📄 gamer.h
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//----------------------------------------------------------------------------------------------
// Sequential Prediction Demo: The positioning pattern
//
// Author: Fri Mommersteeg
// Date: 10-09-2001
// File: Gamer.h
//----------------------------------------------------------------------------------------------
#ifndef __GAMER_H
#define __GAMER_H
//----------------------------------------------------------------------------------------------
// Include files
//----------------------------------------------------------------------------------------------
#include "paddle.h"
//----------------------------------------------------------------------------------------------
// Macro definitions
//----------------------------------------------------------------------------------------------
#define KEY_DOWN(vk_code) ((GetAsyncKeyState(vk_code) & 0x8000) ? 1 : 0)
#define KEY_UP(vk_code) ((GetAsyncKeyState(vk_code) & 0x8000) ? 0 : 1)
#define VK_Z 0x5A
#define VK_X 0x58
//----------------------------------------------------------------------------------------------
// CGamer: A paddle controlled by human player input (keyboard)
//----------------------------------------------------------------------------------------------
class CGamer : public CPaddle {
public:
virtual void Update();
protected:
void HandleUserInput();
};
#endif // __GAMER_H
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