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📄 ground.html

📁 这是一个用JAVA编程的俄罗斯方块程序
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<DL>
<DD>显示, 将调用 drawGridding(Graphics, int, int, int, int), drawObstacle(Graphics, int, int, int, int)和 drawStubbornObstacle(Graphics, int, int, int, int) 方法
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>g</CODE> - </DL>
</DD>
</DL>
<HR>

<A NAME="drawGridding(java.awt.Graphics, int, int, int, int)"><!-- --></A><H3>
drawGridding</H3>
<PRE>
public void <B>drawGridding</B>(java.awt.Graphics&nbsp;g,
                         int&nbsp;x,
                         int&nbsp;y,
                         int&nbsp;width,
                         int&nbsp;height)</PRE>
<DL>
<DD>画一个空白的方法(网格), 可以覆盖这个方法改变空白(网格)的显示
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>g</CODE> - <DD><CODE>x</CODE> - 像素坐标 x<DD><CODE>y</CODE> - 像素坐标 y<DD><CODE>width</CODE> - 宽度(单位:像素)<DD><CODE>height</CODE> - 高度(单位:像素)</DL>
</DD>
</DL>
<HR>

<A NAME="drawStubbornObstacle(java.awt.Graphics, int, int, int, int)"><!-- --></A><H3>
drawStubbornObstacle</H3>
<PRE>
public void <B>drawStubbornObstacle</B>(java.awt.Graphics&nbsp;g,
                                 int&nbsp;x,
                                 int&nbsp;y,
                                 int&nbsp;width,
                                 int&nbsp;height)</PRE>
<DL>
<DD>画一个不可消除的障碍物的方法, 可以覆盖这个方法改变不可消除的障碍物的显示
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>g</CODE> - <DD><CODE>x</CODE> - 像素坐标 x<DD><CODE>y</CODE> - 像素坐标 y<DD><CODE>width</CODE> - 宽度(单位:像素)<DD><CODE>height</CODE> - 高度(单位:像素)</DL>
</DD>
</DL>
<HR>

<A NAME="drawObstacle(java.awt.Graphics, int, int, int, int)"><!-- --></A><H3>
drawObstacle</H3>
<PRE>
public void <B>drawObstacle</B>(java.awt.Graphics&nbsp;g,
                         int&nbsp;x,
                         int&nbsp;y,
                         int&nbsp;width,
                         int&nbsp;height)</PRE>
<DL>
<DD>画一个障碍物的方法, 可以覆盖这个方法改变障碍物的显示
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>g</CODE> - <DD><CODE>x</CODE> - 像素坐标 x<DD><CODE>y</CODE> - 像素坐标 y<DD><CODE>width</CODE> - 宽度(单位:像素)<DD><CODE>height</CODE> - 高度(单位:像素)</DL>
</DD>
</DL>
<HR>

<A NAME="getStubbornObstacleColor()"><!-- --></A><H3>
getStubbornObstacleColor</H3>
<PRE>
public java.awt.Color <B>getStubbornObstacleColor</B>()</PRE>
<DL>
<DD>得到不可消除的障碍物的颜色
<P>
<DD><DL>

<DT><B>Returns:</B><DD></DL>
</DD>
</DL>
<HR>

<A NAME="setStubbornObstacleColor(java.awt.Color)"><!-- --></A><H3>
setStubbornObstacleColor</H3>
<PRE>
public void <B>setStubbornObstacleColor</B>(java.awt.Color&nbsp;stubbornObstacleColor)</PRE>
<DL>
<DD>设置不可消除的障碍物的颜色
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>stubbornObstacleColor</CODE> - </DL>
</DD>
</DL>
<HR>

<A NAME="getGriddingColor()"><!-- --></A><H3>
getGriddingColor</H3>
<PRE>
public java.awt.Color <B>getGriddingColor</B>()</PRE>
<DL>
<DD>得到网格的颜色
<P>
<DD><DL>

<DT><B>Returns:</B><DD></DL>
</DD>
</DL>
<HR>

<A NAME="setGriddingColor(java.awt.Color)"><!-- --></A><H3>
setGriddingColor</H3>
<PRE>
public void <B>setGriddingColor</B>(java.awt.Color&nbsp;griddingColor)</PRE>
<DL>
<DD>设置网格的颜色
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>griddingColor</CODE> - </DL>
</DD>
</DL>
<HR>

<A NAME="getObstacleColor()"><!-- --></A><H3>
getObstacleColor</H3>
<PRE>
public java.awt.Color <B>getObstacleColor</B>()</PRE>
<DL>
<DD>得到障碍物的颜色
<P>
<DD><DL>

