📄 audiolib_fxstub.c
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//-------------------------------------------------------------------------/*Duke Nukem Copyright (C) 1996, 2003 3D Realms EntertainmentThis file is part of Duke Nukem 3D version 1.5 - Atomic EditionDuke Nukem 3D is free software; you can redistribute it and/ormodify it under the terms of the GNU General Public Licenseas published by the Free Software Foundation; either version 2of the License, or (at your option) any later version.This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the GNU General Public License for more details.You should have received a copy of the GNU General Public Licensealong with this program; if not, write to the Free SoftwareFoundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Dummy AudioLib stub implementation by Jonathon Fowler (jonof@edgenetwk.com)*///-------------------------------------------------------------------------#include "fx_man.h"#define TRUE ( 1 == 1 )#define FALSE ( !TRUE )int32_t FX_ErrorCode = FX_Ok;#define FX_SetErrorCode( status ) \ FX_ErrorCode = ( status );/*--------------------------------------------------------------------- Function: FX_ErrorString Returns a pointer to the error message associated with an error number. A -1 returns a pointer the current error.---------------------------------------------------------------------*/char *FX_ErrorString( int32_t ErrorNumber){ char *ErrorString; switch (ErrorNumber) { case FX_Warning : case FX_Error : ErrorString = FX_ErrorString(FX_ErrorCode); break; case FX_Ok : ErrorString = "Fx ok."; break; case FX_ASSVersion : ErrorString = "Apogee Sound System Version 0 " "Programmed by Jim Dose\n" "(c) Copyright 1995 James R. Dose. All Rights Reserved.\n"; break; default : ErrorString = "Unknown Fx error code."; break; } return(ErrorString);}/*--------------------------------------------------------------------- Function: FX_Init Selects which sound device to use.---------------------------------------------------------------------*/int32_t FX_Init( int32_t SoundCard, int32_t numvoices, int32_t numchannels, int32_t samplebits, unsigned mixrate){ return(FX_Ok);}/*--------------------------------------------------------------------- Function: FX_Shutdown Terminates use of sound device.---------------------------------------------------------------------*/int32_t FX_Shutdown( void){ return(FX_Ok);}/*--------------------------------------------------------------------- Function: FX_SetCallback Sets the function to call when a voice is done.---------------------------------------------------------------------*/int32_t FX_SetCallBack( void(*function)(uint32_t)){ return(FX_Ok);}/*--------------------------------------------------------------------- Function: FX_SetVolume Sets the volume of the current sound device.---------------------------------------------------------------------*/void FX_SetVolume( int32_t volume){}/*--------------------------------------------------------------------- Function: FX_SetReverseStereo Set the orientation of the left and right channels.---------------------------------------------------------------------*/void FX_SetReverseStereo( int32_t setting){}/*--------------------------------------------------------------------- Function: FX_GetReverseStereo Returns the orientation of the left and right channels.---------------------------------------------------------------------*/int32_t FX_GetReverseStereo( void){ return 0;}/*--------------------------------------------------------------------- Function: FX_SetReverb Sets the reverb level.---------------------------------------------------------------------*/void FX_SetReverb( int32_t reverb){}/*--------------------------------------------------------------------- Function: FX_SetReverbDelay Sets the delay level of reverb to add to mix.---------------------------------------------------------------------*/void FX_SetReverbDelay( int32_t delay){}/*--------------------------------------------------------------------- Function: FX_VoiceAvailable Checks if a voice can be play at the specified priority.---------------------------------------------------------------------*/int32_t FX_VoiceAvailable( int32_t priority){ return 0;}/*--------------------------------------------------------------------- Function: FX_PlayLoopedVOC Begin playback of sound data with the given volume and priority.---------------------------------------------------------------------*/int32_t FX_PlayLoopedVOC( char *ptr, int32_t loopstart, int32_t loopend, int32_t pitchoffset, int32_t vol, int32_t left, int32_t right, int32_t priority, uint32_t callbackval){ return(0);}/*--------------------------------------------------------------------- Function: FX_PlayWAV Begin playback of sound data with the given volume and priority.---------------------------------------------------------------------*/int32_t FX_PlayLoopedWAV( char *ptr, int32_t loopstart, int32_t loopend, int32_t pitchoffset, int32_t vol, int32_t left, int32_t right, int32_t priority, uint32_t callbackval){ return(0);}/*--------------------------------------------------------------------- Function: FX_PlayVOC3D Begin playback of sound data at specified angle and distance from listener.---------------------------------------------------------------------*/int32_t FX_PlayVOC3D( char *ptr, int32_t pitchoffset, int32_t angle, int32_t distance, int32_t priority, uint32_t callbackval){ return(0);}/*--------------------------------------------------------------------- Function: FX_PlayWAV3D Begin playback of sound data at specified angle and distance from listener.---------------------------------------------------------------------*/int32_t FX_PlayWAV3D( char *ptr, int32_t pitchoffset, int32_t angle, int32_t distance, int32_t priority, uint32_t callbackval){ return(0);}/*--------------------------------------------------------------------- Function: FX_Pan3D Set the angle and distance from the listener of the voice associated with the specified handle.---------------------------------------------------------------------*/int32_t FX_Pan3D( int32_t handle, int32_t angle, int32_t distance){ return(0);}/*--------------------------------------------------------------------- Function: FX_StopSound Halts playback of a specific voice---------------------------------------------------------------------*/int32_t FX_StopSound( int32_t handle){ return(FX_Ok);}/*--------------------------------------------------------------------- Function: FX_StopAllSounds Halts playback of all sounds.---------------------------------------------------------------------*/int32_t FX_StopAllSounds( void){ return(FX_Ok);}void AudioUpdate(void) { }int32_t FX_PlayLoopedOGG( char *ptr, int32_t loopstart, int32_t loopend, int32_t pitchoffset, int32_t vol, int32_t left, int32_t right, int32_t priority, uint32_t callbackval){ return(0);}int32_t FX_PlayOGG3D( char *ptr, int32_t pitchoffset, int32_t angle, int32_t distance, int32_t priority, uint32_t callbackval){ return(0);}
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