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<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;可以表示地面里面的障碍物, 不可消除的障碍物, 空白<BR> <BR> 外部不可以直接new 一个实例, 而应该用 clone() 方法产生实例(防止产生不能识别的类型)<BR> 例如产生一个障碍物:<BR> <code><BR> UnitType aObstacle = UnitType.OBSTACLE.clone();<BR> </code><BR></TD>
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<A NAME="cn.itcast.tetris.game"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../../../cn/itcast/tetris/entities/package-summary.html">cn.itcast.tetris.entities</A> used by <A HREF="../../../../cn/itcast/tetris/game/package-summary.html">cn.itcast.tetris.game</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../cn/itcast/tetris/entities/class-use/Ground.html#cn.itcast.tetris.game"><B>Ground</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;可以叫做地形, 或地面<BR> 维护障碍物的信息<BR> 可以使用提供的 addObstacle(int, int) 和 addStubbornObstacle(int ,int) 方法添加障碍物。</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../cn/itcast/tetris/entities/class-use/Shape.html#cn.itcast.tetris.game"><B>Shape</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;维护一个图形, 一个图形可以有一种或多种状态<BR> <BR> 可以通过 setColor() 方法改变图形的颜色<BR> <BR> 可以通过覆盖 drawUnit(Graphics, int, int, int, int) 方法改变图形的显示<BR> <BR> 用内部类 ShapeDriver 驱动图形定时向下移动<BR> <BR> 使用时一定要给实例注册监听器, 否则不能正常运行 <BR></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../cn/itcast/tetris/entities/class-use/ShapeFactory.html#cn.itcast.tetris.game"><B>ShapeFactory</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;图形工厂<BR> 可以产生多种形状, 多种颜色的图形<BR> <BR> setDefaultShapeColor() 方法可以设置默认产生的图形的颜色<BR> 也可以通过 setColorfulShape() 方法设置是否产生彩色图形<BR> <BR></TD>
</TR>
</TABLE>
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<P>
<A NAME="cn.itcast.tetris.listener"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../../../cn/itcast/tetris/entities/package-summary.html">cn.itcast.tetris.entities</A> used by <A HREF="../../../../cn/itcast/tetris/listener/package-summary.html">cn.itcast.tetris.listener</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../cn/itcast/tetris/entities/class-use/Ground.html#cn.itcast.tetris.listener"><B>Ground</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;可以叫做地形, 或地面<BR> 维护障碍物的信息<BR> 可以使用提供的 addObstacle(int, int) 和 addStubbornObstacle(int ,int) 方法添加障碍物。</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../cn/itcast/tetris/entities/class-use/Shape.html#cn.itcast.tetris.listener"><B>Shape</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;维护一个图形, 一个图形可以有一种或多种状态<BR> <BR> 可以通过 setColor() 方法改变图形的颜色<BR> <BR> 可以通过覆盖 drawUnit(Graphics, int, int, int, int) 方法改变图形的显示<BR> <BR> 用内部类 ShapeDriver 驱动图形定时向下移动<BR> <BR> 使用时一定要给实例注册监听器, 否则不能正常运行 <BR></TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="cn.itcast.tetris.view"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../../../cn/itcast/tetris/entities/package-summary.html">cn.itcast.tetris.entities</A> used by <A HREF="../../../../cn/itcast/tetris/view/package-summary.html">cn.itcast.tetris.view</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../cn/itcast/tetris/entities/class-use/Ground.html#cn.itcast.tetris.view"><B>Ground</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;可以叫做地形, 或地面<BR> 维护障碍物的信息<BR> 可以使用提供的 addObstacle(int, int) 和 addStubbornObstacle(int ,int) 方法添加障碍物。</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../cn/itcast/tetris/entities/class-use/Shape.html#cn.itcast.tetris.view"><B>Shape</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;维护一个图形, 一个图形可以有一种或多种状态<BR> <BR> 可以通过 setColor() 方法改变图形的颜色<BR> <BR> 可以通过覆盖 drawUnit(Graphics, int, int, int, int) 方法改变图形的显示<BR> <BR> 用内部类 ShapeDriver 驱动图形定时向下移动<BR> <BR> 使用时一定要给实例注册监听器, 否则不能正常运行 <BR></TD>
</TR>
</TABLE>
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