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<A NAME="_I_"><!-- --></A><H2>
<B>I</B></H2>
<DL>
<DT><A HREF="../cn/itcast/tetris/util/Global.html#INFO_LABEL_TEXT"><B>INFO_LABEL_TEXT</B></A> - 
Static variable in class cn.itcast.tetris.util.<A HREF="../cn/itcast/tetris/util/Global.html" title="class in cn.itcast.tetris.util">Global</A>
<DD>&nbsp;
<DT><A HREF="../cn/itcast/tetris/entities/Ground.html#init()"><B>init()</B></A> - 
Method in class cn.itcast.tetris.entities.<A HREF="../cn/itcast/tetris/entities/Ground.html" title="class in cn.itcast.tetris.entities">Ground</A>
<DD>初始化,将会调用clear() 方法<BR>
<DT><A HREF="../cn/itcast/tetris/entities/Shape.html#init()"><B>init()</B></A> - 
Method in class cn.itcast.tetris.entities.<A HREF="../cn/itcast/tetris/entities/Shape.html" title="class in cn.itcast.tetris.entities">Shape</A>
<DD>初始化位置,速度等
<DT><A HREF="../cn/itcast/tetris/entities/Ground.html#isBlank(int, int)"><B>isBlank(int, int)</B></A> - 
Method in class cn.itcast.tetris.entities.<A HREF="../cn/itcast/tetris/entities/Ground.html" title="class in cn.itcast.tetris.entities">Ground</A>
<DD>指定位置是否是空白
<DT><A HREF="../cn/itcast/tetris/game/GameOptionPanel.html#isColorfulObstacle()"><B>isColorfulObstacle()</B></A> - 
Method in class cn.itcast.tetris.game.<A HREF="../cn/itcast/tetris/game/GameOptionPanel.html" title="class in cn.itcast.tetris.game">GameOptionPanel</A>
<DD>&nbsp;
<DT><A HREF="../cn/itcast/tetris/entities/ShapeFactory.html#isColorfulShape()"><B>isColorfulShape()</B></A> - 
Method in class cn.itcast.tetris.entities.<A HREF="../cn/itcast/tetris/entities/ShapeFactory.html" title="class in cn.itcast.tetris.entities">ShapeFactory</A>
<DD>是否产生彩色图形
<DT><A HREF="../cn/itcast/tetris/game/GameOptionPanel.html#isColorfulShape()"><B>isColorfulShape()</B></A> - 
Method in class cn.itcast.tetris.game.<A HREF="../cn/itcast/tetris/game/GameOptionPanel.html" title="class in cn.itcast.tetris.game">GameOptionPanel</A>
<DD>&nbsp;
<DT><A HREF="../cn/itcast/tetris/entities/Ground.html#isColorfulSupport()"><B>isColorfulSupport()</B></A> - 
Method in class cn.itcast.tetris.entities.<A HREF="../cn/itcast/tetris/entities/Ground.html" title="class in cn.itcast.tetris.entities">Ground</A>
<DD>是否支持彩色显示
<DT><A HREF="../cn/itcast/tetris/entities/Ground.html#isDrawGridding()"><B>isDrawGridding()</B></A> - 
Method in class cn.itcast.tetris.entities.<A HREF="../cn/itcast/tetris/entities/Ground.html" title="class in cn.itcast.tetris.entities">Ground</A>
<DD>是否画网格
<DT><A HREF="../cn/itcast/tetris/game/GameOptionPanel.html#isDrawGridding()"><B>isDrawGridding()</B></A> - 
Method in class cn.itcast.tetris.game.<A HREF="../cn/itcast/tetris/game/GameOptionPanel.html" title="class in cn.itcast.tetris.game">GameOptionPanel</A>
<DD>&nbsp;
<DT><A HREF="../cn/itcast/tetris/entities/Ground.html#isFull()"><B>isFull()</B></A> - 
Method in class cn.itcast.tetris.entities.<A HREF="../cn/itcast/tetris/entities/Ground.html" title="class in cn.itcast.tetris.entities">Ground</A>
<DD>容器是否放满了(是否还能接受图形)<BR>
<DT><A HREF="../cn/itcast/tetris/entities/Shape.html#isLife()"><B>isLife()</B></A> - 
