📄 canvasframe.cpp
字号:
// canvasFrame.cpp : implementation file
//
#include "stdafx.h"
#include "canvasr.h"
#include "canvasFrame.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// canvasFrame
int x,y,i,x1=520,j;
unsigned char lim=0;
IMPLEMENT_DYNCREATE(canvasFrame, CFrameWnd)
canvasFrame::canvasFrame()
{
Create(NULL,"绘图窗口");
CClientDC dc(this);
int width = dc.GetDeviceCaps(HORZRES);
int height = dc.GetDeviceCaps(VERTRES);
GetWindowRect( &rect );
width = ( width - ( rect.right - rect.left ))/2 ;
height = (height - (rect.bottom - rect.top ))/2 ;
MoveWindow( width , height , (rect.right - rect.left ) , (rect.bottom - rect.top ) ,true);
GetClientRect(&rect);
mdc = new CDC;
mdc1 = new CDC;
limbmp = new CBitmap;
bitmap = new CBitmap;
bgbmp = new CBitmap;
mdc1->CreateCompatibleDC(&dc);
mdc->CreateCompatibleDC(&dc);
limbmp->CreateCompatibleBitmap(&dc,126,154);
//建立与 dc 兼容的位图
bgbmp->m_hObject = (HBITMAP)::LoadImage(NULL,"bground.bmp",IMAGE_BITMAP,rect.right,rect.bottom,LR_LOADFROMFILE); //载入背景图文件
bitmap->m_hObject = (HBITMAP)::LoadImage(NULL,"crimer2.bmp",IMAGE_BITMAP,126,308,LR_LOADFROMFILE); //载入源位图文件
mdc1->SelectObject(bgbmp);
mdc->SelectObject(limbmp); //设定 mdc 内位图的内容
}
canvasFrame::~canvasFrame()
{
delete mdc; //释放资源
delete mdc1;
delete bitmap; //释放资源
delete bgbmp;
delete limbmp;
}
BEGIN_MESSAGE_MAP(canvasFrame, CFrameWnd)
//{{AFX_MSG_MAP(canvasFrame)
ON_WM_TIMER()
ON_WM_CREATE()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// canvasFrame message handlers
canvasFrame::limpid(CDC *dc)
{
limbmp->GetObject(sizeof(BITMAP),&bm);
unsigned char *px = new unsigned char[bm.bmHeight*bm.bmWidthBytes]; //声明内存数组
limbmp->GetBitmapBits(bm.bmHeight*bm.bmWidthBytes,px); //取得 limbmp 位图各像素点的 RGB 值存入 px 数组中
for(y=0;y<bm.bmHeight;y++)
for(x=0;x<bm.bmWidth;x++)
{
px[x*3+y*bm.bmWidthBytes] *= (1-lim);
px[x*3+1+y*bm.bmWidthBytes] *= (1-lim);
px[x*3+2+y*bm.bmWidthBytes] *= (1-lim);
}
mdc1->SelectObject(bgbmp);
mdc->BitBlt(0,0,63,154,mdc1,x1,0,SRCCOPY); //取得部分背景图
limbmp->GetObject(sizeof(BITMAP),&bm);
unsigned char *px1 = new unsigned char[bm.bmHeight*bm.bmWidthBytes]; //声明内存数组
limbmp->GetBitmapBits(bm.bmHeight*bm.bmWidthBytes,px1);
for(y=0;y<bm.bmHeight;y++)
for(x=0;x<bm.bmWidth;x++)
{
px1[x*3+y*bm.bmWidthBytes] = px1[x*3+y*bm.bmWidthBytes]*lim + px[i]; //将 B 色彩值乘以 50% 并与 px 相加
px1[x*3+1+y*bm.bmWidthBytes] = px1[x*3+1+y*bm.bmWidthBytes]*lim + px[i+1];//将 G 色彩值乘以 50% 并与 px 相加
px1[x*3+2+y*bm.bmWidthBytes] = px1[x*3+2+y*bm.bmWidthBytes]*lim + px[i+2];//将 R 色彩值乘以 50% 并与 px 相加
i=i+3;
}
limbmp->SetBitmapBits(bm.bmHeight*bm.bmWidthBytes,px1); //重设 limbmp 的内容
mdc->SelectObject(limbmp); //选择 limbmp 到mdc中
i=0;
delete px;
delete px1;
}
void canvasFrame::OnTimer(UINT nIDEvent)
{
CFrameWnd::OnTimer(nIDEvent);
CClientDC dc(this);
dc.BitBlt(0,0,rect.right,rect.bottom,mdc1,0,0,SRCCOPY);
//贴上背景图
mdc->BitBlt(0,0,63,154,mdc1,x1,0,SRCCOPY);
//选择部分背景图到 mdc 中
mdc1->SelectObject(bitmap); //选择人物图
if(j%2==0)
{
mdc->BitBlt(0,0,63,154,mdc1,63,0,SRCAND);
mdc->BitBlt(0,0,63,154,mdc1,0,0,SRCPAINT);
}
else
{
mdc->BitBlt(0,0,63,154,mdc1,63,154,SRCAND);
mdc->BitBlt(0,0,63,154,mdc1,0,154,SRCPAINT);
}
limpid(&dc); //调用半透明处理的自定义函式
dc.BitBlt(x1,0,63,154,mdc,0,0,SRCCOPY);
//贴上半透明图
x1-=25; //改变 x 坐标
j++;
if(lim > 1)
KillTimer(nIDEvent);
lim+=0.05; //改变透明度
}
int canvasFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CFrameWnd::OnCreate(lpCreateStruct) == -1)
return -1;
SetTimer(1,500,NULL);
// TODO: Add your specialized creation code here
return 0;
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -