memory model
      option casemap :none  ; case sensitive

      include Dragdrop.inc  ; local includes for this file

; #########################################################################

.code

start:
      invoke GetModuleHandle, NULL
      mov hInstance, eax

      invoke GetCommandLine
      mov CommandLine, eax

      invoke WinMain,hInstance,NULL,CommandLine,SW_SHOWDEFAULT
      invoke ExitProcess,eax

; #########################################################################

WinMain proc hInst     :DWORD,
             hPrevInst :DWORD,
             CmdLine   :DWORD,
             CmdShow   :DWORD

      ;====================
      ; Put LOCALs on stack
      ;====================

      LOCAL wc   :WNDCLASSEX
      LOCAL msg  :MSG
      LOCAL Wwd  :DWORD
      LOCAL Wht  :DWORD
      LOCAL Wtx  :DWORD
      LOCAL Wty  :DWORD

      ;==================================================
      ; Fill WNDCLASSEX structure with required variables
      ;==================================================

      invoke LoadIcon,hInst,500    ; icon ID
      mov hIcon, eax

      szText szClassName,"Project_Class"

      mov wc.cbSize,         sizeof WNDCLASSEX
      mov wc.style,          CS_HREDRAW or CS_VREDRAW \
                             or CS_BYTEALIGNWINDOW
      mov wc.lpfnWndProc,    offset WndProc
      mov wc.cbClsExtra,     NULL
      mov wc.cbWndExtra,     NULL
      m2m wc.hInstance,      hInst
      mov wc.hbrBackground,  COLOR_BTNFACE+1
      mov wc.lpszMenuName,   NULL
      mov wc.lpszClassName,  offset szClassName
      m2m wc.hIcon,          hIcon
        invoke LoadCursor,NULL,IDC_ARROW
      mov wc.hCursor,        eax
      m2m wc.hIconSm,        hIcon

      invoke RegisterClassEx, ADDR wc

      ;================================
      ; Centre window at following size
      ;================================

      mov Wwd, 300
      mov Wht, 300

      invoke GetSystemMetrics,SM_CXSCREEN
      invoke TopXY,Wwd,eax
      mov Wtx, eax

      invoke GetSystemMetrics,SM_CYSCREEN
      invoke TopXY,Wht,eax
      mov Wty, eax

    ; ----------------------------------------------------
    ; Setting the extended style with "WS_EX_ACCEPTFILES"
    ; enables the drag & drop capacity of the window.
    ; ----------------------------------------------------
      invoke CreateWindowEx,WS_EX_LEFT or WS_EX_ACCEPTFILES,
                            ADDR szClassName,
                            ADDR szDisplayName,
                            WS_OVERLAPPED or WS_SYSMENU,
                            Wtx,Wty,Wwd,Wht,
                            NULL,NULL,
                            hInst,NULL
      mov   hWnd,eax

      invoke LoadMenu,hInst,600  ; menu ID
      invoke SetMenu,hWnd,eax

      invoke ShowWindow,hWnd,SW_SHOWNORMAL
      invoke UpdateWindow,hWnd

      ;===================================
      ; Loop until PostQuitMessage is sent
      ;===================================

    StartLoop:
      invoke GetMessage,ADDR msg,NULL,0,0
      cmp eax, 0
      je ExitLoop
      invoke TranslateMessage, ADDR msg
      invoke DispatchMessage,  ADDR msg
      jmp StartLoop
    ExitLoop:

      return msg.wParam

WinMain endp

; #########################################################################

WndProc proc hWin   :DWORD,
             uMsg   :DWORD,
             wParam :DWORD,
             lParam :DWORD

    LOCAL var    :DWORD
    LOCAL caW    :DWORD
    LOCAL caH    :DWORD
    LOCAL Rct    :RECT
    LOCAL hDC    :DWORD
    LOCAL Ps     :PAINTSTRUCT
    LOCAL buffer1[128]:BYTE  ; these are two spare buffers
    LOCAL buffer2[128]:BYTE  ; for text manipulation etc..

    .if uMsg == WM_COMMAND
    ;======== menu commands ========

  ; --------------------------------------------------------
  ; Processing this message is where the name of the file
  ; is obtained within the application. Once you have the
  ; name of the file, you can do whatever you want with
  ; it IE: load it into an editor, load a bitmap file etc..
  ; --------------------------------------------------------
    .elseif uMsg == WM_DROPFILES
        invoke DragQueryFile,wParam,0,ADDR buffer1,128
        szText title1,"This is the file you dropped into the window"
        invoke MessageBox,hWin,Addr buffer1,ADDR title1,MB_OK

    .elseif uMsg == WM_CREATE

    .elseif uMsg == WM_SIZE

    .elseif uMsg == WM_PAINT
        invoke BeginPaint,hWin,ADDR Ps
          mov hDC, eax
          invoke Paint_Proc,hWin,hDC
        invoke EndPaint,hWin,ADDR Ps
        return 0

    .elseif uMsg == WM_CLOSE

    .elseif uMsg == WM_DESTROY
        invoke PostQuitMessage,NULL
        return 0 
    .endif

    invoke DefWindowProc,hWin,uMsg,wParam,lParam

    ret

WndProc endp

; ########################################################################

TopXY proc wDim:DWORD, sDim:DWORD

    shr sDim, 1      ; divide screen dimension by 2
    shr wDim, 1      ; divide window dimension by 2
    mov eax, wDim    ; copy window dimension into eax
    sub sDim, eax    ; sub half win dimension from half screen dimension

    return sDim

TopXY endp

; #########################################################################

Paint_Proc proc hWin:DWORD, hDC:DWORD

    LOCAL btn_hi   :DWORD
    LOCAL btn_lo   :DWORD
    LOCAL Rct      :RECT

    invoke GetSysColor,COLOR_BTNHIGHLIGHT
    mov btn_hi, eax

    invoke GetSysColor,COLOR_BTNSHADOW
    mov btn_lo, eax

    return 0

Paint_Proc endp

; ########################################################################

end start

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