⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 audiolib_musicstub.c

📁 An interactive water fountain. A realistic water source in your pocket with full control. Contro
💻 C
字号:
//-------------------------------------------------------------------------/*Duke Nukem Copyright (C) 1996, 2003 3D Realms EntertainmentThis file is part of Duke Nukem 3D version 1.5 - Atomic EditionDuke Nukem 3D is free software; you can redistribute it and/ormodify it under the terms of the GNU General Public Licenseas published by the Free Software Foundation; either version 2of the License, or (at your option) any later version.This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the GNU General Public License for more details.You should have received a copy of the GNU General Public Licensealong with this program; if not, write to the Free SoftwareFoundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.  Dummy AudioLib stub implementation by Jonathon Fowler (jonof@edgenetwk.com)*///-------------------------------------------------------------------------#include "music.h"#define TRUE  ( 1 == 1 )#define FALSE ( !TRUE )int32_t MUSIC_ErrorCode = MUSIC_Ok;/*---------------------------------------------------------------------   Function: MUSIC_ErrorString   Returns a pointer to the error message associated with an error   number.  A -1 returns a pointer the current error.---------------------------------------------------------------------*/char *MUSIC_ErrorString(    int32_t ErrorNumber){    char *ErrorString;    switch (ErrorNumber)    {    case MUSIC_Warning :    case MUSIC_Error :        ErrorString = MUSIC_ErrorString(MUSIC_ErrorCode);        break;    case MUSIC_Ok :        ErrorString = "Music ok.";        break;    case MUSIC_ASSVersion :        ErrorString = "Apogee Sound System Version   "                      "Programmed by Jim Dose\n"                      "(c) Copyright 1996 James R. Dose.  All Rights Reserved.\n";        break;    case MUSIC_SoundCardError :        break;    case MUSIC_MPU401Error :        ErrorString = "Could not detect MPU-401.";        break;    case MUSIC_InvalidCard :        ErrorString = "Invalid Music device.";        break;    case MUSIC_MidiError :        ErrorString = "Error playing MIDI file.";        break;    case MUSIC_TaskManError :        ErrorString = "TaskMan error.";        break;    case MUSIC_DPMI_Error :        ErrorString = "DPMI Error in MUSIC.";        break;    default :        ErrorString = "Unknown Music error code.";        break;    }    return(ErrorString);}/*---------------------------------------------------------------------   Function: MUSIC_Init   Selects which sound device to use.---------------------------------------------------------------------*/int32_t MUSIC_Init(    int32_t SoundCard,    int32_t Address){    int32_t i;    int32_t status;    status = MUSIC_Ok;    return(status);}/*---------------------------------------------------------------------   Function: MUSIC_Shutdown   Terminates use of sound device.---------------------------------------------------------------------*/int32_t MUSIC_Shutdown(    void){    int32_t status;    status = MUSIC_Ok;    return(status);}/*---------------------------------------------------------------------   Function: MUSIC_SetMaxFMMidiChannel   Sets the maximum MIDI channel that FM cards respond to.---------------------------------------------------------------------*/void MUSIC_SetMaxFMMidiChannel(    int32_t channel){}/*---------------------------------------------------------------------   Function: MUSIC_SetVolume   Sets the volume of music playback.---------------------------------------------------------------------*/void MUSIC_SetVolume(    int32_t volume){}/*---------------------------------------------------------------------   Function: MUSIC_SetMidiChannelVolume   Sets the volume of music playback on the specified MIDI channel.---------------------------------------------------------------------*/void MUSIC_SetMidiChannelVolume(    int32_t channel,    int32_t volume){}/*---------------------------------------------------------------------   Function: MUSIC_ResetMidiChannelVolumes   Sets the volume of music playback on all MIDI channels to full volume.---------------------------------------------------------------------*/void MUSIC_ResetMidiChannelVolumes(    void){}/*---------------------------------------------------------------------   Function: MUSIC_GetVolume   Returns the volume of music playback.---------------------------------------------------------------------*/int32_t MUSIC_GetVolume(    void){    return(0);}/*---------------------------------------------------------------------   Function: MUSIC_SetLoopFlag   Set whether the music will loop or end when it reaches the end of   the song.