📄 canvasframe.cpp
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// canvasFrame.cpp : implementation file
//
#include "stdafx.h"
#include "canvasr.h"
#include "canvasFrame.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// canvasFrame
IMPLEMENT_DYNCREATE(canvasFrame, CFrameWnd)
int x=0,y=0,xlast,ylast,ox,oy;
float vx=21,vy=21;
float m,n;
canvasFrame::canvasFrame()
{
Create(NULL,"绘图窗口");
CClientDC dc(this);
int width = dc.GetDeviceCaps(HORZRES);
int height = dc.GetDeviceCaps(VERTRES);
GetWindowRect( &rect );
width = ( width - ( rect.right - rect.left ))/2 ;
height = (height - (rect.bottom - rect.top ))/2 ;
MoveWindow( width , height , (rect.right - rect.left ) , (rect.bottom - rect.top ) ,true);
GetClientRect(&rect);
mdc = new CDC;
mdc->CreateCompatibleDC(&dc);
ball = new CBitmap;
ball->m_hObject = (HBITMAP)::LoadImage(NULL,"ball.bmp",IMAGE_BITMAP,39,39,LR_LOADFROMFILE); //载入小球图
mdc->SelectObject(ball); //选择位图到 mdc 中
}
canvasFrame::~canvasFrame()
{
delete mdc;
delete ball;
}
BEGIN_MESSAGE_MAP(canvasFrame, CFrameWnd)
//{{AFX_MSG_MAP(canvasFrame)
ON_WM_TIMER()
ON_WM_CREATE()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// canvasFrame message handlers
void canvasFrame::OnTimer(UINT nIDEvent)
{
CFrameWnd::OnTimer(nIDEvent);
CClientDC dc(this);
dc.BitBlt(xlast,ylast,39,39,mdc,0,0,WHITENESS);
dc.BitBlt(x,y,39,39,mdc,0,0,SRCCOPY);
xlast = x; //上次贴图 X 坐标
ylast = y; //上次贴图 Y 坐标
x += (int)vx;
y += (int)vy;
ox = x+20; //圆心 X 坐标
oy = y+20; //圆心 Y 坐标
collide(rect.right,20,400,rect.bottom); //是否碰到左边斜面
collide(400,rect.bottom,0,200); //是否碰到右边斜面
if(y < 0) //是否碰到上边缘
{
vy = -vy;
y = 0;
}
if(x < 0) //是否碰到左边缘
{
vx = -vx;
x = 0;
}
dc.MoveTo(rect.right,20); //画线
dc.LineTo(400,rect.bottom);
dc.LineTo(0,200);
}
int canvasFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CFrameWnd::OnCreate(lpCreateStruct) == -1)
return -1;
SetTimer(1,50,NULL);
return 0;
}
void canvasFrame::collide(int startX,int startY,int endX,int endY)
{
float va,vb; //碰撞后速度
float lx,ly,fx,fy;
lx = (float)endX-startX; //X 轴向量
ly = (float)endY-startY; //Y 轴向量
fx = (float)startY-endY; //X 轴法向量
fy = (float)endX-startX; //Y 轴去向量
m = (vx*(startY-oy)+vy*(ox-startX))/(lx*vy-ly*vx);
n = (lx*(oy-startY)+ly*(startX-ox))/(vx*ly-vy*lx);
if(m>=0 && m<=1 && n>=0 && n<=1)
{
va = (float)(-2*(fx*vx+fy*vy)*fx/(pow(fx,2)+pow(fy,2))+vx);
vb = (float)(-2*(fx*vx+fy*vy)*fy/(pow(fx,2)+pow(fy,2))+vy);
vx = va;
vy = vb;
}
}
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