sdlout.h

来自「An interactive water fountain. A realis」· C头文件 代码 · 共 49 行

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//-------------------------------------------------------------------------/*Duke Nukem Copyright (C) 1996, 2003 3D Realms EntertainmentThis file is part of Duke Nukem 3D version 1.5 - Atomic EditionDuke Nukem 3D is free software; you can redistribute it and/ormodify it under the terms of the GNU General Public Licenseas published by the Free Software Foundation; either version 2of the License, or (at your option) any later version.This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the GNU General Public License for more details.You should have received a copy of the GNU General Public Licensealong with this program; if not, write to the Free SoftwareFoundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.*///-------------------------------------------------------------------------#ifndef __sdlout_h__#define __sdlout_h__enum SDLSOUND_ERRORS {	SDLSOUND_Warning = -2,	SDLSOUND_Error = -1,	SDLSOUND_Ok = 0};extern int32_t SDLSOUND_ErrorCode;char *SDLSOUND_ErrorString(int32_t);int32_t DisableInterrupts(void);	// simulated using critical sectionsint32_t RestoreInterrupts(int32_t);int32_t SDLSOUND_Init(int32_t soundcard, int32_t mixrate, int32_t numchannels, int32_t samplebits, int32_t buffersize);int32_t SDLSOUND_Shutdown(void);int32_t SDLSOUND_SetMixMode(int32_t mode);int32_t SDLSOUND_BeginBufferedPlayback(char *BufferStart, int32_t (*CallBackFunc)(int32_t), int32_t buffersize, int32_t numdivisions);int32_t SDLSOUND_StopPlayback(void);#endif	// __sdlout_h__

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