<DT><B>Returns:</B><DD></DL>
</DD>
</DL>
<HR>

<A NAME="setObstacleColor(java.awt.Color)"><!-- --></A><H3>
setObstacleColor</H3>
<PRE>
public void <B>setObstacleColor</B>(java.awt.Color&nbsp;obstacleColor)</PRE>
<DL>
<DD>设置障碍物的颜色
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>obstacleColor</CODE> - </DL>
</DD>
</DL>
<HR>

<A NAME="getFullLineColor()"><!-- --></A><H3>
getFullLineColor</H3>
<PRE>
public java.awt.Color <B>getFullLineColor</B>()</PRE>
<DL>
<DD>得到满行的颜色
<P>
<DD><DL>

<DT><B>Returns:</B><DD></DL>
</DD>
</DL>
<HR>

<A NAME="setFullLineColor(java.awt.Color)"><!-- --></A><H3>
setFullLineColor</H3>
<PRE>
public void <B>setFullLineColor</B>(java.awt.Color&nbsp;fullLineColor)</PRE>
<DL>
<DD>设置满行的颜色
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>fullLineColor</CODE> - </DL>
</DD>
</DL>
<HR>

<A NAME="isDrawGridding()"><!-- --></A><H3>
isDrawGridding</H3>
<PRE>
public boolean <B>isDrawGridding</B>()</PRE>
<DL>
<DD>是否画网格
<P>
<DD><DL>

<DT><B>Returns:</B><DD></DL>
</DD>
</DL>
<HR>

<A NAME="setDrawGridding(boolean)"><!-- --></A><H3>
setDrawGridding</H3>
<PRE>
public void <B>setDrawGridding</B>(boolean&nbsp;drawGridding)</PRE>
<DL>
<DD>设置是否画网格
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>drawGridding</CODE> - </DL>
</DD>
</DL>
<HR>

<A NAME="isColorfulSupport()"><!-- --></A><H3>
isColorfulSupport</H3>
<PRE>
public boolean <B>isColorfulSupport</B>()</PRE>
<DL>
<DD>是否支持彩色显示
<P>
<DD><DL>

<DT><B>Returns:</B><DD></DL>
</DD>
</DL>
<HR>

<A NAME="setColorfulSupport(boolean)"><!-- --></A><H3>
setColorfulSupport</H3>
<PRE>
public void <B>setColorfulSupport</B>(boolean&nbsp;colorfulSupport)</PRE>
<DL>
<DD>设置是否支持彩色显示
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>colorfulSupport</CODE> - </DL>
</DD>
</DL>
<HR>

<A NAME="addGroundListener(cn.itcast.tetris.listener.GroundListener)"><!-- --></A><H3>
addGroundListener</H3>
<PRE>
public void <B>addGroundListener</B>(<A HREF="../../../../cn/itcast/tetris/listener/GroundListener.html" title="interface in cn.itcast.tetris.listener">GroundListener</A>&nbsp;l)</PRE>
<DL>
<DD>添加监听器, 可添加多个
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>l</CODE> - </DL>
</DD>
</DL>
<HR>

<A NAME="removeGroundListener(cn.itcast.tetris.listener.GroundListener)"><!-- --></A><H3>
removeGroundListener</H3>
<PRE>
public void <B>removeGroundListener</B>(<A HREF="../../../../cn/itcast/tetris/listener/GroundListener.html" title="interface in cn.itcast.tetris.listener">GroundListener</A>&nbsp;l)</PRE>
<DL>
<DD>移除监听器
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>l</CODE> - </DL>
</DD>
</DL>
<HR>

<A NAME="isStubbornObstacle(int, int)"><!-- --></A><H3>
isStubbornObstacle</H3>
<PRE>
public boolean <B>isStubbornObstacle</B>(int&nbsp;x,
                                  int&nbsp;y)</PRE>
<DL>
<DD>指定位置是否是不可除的障碍物
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>x</CODE> - <DD><CODE>y</CODE> - 
<DT><B>Returns:</B><DD></DL>
</DD>
</DL>
<HR>

<A NAME="isObstacle(int, int)"><!-- --></A><H3>
isObstacle</H3>
<PRE>
public boolean <B>isObstacle</B>(int&nbsp;x,
                          int&nbsp;y)</PRE>
<DL>
<DD>指定位置是否是障碍物
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>x</CODE> - <DD><CODE>y</CODE> - 
<DT><B>Returns:</B><DD></DL>
</DD>
</DL>
<HR>

<A NAME="isBlank(int, int)"><!-- --></A><H3>
isBlank</H3>
<PRE>
public boolean <B>isBlank</B>(int&nbsp;x,
                       int&nbsp;y)</PRE>
<DL>
<DD>指定位置是否是空白
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>x</CODE> - <DD><CODE>y</CODE> - 
<DT><B>Returns:</B><DD></DL>
</DD>
</DL>
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