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📄 dsoundout.c

📁 An interactive water fountain. A realistic water source in your pocket with full control. Contro
💻 C
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    return DSOUND_Ok;}/* * DSOUND_Shutdown * Shuts down DirectSound and it's associates. */int32_t DSOUND_Shutdown(void){    int32_t i;    if (DSOUND_Installed) initprintf("Uninitializing DirectSound...\n");    DSOUND_Installed = FALSE;    DSOUND_StopPlayback();    if (lpDSNotify)    {        IDirectSoundNotify_Release(lpDSNotify);        lpDSNotify = NULL;    }    if (hPosNotify)    {        for (i=0; i<_DSOUND_NumBuffers; i++)        {            if (hPosNotify[i]) CloseHandle(hPosNotify[i]);        }        free(hPosNotify);        hPosNotify = NULL;    }    if (lpDSBSecondary)    {//        initprintf("  - Releasing secondary buffer\n");        IDirectSoundBuffer_Stop(lpDSBSecondary);        IDirectSoundBuffer_Release(lpDSBSecondary);        lpDSBSecondary = NULL;    }    if (lpDSBPrimary)    {//        initprintf("  - Releasing primary buffer\n");        IDirectSoundBuffer_Release(lpDSBPrimary);        lpDSBPrimary = NULL;    }    if (lpDS)    {//        initprintf("  - Releasing DirectSound object\n");        IDirectSound_Release(lpDS);        lpDS = NULL;    }    if (hDSoundDLL)    {//        initprintf("  - Unloading DSOUND.DLL\n");        FreeLibrary(hDSoundDLL);        hDSoundDLL = NULL;    }    DSOUND_SetErrorCode(DSOUND_Ok);    return DSOUND_Ok;}/* * DSOUND_SetMixMode * Bit of filler for the future. */int32_t DSOUND_SetMixMode(int32_t mode){    return mode;}//#define DEBUGAUDIO#ifdef DEBUGAUDIO#include <sys/stat.h>#endifstatic DWORD WINAPI isr(LPVOID parm){    HANDLE *handles;    HRESULT hr;    int32_t rv;#ifdef DEBUGAUDIO    int32_t h;#endif    int32_t p;    LPVOID lockptr; DWORD lockbytes;    LPVOID lockptr2; DWORD lockbytes2;    UNREFERENCED_PARAMETER(parm);    handles = (HANDLE *)malloc(sizeof(HANDLE)*(1+_DSOUND_NumBuffers));    if (!handles) return 1;    handles[0] = isrfinish;    for (p=0; p<_DSOUND_NumBuffers; p++)        handles[p+1] = hPosNotify[p];#ifdef DEBUGAUDIO    h = creat("audio.raw",S_IREAD|S_IWRITE);#endif    while (1)    {#ifdef USE_OPENAL        AL_Update();#endif        rv = WaitForMultipleObjects(1+_DSOUND_NumBuffers, handles, FALSE, INFINITE);        if (!(rv >= WAIT_OBJECT_0 && rv <= WAIT_OBJECT_0+1+_DSOUND_NumBuffers)) return -1;        if (rv == WAIT_OBJECT_0)        {            // we've been asked to finish up            break;        }        // otherwise we just service the interrupt        if (_DSOUND_CallBack)        {            DisableInterrupts();            p = _DSOUND_CallBack(rv-WAIT_OBJECT_0-1);#ifdef DEBUGAUDIO            write(h, _DSOUND_MixBuffer + p*_DSOUND_BufferLength, _DSOUND_BufferLength);#endif            hr = IDirectSoundBuffer_Lock(lpDSBSecondary, p*_DSOUND_BufferLength, _DSOUND_BufferLength,                                         &lockptr, &lockbytes, &lockptr2, &lockbytes2, 0);            if (hr == DSERR_BUFFERLOST)            {                hr = IDirectSoundBuffer_Restore(lpDSBSecondary);            }            if (hr == DS_OK)            {                /*                #define copybuf(S,D,c) \                ({ void *__S=(S), *__D=(D); int32_t __c=(c); \                __asm__ __volatile__ ("rep; movsl" \                : "+S" (__S), "+D" (__D), "+c" (__c) : : "memory", "cc"); \                0; })                */                //copybuf(_DSOUND_MixBuffer + p * _DSOUND_BufferLength, lockptr, _DSOUND_BufferLength >> 2);                memcpy(lockptr, _DSOUND_MixBuffer + p * _DSOUND_BufferLength, _DSOUND_BufferLength);                IDirectSoundBuffer_Unlock(lpDSBSecondary, lockptr, lockbytes, lockptr2, lockbytes2);            }            RestoreInterrupts(0);        }    }#ifdef DEBUGAUDIO    close(h);#endif    return 0;}/* * DSOUND_BeginBufferedPlayback * Spins off a thread that behaves somewhat like the SoundBlaster DMA ISR did. */int32_t DSOUND_BeginBufferedPlayback(char *BufferStart, int32_t(*CallBackFunc)(int32_t), int32_t buffersize, int32_t numdivisions){    DWORD threadid;    HRESULT hr;    DSBPOSITIONNOTIFY *posns;    int32_t i;    _DSOUND_CallBack = CallBackFunc;    _DSOUND_MixBuffer = BufferStart;    if (!lpDSBSecondary) return DSOUND_Error;    if (isrthread)    {        DSOUND_StopPlayback();    }    isrfinish = CreateEvent(NULL, TRUE, FALSE, NULL);    if (!isrfinish)    {        DSOUND_SetErrorCode(DSOUND_FailedCreateFinishEvent);        return DSOUND_Error;    }    isrthread = CreateThread(NULL, 0, isr, NULL, CREATE_SUSPENDED, &threadid);    if (!isrthread)    {        DSOUND_SetErrorCode(DSOUND_FailedCreateThread);        return DSOUND_Error;    }    hPosNotify = (HANDLE *)malloc(sizeof(HANDLE)*numdivisions);    if (!hPosNotify)    {        DSOUND_Shutdown();        DSOUND_SetErrorCode(DSOUND_FailedSetNotify);        return DSOUND_Error;    }    memset(hPosNotify, 0, sizeof(HANDLE)*numdivisions);    for (i=0; i<numdivisions; i++)    {        hPosNotify[i] = CreateEvent(NULL, FALSE, FALSE, NULL);        if (!hPosNotify[i])        {            DSOUND_Shutdown();            DSOUND_SetErrorCode(DSOUND_FailedSetNotify);            return DSOUND_Error;        }    }    posns = (LPDSBPOSITIONNOTIFY)malloc(sizeof(DSBPOSITIONNOTIFY)*numdivisions);    if (!posns)    {        DSOUND_Shutdown();        DSOUND_SetErrorCode(DSOUND_FailedSetNotify);        return DSOUND_Error;    }    _DSOUND_BufferLength = buffersize/numdivisions;    _DSOUND_NumBuffers   = numdivisions;    for (i=0; i<numdivisions; i++)    {        posns[i].dwOffset = i*_DSOUND_BufferLength;        posns[i].hEventNotify = hPosNotify[i];    }    hr = IDirectSoundNotify_SetNotificationPositions(lpDSNotify, numdivisions, posns);    if (hr != DS_OK)    {        free(posns);        DSOUND_Shutdown();        DSOUND_SetErrorCode(DSOUND_FailedSetNotify);        return DSOUND_Error;    }    free(posns);    SetThreadPriority(isrthread, THREAD_PRIORITY_ABOVE_NORMAL);    ResumeThread(isrthread);    hr = IDirectSoundBuffer_Play(lpDSBSecondary, 0, 0, DSBPLAY_LOOPING);    if (hr != DS_OK)    {        DSOUND_SetErrorCode(DSOUND_FailedPlaySecondary);        return DSOUND_Error;    }    return DSOUND_Ok;}/* * DSOUND_StopPlayback * Halts the playback thread. */int32_t DSOUND_StopPlayback(void){//	DWORD exitcode;    int32_t i;    if (isrthread)    {        SetEvent(isrfinish);//        initprintf("DirectSound: Waiting for sound thread to exit\n");//        if (WaitForSingleObject(isrthread, 300) == WAIT_OBJECT_0)//            initprintf("DirectSound: Sound thread has exited\n");//        else//            initprintf("DirectSound: Sound thread failed to exit!\n");        if (WaitForSingleObject(isrthread, 300) != WAIT_OBJECT_0)            initprintf("DirectSound: Sound thread failed to exit!\n");        /*        while (1) {        	if (!GetExitCodeThread(isrthread, &exitcode)) {        		DSOUND_SetErrorCode(DSOUND_FailedGetExitCode);        		return DSOUND_Warning;        	}        	if (exitcode != STILL_ACTIVE) break;        }*/        CloseHandle(isrthread);        isrthread = NULL;    }    if (isrfinish)    {        CloseHandle(isrfinish);        isrfinish = NULL;    }    if (lpDSBSecondary)    {        IDirectSoundBuffer_Stop(lpDSBSecondary);    }    if (hPosNotify)    {        for (i=0; i<_DSOUND_NumBuffers; i++)        {            if (hPosNotify[i]) CloseHandle(hPosNotify[i]);        }        free(hPosNotify);        hPosNotify = NULL;    }    return DSOUND_Ok;}

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