Method in class cn.itcast.tetris.entities.<A HREF="../cn/itcast/tetris/entities/Shape.html" title="class in cn.itcast.tetris.entities">Shape</A>
<DD>&nbsp;
<DT><A HREF="../cn/itcast/tetris/entities/Shape.html#isMember(int, int, boolean)"><B>isMember(int, int, boolean)</B></A> - 
Method in class cn.itcast.tetris.entities.<A HREF="../cn/itcast/tetris/entities/Shape.html" title="class in cn.itcast.tetris.entities">Shape</A>
<DD>指定的位置是否是图形的一部分
<DT><A HREF="../cn/itcast/tetris/entities/Ground.html#isMoveable(cn.itcast.tetris.entities.Shape, int)"><B>isMoveable(Shape, int)</B></A> - 
Method in class cn.itcast.tetris.entities.<A HREF="../cn/itcast/tetris/entities/Ground.html" title="class in cn.itcast.tetris.entities">Ground</A>
<DD>根据图形的动作,判断是否会碰到障碍物或不可消除的障碍物, 或是否会超出边界,
<DT><A HREF="../cn/itcast/tetris/entities/Ground.html#isObstacle(int, int)"><B>isObstacle(int, int)</B></A> - 
Method in class cn.itcast.tetris.entities.<A HREF="../cn/itcast/tetris/entities/Ground.html" title="class in cn.itcast.tetris.entities">Ground</A>
<DD>指定位置是否是障碍物
<DT><A HREF="../cn/itcast/tetris/entities/Shape.html#isPause()"><B>isPause()</B></A> - 
Method in class cn.itcast.tetris.entities.<A HREF="../cn/itcast/tetris/entities/Shape.html" title="class in cn.itcast.tetris.entities">Shape</A>
<DD>得到图形的暂停状态
<DT><A HREF="../cn/itcast/tetris/controller/Controller.html#isPausingGame()"><B>isPausingGame()</B></A> - 
Method in class cn.itcast.tetris.controller.<A HREF="../cn/itcast/tetris/controller/Controller.html" title="class in cn.itcast.tetris.controller">Controller</A>
<DD>游戏是否是在暂停状态
<DT><A HREF="../cn/itcast/tetris/controller/Controller.html#isPlaying()"><B>isPlaying()</B></A> - 
Method in class cn.itcast.tetris.controller.<A HREF="../cn/itcast/tetris/controller/Controller.html" title="class in cn.itcast.tetris.controller">Controller</A>
<DD>是否正在游戏中
<DT><A HREF="../cn/itcast/tetris/controller/Controller.html#isShapeMoveDownable(cn.itcast.tetris.entities.Shape)"><B>isShapeMoveDownable(Shape)</B></A> - 
Method in class cn.itcast.tetris.controller.<A HREF="../cn/itcast/tetris/controller/Controller.html" title="class in cn.itcast.tetris.controller">Controller</A>
<DD>询问一下图形是否可以下落,如果不能下落了,就会让图形变成障碍物<BR> 这个方法是同步的
<DT><A HREF="../cn/itcast/tetris/listener/ShapeListener.html#isShapeMoveDownable(cn.itcast.tetris.entities.Shape)"><B>isShapeMoveDownable(Shape)</B></A> - 
Method in interface cn.itcast.tetris.listener.<A HREF="../cn/itcast/tetris/listener/ShapeListener.html" title="interface in cn.itcast.tetris.listener">ShapeListener</A>
<DD>图形询问是否可以下落
<DT><A HREF="../cn/itcast/tetris/entities/Ground.html#isStubbornObstacle(int, int)"><B>isStubbornObstacle(int, int)</B></A> - 
Method in class cn.itcast.tetris.entities.<A HREF="../cn/itcast/tetris/entities/Ground.html" title="class in cn.itcast.tetris.entities">Ground</A>
<DD>指定位置是否是不可除的障碍物
<DT><A HREF="../cn/itcast/tetris/entities/Shape.html#isSwift()"><B>isSwift()</B></A> - 
Method in class cn.itcast.tetris.entities.<A HREF="../cn/itcast/tetris/entities/Shape.html" title="class in cn.itcast.tetris.entities">Shape</A>
<DD>&nbsp;
</DL>
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