---------------------------------------------------------------------*/void MUSIC_SetLoopFlag(    int32_t loopflag){}/*---------------------------------------------------------------------   Function: MUSIC_SongPlaying   Returns whether there is a song playing.---------------------------------------------------------------------*/int32_t MUSIC_SongPlaying(    void){    return(0);}/*---------------------------------------------------------------------   Function: MUSIC_Continue   Continues playback of a paused song.---------------------------------------------------------------------*/void MUSIC_Continue(    void){}/*---------------------------------------------------------------------   Function: MUSIC_Pause   Pauses playback of a song.---------------------------------------------------------------------*/void MUSIC_Pause(    void){}/*---------------------------------------------------------------------   Function: MUSIC_StopSong   Stops playback of current song.---------------------------------------------------------------------*/int32_t MUSIC_StopSong(    void){    return(MUSIC_Ok);}/*---------------------------------------------------------------------   Function: MUSIC_PlaySong   Begins playback of MIDI song.---------------------------------------------------------------------*/int32_t MUSIC_PlaySong(    char *song,    int32_t loopflag){    return(MUSIC_Ok);}/*---------------------------------------------------------------------   Function: MUSIC_SetContext   Sets the song context.---------------------------------------------------------------------*/void MUSIC_SetContext(    int32_t context){}/*---------------------------------------------------------------------   Function: MUSIC_GetContext   Returns the current song context.---------------------------------------------------------------------*/int32_t MUSIC_GetContext(    void){ return 0; }/*---------------------------------------------------------------------   Function: MUSIC_SetSongTick   Sets the position of the song pointer.---------------------------------------------------------------------*/void MUSIC_SetSongTick(    uint32_t PositionInTicks){}/*---------------------------------------------------------------------   Function: MUSIC_SetSongTime   Sets the position of the song pointer.---------------------------------------------------------------------*/void MUSIC_SetSongTime(    uint32_t milliseconds){}/*---------------------------------------------------------------------   Function: MUSIC_SetSongPosition   Sets the position of the song pointer.---------------------------------------------------------------------*/void MUSIC_SetSongPosition(    int32_t measure,    int32_t beat,    int32_t tick){}/*---------------------------------------------------------------------   Function: MUSIC_GetSongPosition   Returns the position of the song pointer.---------------------------------------------------------------------*/void MUSIC_GetSongPosition(    songposition *pos){}/*---------------------------------------------------------------------   Function: MUSIC_GetSongLength   Returns the length of the song.---------------------------------------------------------------------*/void MUSIC_GetSongLength(    songposition *pos){}/*---------------------------------------------------------------------   Function: MUSIC_FadeVolume   Fades music volume from current level to another over a specified   period of time.---------------------------------------------------------------------*/int32_t MUSIC_FadeVolume(    int32_t tovolume,    int32_t milliseconds){    return(MUSIC_Ok);}/*---------------------------------------------------------------------   Function: MUSIC_FadeActive   Returns whether the fade routine is active.---------------------------------------------------------------------*/int32_t MUSIC_FadeActive(    void){    return(0);}/*---------------------------------------------------------------------   Function: MUSIC_StopFade   Stops fading the music.---------------------------------------------------------------------*/void MUSIC_StopFade(    void){}/*---------------------------------------------------------------------   Function: MUSIC_RerouteMidiChannel   Sets callback function to reroute MIDI commands from specified   function.---------------------------------------------------------------------*/void MUSIC_RerouteMidiChannel(    int32_t channel,    int32_t(*function)(int32_t event, int32_t c1, int32_t c2)){}/*---------------------------------------------------------------------   Function: MUSIC_RegisterTimbreBank   Halts playback of all sounds.---------------------------------------------------------------------*/void MUSIC_RegisterTimbreBank(    char *timbres){}void MUSIC_Update(void){}void MUSIC_PlayMusic(char *_filename, int32_t loopflag){}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -