📄 waveout.h
字号:
#ifndef _WAVEOUT_H_
#define _WAVEOUT_H_
#define WOSA_POOR 8000
#define WOSA_LOW 11025
#define WOSA_NORMAL 22050
#define WOSA_HIGH 44100
#define PLAY_DELAY 10
#include <mmsystem.h>
#include <afxmt.h>
class CWaveOut
{
public:
static DWORD WINAPI AudioOutThreadProc(LPVOID lpParameter);
public:
BOOL SetFormatByFile(CString file);
BOOL Play(char* buf,UINT uSize);
BOOL StartPlay();
BOOL StopPlay();
inline int GetBufferNum();
inline void BufferSub();
inline void BufferAdd();
inline DWORD GetInstance();
inline WORD GetBit();
inline DWORD GetSample();
inline WORD GetChannel();
inline void SetBit(WORD wBit);
inline void SetSample(DWORD dwSample);
inline void SetChannel(WORD wChannel);
inline MMRESULT GetLastMMError();
CString GetLastErrorString();
CWaveOut();
virtual ~CWaveOut();
protected:
BOOL OpenDev();
BOOL CloseDev();
BOOL StopThread();
BOOL StartThread();
protected:
static DWORD s_dwInstance;
protected:
WORD m_wChannel;
DWORD m_dwSample;
WORD m_wBit;
protected:
MMRESULT m_mmr;
HWAVEOUT m_hOut;
HANDLE m_hAudioOut;
DWORD m_dwAudioOutId;
int m_iBufferNum;
CCriticalSection m_csLock;
BOOL m_bThreadStart;
BOOL m_bDevOpen;
friend DWORD WINAPI AudioOutThreadProc(LPVOID lpParameter);
};
#endif
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -