📄 canvasframe.cpp
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// canvasFrame.cpp : implementation file
//
#include "stdafx.h"
#include "canvasr.h"
#include "canvasFrame.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// canvasFrame
IMPLEMENT_DYNCREATE(canvasFrame, CFrameWnd)
float x=0,y=0,vx=21,vy=21,ax=0.03,ay=0.03;
canvasFrame::canvasFrame()
{
Create(NULL,"绘图窗口");
CClientDC dc(this);
int width = dc.GetDeviceCaps(HORZRES);
int height = dc.GetDeviceCaps(VERTRES);
GetWindowRect( &rect );
width = ( width - ( rect.right - rect.left ))/2 ;
height = (height - (rect.bottom - rect.top ))/2 ;
MoveWindow( width , height , (rect.right - rect.left ) , (rect.bottom - rect.top ) ,true);
GetClientRect(&rect);
mdc = new CDC;
mdc->CreateCompatibleDC(&dc);
ball = new CBitmap;
ball->m_hObject = (HBITMAP)::LoadImage(NULL,"ball.bmp",IMAGE_BITMAP,81,81,LR_LOADFROMFILE); //载入小球图
mdc->SelectObject(ball); //选择位图到 mdc 中
}
canvasFrame::~canvasFrame()
{
delete mdc;
delete ball;
}
BEGIN_MESSAGE_MAP(canvasFrame, CFrameWnd)
//{{AFX_MSG_MAP(canvasFrame)
ON_WM_TIMER()
ON_WM_CREATE()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// canvasFrame message handlers
void canvasFrame::OnTimer(UINT nIDEvent)
{
CFrameWnd::OnTimer(nIDEvent);
CClientDC dc(this);
dc.BitBlt(x,y,81,81,mdc,0,0,SRCCOPY); //贴上小球图
if(vx>0) //vx 为正值
{
vx-=ax;
if(vx<0)
vx=0;
}
else //vx 为负值
{
vx+=ax;
if(vx>0)
vx=0;
}
if(vy>0) //vy 为正值
{
vy-=ay;
if(vy<0)
vy=0;
}
else //vy 为负值
{
vy+=ay;
if(vy>0)
vy=0;
}
x += vx; //计算新的 X 坐标
y += vy; //计算新的 Y 坐标
if(vx==0 && vy==0)
{ vx=21;
vy=21;
//KillTimer(nIDEvent);
}
if(y+60 > rect.bottom) //是否碰到下边缘
{
vy = -vy;
y = rect.bottom -60;
}
if(x+60 > rect.right) //是否碰到右边缘
{
vx = -vx;
x = rect.right -60;
}
if(y < -21) //是否碰到上边缘
{
vy = -vy;
y = -21;
}
if(x < -21) //是否碰到左边缘
{
vx = -vx;
x =- 21;
}
}
int canvasFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CFrameWnd::OnCreate(lpCreateStruct) == -1)
return -1;
SetTimer(1,0,NULL);
return 0;
}
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