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📄 dsoundout.h

📁 An interactive water fountain. A realistic water source in your pocket with full control. Contro
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//-------------------------------------------------------------------------/*Duke Nukem Copyright (C) 1996, 2003 3D Realms EntertainmentThis file is part of Duke Nukem 3D version 1.5 - Atomic EditionDuke Nukem 3D is free software; you can redistribute it and/ormodify it under the terms of the GNU General Public Licenseas published by the Free Software Foundation; either version 2of the License, or (at your option) any later version.This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the GNU General Public License for more details.You should have received a copy of the GNU General Public Licensealong with this program; if not, write to the Free SoftwareFoundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.*///-------------------------------------------------------------------------#ifndef __dsoundout_h__#define __dsoundout_h__#include "compat.h"enum DSOUND_ERRORS {	DSOUND_Warning = -2,	DSOUND_Error = -1,	DSOUND_Ok = 0,	DSOUND_NoDLL,	DSOUND_NoDirectSoundCreate,	DSOUND_FailedDSC,	DSOUND_FailedSetCoopLevel,	DSOUND_FailedCreatePrimary,	DSOUND_FailedSetFormat,	DSOUND_FailedCreateSecondary,	DSOUND_FailedCreateNotifyEvent,	DSOUND_FailedQueryNotify,	DSOUND_FailedSetNotify,	DSOUND_FailedCreateFinishEvent,	DSOUND_FailedCreateThread,	DSOUND_FailedPlaySecondary,	DSOUND_FailedGetExitCode};extern int32_t DSOUND_ErrorCode;char *DSOUND_ErrorString(int32_t);int32_t DisableInterrupts(void);	// simulated using critical sectionsint32_t RestoreInterrupts(int32_t);int32_t DSOUND_Init(int32_t soundcard, int32_t mixrate, int32_t numchannels, int32_t samplebits, int32_t buffersize);int32_t DSOUND_Shutdown(void);int32_t DSOUND_SetMixMode(int32_t mode);int32_t DSOUND_BeginBufferedPlayback(char *BufferStart, int32_t (*CallBackFunc)(int32_t), int32_t buffersize, int32_t numdivisions);int32_t DSOUND_StopPlayback(void);#endif	// __dsoundout_h__

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