⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 audiolib_fxstub.c

📁 An interactive water fountain. A realistic water source in your pocket with full control. Contro
💻 C
字号:
//-------------------------------------------------------------------------/*Duke Nukem Copyright (C) 1996, 2003 3D Realms EntertainmentThis file is part of Duke Nukem 3D version 1.5 - Atomic EditionDuke Nukem 3D is free software; you can redistribute it and/ormodify it under the terms of the GNU General Public Licenseas published by the Free Software Foundation; either version 2of the License, or (at your option) any later version.This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the GNU General Public License for more details.You should have received a copy of the GNU General Public Licensealong with this program; if not, write to the Free SoftwareFoundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.  Dummy AudioLib stub implementation by Jonathon Fowler (jonof@edgenetwk.com)*///-------------------------------------------------------------------------#include "fx_man.h"#define TRUE  ( 1 == 1 )#define FALSE ( !TRUE )int32_t FX_ErrorCode = FX_Ok;#define FX_SetErrorCode( status ) \   FX_ErrorCode = ( status );/*---------------------------------------------------------------------   Function: FX_ErrorString   Returns a pointer to the error message associated with an error   number.  A -1 returns a pointer the current error.---------------------------------------------------------------------*/char *FX_ErrorString(    int32_t ErrorNumber){    char *ErrorString;    switch (ErrorNumber)    {    case FX_Warning :    case FX_Error :        ErrorString = FX_ErrorString(FX_ErrorCode);        break;    case FX_Ok :        ErrorString = "Fx ok.";        break;    case FX_ASSVersion :        ErrorString = "Apogee Sound System Version 0  "                      "Programmed by Jim Dose\n"                      "(c) Copyright 1995 James R. Dose.  All Rights Reserved.\n";        break;    default :        ErrorString = "Unknown Fx error code.";        break;    }    return(ErrorString);}/*---------------------------------------------------------------------   Function: FX_Init   Selects which sound device to use.---------------------------------------------------------------------*/int32_t FX_Init(    int32_t SoundCard,    int32_t numvoices,    int32_t numchannels,    int32_t samplebits,    unsigned mixrate){    return(FX_Ok);}/*---------------------------------------------------------------------   Function: FX_Shutdown   Terminates use of sound device.---------------------------------------------------------------------*/int32_t FX_Shutdown(    void){    return(FX_Ok);}/*---------------------------------------------------------------------   Function: FX_SetCallback   Sets the function to call when a voice is done.---------------------------------------------------------------------*/int32_t FX_SetCallBack(    void(*function)(uint32_t)){    return(FX_Ok);}/*---------------------------------------------------------------------   Function: FX_SetVolume   Sets the volume of the current sound device.---------------------------------------------------------------------*/void FX_SetVolume(    int32_t volume){}/*---------------------------------------------------------------------   Function: FX_SetReverseStereo   Set the orientation of the left and right channels.---------------------------------------------------------------------*/void FX_SetReverseStereo(    int32_t setting){}/*---------------------------------------------------------------------   Function: FX_GetReverseStereo   Returns the orientation of the left and right channels.---------------------------------------------------------------------*/int32_t FX_GetReverseStereo(    void){    return 0;}/*---------------------------------------------------------------------   Function: FX_SetReverb   Sets the reverb level.---------------------------------------------------------------------*/void FX_SetReverb(    int32_t reverb){}/*---------------------------------------------------------------------   Function: FX_SetReverbDelay   Sets the delay level of reverb to add to mix.---------------------------------------------------------------------*/void FX_SetReverbDelay(    int32_t delay){}/*---------------------------------------------------------------------   Function: FX_VoiceAvailable   Checks if a voice can be play at the specified priority.---------------------------------------------------------------------*/int32_t FX_VoiceAvailable(    int32_t priority){    return 0;}/*---------------------------------------------------------------------   Function: FX_PlayLoopedVOC   Begin playback of sound data with the given volume and priority.---------------------------------------------------------------------*/int32_t FX_PlayLoopedVOC(    char *ptr,    int32_t loopstart,    int32_t loopend,    int32_t pitchoffset,    int32_t vol,    int32_t left,    int32_t right,    int32_t priority,    uint32_t callbackval){    return(0);}/*---------------------------------------------------------------------   Function: FX_PlayWAV   Begin playback of sound data with the given volume and priority.---------------------------------------------------------------------*/int32_t FX_PlayLoopedWAV(    char *ptr,    int32_t loopstart,    int32_t loopend,    int32_t pitchoffset,    int32_t vol,    int32_t left,    int32_t right,    int32_t priority,    uint32_t callbackval){    return(0);}/*---------------------------------------------------------------------   Function: FX_PlayVOC3D   Begin playback of sound data at specified angle and distance   from listener.---------------------------------------------------------------------*/int32_t FX_PlayVOC3D(    char *ptr,    int32_t pitchoffset,    int32_t angle,    int32_t distance,    int32_t priority,    uint32_t callbackval){    return(0);}/*---------------------------------------------------------------------   Function: FX_PlayWAV3D   Begin playback of sound data at specified angle and distance   from listener.---------------------------------------------------------------------*/int32_t FX_PlayWAV3D(    char *ptr,    int32_t pitchoffset,    int32_t angle,    int32_t distance,    int32_t priority,    uint32_t callbackval){    return(0);}/*---------------------------------------------------------------------   Function: FX_Pan3D   Set the angle and distance from the listener of the voice associated   with the specified handle.---------------------------------------------------------------------*/int32_t FX_Pan3D(    int32_t handle,    int32_t angle,    int32_t distance){    return(0);}/*---------------------------------------------------------------------   Function: FX_StopSound   Halts playback of a specific voice---------------------------------------------------------------------*/int32_t FX_StopSound(    int32_t handle){    return(FX_Ok);}/*---------------------------------------------------------------------   Function: FX_StopAllSounds   Halts playback of all sounds.---------------------------------------------------------------------*/int32_t FX_StopAllSounds(    void){    return(FX_Ok);}void AudioUpdate(void) { }int32_t FX_PlayLoopedOGG(    char *ptr,    int32_t loopstart,    int32_t loopend,    int32_t pitchoffset,    int32_t vol,    int32_t left,    int32_t right,    int32_t priority,    uint32_t callbackval){    return(0);}int32_t FX_PlayOGG3D(    char *ptr,    int32_t pitchoffset,    int32_t angle,    int32_t distance,    int32_t priority,    uint32_t callbackval){    return(0);}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -