📄 canvasframe.cpp
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// canvasFrame.cpp : implementation file
//
#define DIRECTINPUT_VERSION 0x0700
#include "stdafx.h"
#include "canvasr.h"
#include "canvasFrame.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
struct bullet //飞机的子弹
{
int x; //贴图的 X 坐标
int y; //贴图的 Y 坐标
int hitx; //碰撞点的 X 坐标
int hity; //碰撞点的 Y 坐标
BOOL exist; //子弹是否存在
};
struct cartridge //怪物的子弹
{
int x;
int y;
int hitx;
int hity;
BOOL exist;
};
struct ship //飞机
{
int x; //贴图的 X 坐标
int y; //贴图的 Y 坐标
RECT r[3]; //飞机的区块
};
struct monster //怪物
{
int x; //贴图的 X 坐标
int y; //贴图的 Y 坐标
int type; //怪物的类型
int draw; //控制贴图速度的变量
RECT r[3]; //怪物的区块
POINT p[4]; //怪物的碰撞点
BOOL exist; //怪物是否存在
};
/////////////////////////////////////////////////////////////////////////////
// canvasFrame
IMPLEMENT_DYNCREATE(canvasFrame, CFrameWnd)
//声明 DirectDraw 变量
LPDIRECTDRAW7 DD;
LPDIRECTDRAWSURFACE7 DDSur;
LPDIRECTDRAWSURFACE7 DDBuf;
LPDIRECTDRAWSURFACE7 DDPla[10];
DDSCAPS2 DDcaps;
DDSURFACEDESC2 DDde;
HRESULT result;
DDCOLORKEY key;
//声明 DirectSound 变量
LPDIRECTSOUND DS;
LPDIRECTSOUNDBUFFER DSPri;
LPDIRECTSOUNDBUFFER DSBuf[6];
WAVEFORMATEX DSfmt;
WAVEFORMATEX wfmt;
DSBUFFERDESC DSde;
MMCKINFO ckRiff;
MMCKINFO ckInfo;
MMRESULT mmresult;
HMMIO hmmio;
DWORD wsize;
LPVOID pAudio;
DWORD bytesAudio;
//声明 DirectInput 变量
LPDIRECTINPUT7 DI;
LPDIRECTINPUTDEVICE7 DIms;
DIMOUSESTATE2 DImstate;
//声明其它变量
HDC hdc,dhdc;
HBITMAP bitmap;
int i,j,m,n;
int bgx;
int bcount,mcount,ccount;
int t,f; //控制屏幕贴图
int score=0; //分数
BOOL press,hit,over;
cartridge c[100]; //怪物子弹数组
bullet b[100]; //飞机子弹数组
monster mon[50]; //怪物数组
ship ship;
char str[20];
canvasFrame::canvasFrame()
{
Create(NULL,"绘图窗口",WS_POPUP);
hdc = ::CreateCompatibleDC(NULL);
::ShowCursor(false);
CreateDDPla(640,480,"load.bmp",9);
DDBuf->BltFast( 0 , 0 , DDPla[9], CRect(0,0,640,480) , DDBLTFAST_WAIT);
DDSur->Flip( NULL , DDFLIP_WAIT ); //显示加载中图案
CreateDDPla(640,480,"bgbmp.bmp",0);
CreateDDPla(100,74,"ship.bmp",1);
CreateDDPla(10,10,"bullet.bmp",2);
CreateDDPla(80,59,"mon0.bmp",3);
CreateDDPla(60,56,"mon1.bmp",4);
CreateDDPla(79,51,"mon2.bmp",5);
CreateDDPla(10,10,"cartridge.bmp",6);
CreateDDPla(80,80,"hit.bmp",7);
CreateDDPla(640,159,"over.bmp",8);
CreateDSBuf("s0.wav",0);
CreateDSBuf("s1.wav",1);
CreateDSBuf("s2.wav",2);
CreateDSBuf("s3.wav",3);
ColorKey(1);
ColorKey(2);
ColorKey(3);
ColorKey(4);
ColorKey(5);
ColorKey(6);
ColorKey(7);
ColorKey(8);
ship.x = 540;
ship.y = 200;
DSBuf[0]->Play(0,0,1); //播放背景音乐
}
canvasFrame::~canvasFrame()
{
delete bitmap;
delete hdc;
delete dhdc;
DD->Release();
DDSur->Release();
for(i=0;i<=9;i++)
DDPla[i]->Release();
DI->Release();
DIms->Release();
DS->Release();
DSPri->Release();
for(i=0;i<=2;i++)
DSBuf[i]->Release();
}
BEGIN_MESSAGE_MAP(canvasFrame, CFrameWnd)
//{{AFX_MSG_MAP(canvasFrame)
ON_WM_CREATE()
ON_WM_TIMER()
ON_WM_KEYDOWN()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// canvasFrame message handlers
int canvasFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CFrameWnd::OnCreate(lpCreateStruct) == -1)
return -1;
InitDD();
InitDS();
InitDI();
SetTimer(1,0,NULL);
return 0;
}
//建立幕后内存区并加载图档的自定义函式
void canvasFrame::CreateDDPla(int width,int height,char* filename,int num)
{
DDde.dwWidth = width;
DDde.dwHeight = height;
result = DD->CreateSurface(&DDde, &DDPla[num], NULL);
if(result !=DD_OK)
{
MessageBox("建立幕后内存区失败!");
return;
}
bitmap = (HBITMAP)::LoadImage(NULL,filename,IMAGE_BITMAP,width,height,LR_LOADFROMFILE);
if(bitmap==NULL)
{
MessageBox("无法加载位图!");
return;
}
::SelectObject(hdc,bitmap);
DDPla[num]->GetDC( &dhdc );
::BitBlt( dhdc , 0 , 0 ,width,height, hdc , 0 , 0 , SRCCOPY );
DDPla[num]->ReleaseDC(dhdc);
}
void canvasFrame::ColorKey(int num)
{
key.dwColorSpaceHighValue = 0;
key.dwColorSpaceLowValue = 0;
DDPla[num]->SetColorKey(DDCKEY_SRCBLT,&key);
}
void canvasFrame::Generate()
{
switch(rand()%3)
{
case 0:
for(i=0;i<50;i++)
{
if(!mon[i].exist)
{
mon[i].type = 0;
mon[i].x = 0;
mon[i].y = rand()%420;
mon[i].exist = true;
mon[i].r[0].left = mon[i].x + 28;
mon[i].r[0].top = mon[i].y + 7;
mon[i].r[0].right = mon[i].x + 72;
mon[i].r[0].bottom = mon[i].y + 34;
mon[i].r[1].left = mon[i].x;
mon[i].r[1].top = mon[i].y + 23;
mon[i].r[1].right = mon[i].x + 49;
mon[i].r[1].bottom = mon[i].y + 59;
mon[i].r[2].left = mon[i].x + 24;
mon[i].r[2].top = mon[i].y + 50;
mon[i].r[2].right = mon[i].x + 48;
mon[i].r[2].bottom = mon[i].y + 59;
mon[i].p[0].x = mon[i].x +46;
mon[i].p[0].y = mon[i].y + 8;
mon[i].p[1].x = mon[i].x + 71;
mon[i].p[1].y = mon[i].y + 22;
mon[i].p[2].x = mon[i].x + 36;
mon[i].p[2].y = mon[i].y + 57;
mon[i].p[3].x = mon[i].x + 1;
mon[i].p[3].y = mon[i].y + 31;
mcount++;
break;
}
}
break;
case 1:
for(i=0;i<50;i++)
{
if(!mon[i].exist)
{
mon[i].type = 1;
mon[i].x = 0;
mon[i].y = rand()%420;
mon[i].exist = true;
mon[i].r[0].left = mon[i].x + 14;
mon[i].r[0].top = mon[i].y + 4;
mon[i].r[0].right = mon[i].x + 57;
mon[i].r[0].bottom = mon[i].y + 26;
mon[i].r[1].left = mon[i].x+1;
mon[i].r[1].top = mon[i].y + 14;
mon[i].r[1].right = mon[i].x + 43;
mon[i].r[1].bottom = mon[i].y + 41;
mon[i].r[2].left = mon[i].x + 5;
mon[i].r[2].top = mon[i].y + 34;
mon[i].r[2].right = mon[i].x + 22;
mon[i].r[2].bottom = mon[i].y + 55;
mon[i].p[0].x = mon[i].x +52;
mon[i].p[0].y = mon[i].y + 18;
mon[i].p[1].x = mon[i].x + 20;
mon[i].p[1].y = mon[i].y + 4;
mon[i].p[2].x = mon[i].x + 3;
mon[i].p[2].y = mon[i].y + 22;
mon[i].p[3].x = mon[i].x + 14;
mon[i].p[3].y = mon[i].y + 50;
mcount++;
break;
}
}
break;
case 2:
for(i=0;i<50;i++)
{
if(!mon[i].exist)
{
mon[i].type = 2;
mon[i].x = 580;
mon[i].y = rand()%420;
mon[i].exist = true;
mon[i].r[0].left = mon[i].x + 1;
mon[i].r[0].top = mon[i].y + 8;
mon[i].r[0].right = mon[i].x + 78;
mon[i].r[0].bottom = mon[i].y + 37;
mon[i].r[1].left = mon[i].x+8;
mon[i].r[1].top = mon[i].y + 36;
mon[i].r[1].right = mon[i].x + 52;
mon[i].r[1].bottom = mon[i].y + 50;
mon[i].r[2].left = mon[i].x + 20;
mon[i].r[2].top = mon[i].y;
mon[i].r[2].right = mon[i].x + 37;
mon[i].r[2].bottom = mon[i].y + 8;
mon[i].p[0].x = mon[i].x +4;
mon[i].p[0].y = mon[i].y + 21;
mon[i].p[1].x = mon[i].x + 31;
mon[i].p[1].y = mon[i].y + 3;
mon[i].p[2].x = mon[i].x + 72;
mon[i].p[2].y = mon[i].y + 24;
mon[i].p[3].x = mon[i].x + 36;
mon[i].p[3].y = mon[i].y + 45;
mcount++;
break;
}
}
break;
}
}
void canvasFrame::OnTimer(UINT nIDEvent)
{
if(!over)
{
t++;
if(score>10000)
f = 20;
else if(score<=10000 && score>5500)
f = 30;
else if(score<=5500 && score >2000)
f = 40;
else
f = 50;
if(t%f==0)
{
Generate(); //产生怪物
t=0;
}
result = DIms->GetDeviceState(sizeof(DImstate),(LPVOID)&DImstate);
if(result != DI_OK )
{
MessageBox("取得鼠标状态失败!");
return;
}
DDBuf->BltFast( bgx , 0 , DDPla[0], CRect(0,0,640-bgx,480) , DDBLTFAST_WAIT);
DDBuf->BltFast( 0 , 0 , DDPla[0], CRect(640-bgx,0,640,480) , DDBLTFAST_WAIT);
ShipMove();
PasteMon();
Shoot();
if(ccount !=0) //贴上怪物子弹
for(i=0;i<100;i++)
if(c[i].exist)
DDBuf->BltFast(c[i].x,c[i].y,DDPla[6],CRect(0,0,10,10),DDBLTFAST_WAIT|DDBLTFAST_SRCCOLORKEY);
if(bcount != 0) //贴上飞机子弹
for(i=0;i<100;i++)
if(b[i].exist)
DDBuf->BltFast(b[i].x,b[i].y,DDPla[2],CRect(0,0,10,10),DDBLTFAST_WAIT|DDBLTFAST_SRCCOLORKEY);
MonBombShip();
HitShip();
HitMon();
bgx+=10;
if(bgx==640)
bgx=0;
DDBuf->GetDC( &hdc );
sprintf(str,"分数:%d",score);
::TextOut(hdc, 0, 0,str, lstrlen(str)); //显示分数
DDBuf->ReleaseDC( hdc);
DDSur->Flip( NULL , DDFLIP_WAIT );
}
CFrameWnd::OnTimer(nIDEvent);
}
void canvasFrame::ShipMove()
{
ship.x += DImstate.lX;
ship.y += DImstate.lY;
if(ship.x<0) //是否已至左边界
ship.x = 0;
if(ship.x>540) //是否已至右边界
ship.x = 540;
if(ship.y<0) //是否已至上边界
ship.y = 0;
if(ship.y>406) //是否已至下边界
ship.y = 406;
ship.r[0].left = ship.x + 16;
ship.r[0].top = ship.y + 3;
ship.r[0].right = ship.x + 50;
ship.r[0].bottom = ship.y + 53;
ship.r[1].left = ship.x + 8;
ship.r[1].top = ship.y + 16;
ship.r[1].right = ship.x + 78;
ship.r[1].bottom = ship.y + 50;
ship.r[2].left = ship.x + 35;
ship.r[2].top = ship.y + 35;
ship.r[2].right = ship.x + 81;
ship.r[2].bottom = ship.y + 71;
DDBuf->BltFast(ship.x,ship.y,DDPla[1],CRect(0,0,100,74),DDBLTFAST_WAIT|DDBLTFAST_SRCCOLORKEY);
}
void canvasFrame::Shoot()
{
if(DImstate.rgbButtons[0] & 0x80) //判断是否按下鼠标左键
{
if(!press)
{
for(i=0;i<100;i++)
{
if(!b[i].exist)
{
DSBuf[1]->Play(0,0,0);
b[i].x = ship.x;
b[i].y = ship.y+30;
b[i].exist = true;
bcount++;
break;
}
}
press = true;
}
}
else
press = false;
}
void canvasFrame::CreateDSBuf(char* filename,int num)
{
hmmio = mmioOpen(filename, NULL, MMIO_ALLOCBUF|MMIO_READ );
if(hmmio == NULL)
{
MessageBox("文件不存在!");
return;
}
ckRiff.fccType = mmioFOURCC('W', 'A', 'V', 'E');
mmresult = mmioDescend(hmmio,&ckRiff,NULL,MMIO_FINDRIFF);
if(mmresult != MMSYSERR_NOERROR)
{
MessageBox("文件格式错误!");
return;
}
ckInfo.ckid = mmioFOURCC('f','m','t',' ');
mmresult = mmioDescend(hmmio,&ckInfo,&ckRiff,MMIO_FINDCHUNK);
if(mmresult != MMSYSERR_NOERROR)
{
MessageBox("文件格式错误!");
return;
}
mmresult = mmioRead(hmmio,(HPSTR)&wfmt,sizeof(wfmt));
if(mmresult == -1)
{
MessageBox("读取格式失败!");
return;
}
mmresult = mmioAscend(hmmio,&ckInfo,0);
ckInfo.ckid = mmioFOURCC('d','a','t','a');
mmresult = mmioDescend(hmmio,&ckInfo,&ckRiff,MMIO_FINDCHUNK);
if(mmresult != MMSYSERR_NOERROR)
{
MessageBox("文件格式错误!");
return;
}
wsize = ckInfo.cksize;
memset( &DSde,0,sizeof(DSde));
DSde.dwSize = sizeof(DSde);
DSde.dwFlags = DSBCAPS_STATIC |DSBCAPS_CTRLPAN |DSBCAPS_CTRLVOLUME| DSBCAPS_GLOBALFOCUS;
DSde.dwBufferBytes = wsize;
DSde.lpwfxFormat = &wfmt;
result = DS->CreateSoundBuffer( &DSde, &DSBuf[num], NULL );
if(result != DS_OK)
{
MessageBox("建立次缓冲区失败!");
return;
}
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