📄 canvasframe.cpp
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// canvasFrame.cpp : implementation file
//
#include "stdafx.h"
#include "canvasr.h"
#include "canvasFrame.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// canvasFrame
IMPLEMENT_DYNCREATE(canvasFrame, CFrameWnd)
int vx=-5,x=700,i,b,g,r;
canvasFrame::canvasFrame()
{
Create(NULL,"绘图窗口",WS_OVERLAPPEDWINDOW,CRect(0,0,800,300));
CClientDC dc(this);
int width = dc.GetDeviceCaps(HORZRES);
int height = dc.GetDeviceCaps(VERTRES);
GetWindowRect( &rect );
width = ( width - ( rect.right - rect.left ))/2 ;
height = (height - (rect.bottom - rect.top ))/2 ;
MoveWindow( width , height , (rect.right - rect.left ) , (rect.bottom - rect.top ) ,true);
GetClientRect(&rect);
//以下程序代码建立各个要用的 DC
mdc = new CDC;
mdc1 = new CDC;
mdc2 = new CDC;
mdc->CreateCompatibleDC(&dc);
mdc1->CreateCompatibleDC(&dc);
mdc2->CreateCompatibleDC(&dc);
//以下程序代码建立与加载要用的位图对象
car = new CBitmap;
forest = new CBitmap;
mask = new CBitmap;
temp = new CBitmap;
dark = new CBitmap;
car->m_hObject = (HBITMAP)::LoadImage(NULL,"car.bmp",IMAGE_BITMAP,112,64,LR_LOADFROMFILE);
forest->m_hObject = (HBITMAP)::LoadImage(NULL,"forest.bmp",IMAGE_BITMAP,800,300,LR_LOADFROMFILE);
mask->m_hObject = (HBITMAP)::LoadImage(NULL,"mask.bmp",IMAGE_BITMAP,800,300,LR_LOADFROMFILE);
temp->CreateCompatibleBitmap(&dc,rect.right,rect.bottom);
dark->CreateCompatibleBitmap(&dc,112,64);
mdc->SelectObject(temp); //设定 mdc 中存储的位图
car->GetObject(sizeof(BITMAP),&bm);
px = new unsigned char[bm.bmHeight*bm.bmWidthBytes];
car->GetBitmapBits(bm.bmHeight*bm.bmWidthBytes,px);
mdc2->SelectObject(dark); //设定 mdc2 中存储的位图
}
canvasFrame::~canvasFrame()
{
delete mdc;
delete mdc1;
delete mdc2;
delete car;
delete forest;
delete mask;
delete dark;
delete temp;
delete px;
}
BEGIN_MESSAGE_MAP(canvasFrame, CFrameWnd)
//{{AFX_MSG_MAP(canvasFrame)
ON_WM_TIMER()
ON_WM_CREATE()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// canvasFrame message handlers
void canvasFrame::OnTimer(UINT nIDEvent)
{
CFrameWnd::OnTimer(nIDEvent);
CClientDC dc(this);
mdc->BitBlt(0,0,800,300,mdc1,0,0,WHITENESS);
mdc1->SelectObject(car);
mdc->BitBlt(x,160,112,64,mdc1,0,0,SRCCOPY);
mdc1->SelectObject(mask);
mdc2->BitBlt(0,0,112,64,mdc1,x,160,SRCCOPY);
dark->GetObject(sizeof(BITMAP),&bm);
unsigned char *px1 = new unsigned char[bm.bmHeight*bm.bmWidthBytes];
dark->GetBitmapBits(bm.bmHeight*bm.bmWidthBytes,px1);
for(i=0;i<bm.bmHeight*bm.bmWidthBytes;i+=3)
{
if(px[i] != 255 && px[i+1] != 255 && px[i+2] !=255)
{
b = px[i] & px1[i];
g = px[i+1] & px1[i+1];
r = px[i+2] & px1[i+2];
if(b == 0 && g==0 && r==0)
{
mdc->TextOut(300,50,"车子在树林中...");
break;
}
}
}
delete px1;
mdc->BitBlt(0,0,800,300,mdc1,0,0,SRCAND);
mdc1->SelectObject(forest);
mdc->BitBlt(0,0,800,300,mdc1,0,0,SRCPAINT);
dc.BitBlt(0,0,800,300,mdc,0,0,SRCCOPY);
if(x<-112) //判断车子是否已完全没入窗口中
KillTimer(nIDEvent); //停止定时器
x+=vx; //计算下一次的贴图坐标
}
int canvasFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CFrameWnd::OnCreate(lpCreateStruct) == -1)
return -1;
SetTimer(1,0,NULL);
return 0;
}
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