📄 canvasframe1.cpp
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// canvasFrame.cpp : implementation file
//
#include "stdafx.h"
#include "canvasr.h"
#include "canvasFrame.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// canvasFrame
int x=680,x1=700,x2=700,x3=590,i;
IMPLEMENT_DYNCREATE(canvasFrame, CFrameWnd)
canvasFrame::canvasFrame()
_7b
Create(NULL,"绘图窗口");
CClientDC dc(this);
int width = dc.GetDeviceCaps(HORZRES);
int height = dc.GetDeviceCaps(VERTRES);
GetWindowRect( &rect );
width = ( width - ( rect.right - rect.left ))/2 ;
height = (height - (rect.bottom - rect.top ))/2 ;
MoveWindow( width , height , (rect.right - rect.left ) , (rect.bottom - rect.top ) ,true);
GetClientRect(&rect);
mdc = new CDC;
mdc1 = new CDC;
sun = new CBitmap; //建立CBitmap位图对象
cloud = new CBitmap;
tree = new CBitmap;
man = new CBitmap;
tempbmp = new CBitmap;
tempbmp->CreateCompatibleBitmap(&dc,rect.right,rect.bottom);
mdc->CreateCompatibleDC(&dc); //建立与 dc 兼容的 DC mdc
mdc1->CreateCompatibleDC(&dc); //建立与 dc 兼容的 DC mdc1
sun->m_hObject = (HBITMAP)::LoadImage(NULL,"sun.bmp",IMAGE_BITMAP,1280,500,LR_LOADFROMFILE); //载入背景图
cloud->m_hObject = (HBITMAP)::LoadImage(NULL,"cloud.bmp",IMAGE_BITMAP,1280,500,LR_LOADFROMFILE); //载入背景图
tree->m_hObject = (HBITMAP)::LoadImage(NULL,"tree.bmp",IMAGE_BITMAP,1280,500,LR_LOADFROMFILE); //载入背景图
man->m_hObject = (HBITMAP)::LoadImage(NULL,"crimer1.bmp",IMAGE_BITMAP,98,308,LR_LOADFROMFILE); //载入背景图
mdc->SelectObject(tempbmp); //设定 mdc 中的位图为 tempbmp
}
canvasFrame::~canvasFrame()
{
delete mdc;
delete mdc1;
delete sun;
delete cloud;
delete tree;
delete man;
delete tempbmp;
}
BEGIN_MESSAGE_MAP(canvasFrame, CFrameWnd)
//{{AFX_MSG_MAP(canvasFrame)
ON_WM_TIMER()
ON_WM_CREATE()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// canvasFrame message handlers
void canvasFrame::OnTimer(UINT nIDEvent)
{
CFrameWnd::OnTimer(nIDEvent);
CClientDC dc(this);
mdc1->SelectObject(sun); //选择太阳背景图
mdc->BitBlt(0,0,rect.right,rect.bottom,mdc1,x,0,SRCCOPY);
//在 mdc 中贴上太阳背景图
mdc1->SelectObject(cloud); //选择云朵背景图
if(x1<=0) //判断是否卷动到图片尾端
{
mdc->BitBlt(-x1,20,rect.right+x1,250,mdc1,0,250,SRCAND);
mdc->BitBlt(-x1,20,rect.right+x1,250,mdc1,0,0,SRCPAINT);
mdc->BitBlt(0,20,-x1,250,mdc1,1280+x1,250,SRCAND);
mdc->BitBlt(0,20,-x1,250,mdc1,1280+x1,0,SRCPAINT);
}
else
{
mdc->BitBlt(0,20,rect.right,250,mdc1,x1,250,SRCAND);
mdc->BitBlt(0,20,rect.right,250,mdc1,x1,0,SRCPAINT);
}
x1-=10; //改变 x1 的值
if(x1<=-700)
x1=-x1;
mdc1->SelectObject(tree); //选择树林背景图
if(x2<=0) //判断是否卷动到图片尾端
{
mdc->BitBlt(-x2,100,rect.right+x2,250,mdc1,0,250,SRCAND);
mdc->BitBlt(-x2,100,rect.right+x2,250,mdc1,0,0,SRCPAINT);
mdc->BitBlt(0,100,-x2,250,mdc1,1280+x2,250,SRCAND);
mdc->BitBlt(0,100,-x2,250,mdc1,1280+x2,0,SRCPAINT);
}
else
{
mdc->BitBlt(0,100,rect.right,250,mdc1,x2,250,SRCAND);
mdc->BitBlt(0,100,rect.right,250,mdc1,x2,0,SRCPAINT);
}
x2-=20; //改变 x2 的值
if(x2<=-700)
x2=-x2;
mdc1->SelectObject(man); //选择人物图
if(i%2==1) //判断要贴上哪一张人物
{
mdc->BitBlt(x3,150,49,154,mdc1,49,0,SRCAND);
mdc->BitBlt(x3,150,49,154,mdc1,0,0,SRCPAINT);
x3-=35; //x 坐标减 35
pd
else
{
mdc->BitBlt(x3,150,49,154,mdc1,49,154,SRCAND);
mdc->BitBlt(x3,150,49,154,mdc1,0,154,SRCPAINT);
x3-=20; //x 坐标减 20
}
if(x3 <= -80) //判断是否到达尽头
KillTimer(nIDEvent);
x-=5; //改变 x 的值
if(x<0)
x=0;
i++;
dc.BitBlt(0,0,rect.right,rect.bottom,mdc,0,0,SRCCOPY);
//将最后的结果贴到操作窗口中
}
int canvasFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CFrameWnd::OnCreate(lpCreateStruct) == -1)
return -1;
SetTimer(1,100,NULL);
// TODO: Add your specialized creation code here
return 0;
}
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