ll_man.c

来自「An interactive water fountain. A realis」· C语言 代码 · 共 104 行

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/*Copyright (C) 1994-1995 Apogee Software, Ltd.This program is free software; you can redistribute it and/ormodify it under the terms of the GNU General Public Licenseas published by the Free Software Foundation; either version 2of the License, or (at your option) any later version.This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the GNU General Public License for more details.You should have received a copy of the GNU General Public Licensealong with this program; if not, write to the Free SoftwareFoundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.Modifications for JonoF's port by Jonathon Fowler (jonof@edgenetwk.com)*//**********************************************************************   module: LL_MAN.C   author: James R. Dose   date:   January 1, 1994   Linked list management routines.   (c) Copyright 1994 James R. Dose.  All Rights Reserved.**********************************************************************/#include <stddef.h>#include "ll_man.h"#define OFFSET( structure, offset ) \   ( *( ( char ** )&( structure )[ offset ] ) )/**********************************************************************   Memory locked functions:**********************************************************************/void LL_AddNode(    char *item,    char **head,    char **tail,    int32_t next,    int32_t prev){    OFFSET(item, prev) = NULL;    OFFSET(item, next) = *head;    if (*head)    {        OFFSET(*head, prev) = item;    }    else    {        *tail = item;    }    *head = item;}void LL_RemoveNode(    char *item,    char **head,    char **tail,    int32_t next,    int32_t prev){    if (OFFSET(item, prev) == NULL)    {        *head = OFFSET(item, next);    }    else    {        OFFSET(OFFSET(item, prev), next) = OFFSET(item, next);    }    if (OFFSET(item, next) == NULL)    {        *tail = OFFSET(item, prev);    }    else    {        OFFSET(OFFSET(item, next), prev) = OFFSET(item, prev);    }    OFFSET(item, next) = NULL;    OFFSET(item, prev) = NULL;}

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