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📄 control.h

📁 An interactive water fountain. A realistic water source in your pocket with full control. Contro
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//-------------------------------------------------------------------------/*Copyright (C) 1996, 2003 - 3D Realms EntertainmentThis file is part of Duke Nukem 3D version 1.5 - Atomic EditionDuke Nukem 3D is free software; you can redistribute it and/ormodify it under the terms of the GNU General Public Licenseas published by the Free Software Foundation; either version 2of the License, or (at your option) any later version.This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the GNU General Public License for more details.You should have received a copy of the GNU General Public Licensealong with this program; if not, write to the Free SoftwareFoundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.Original Source: 1996 - Todd ReploglePrepared for public release: 03/21/2003 - Charlie Wiederhold, 3D RealmsModifications for JonoF's port by Jonathon Fowler (jonof@edgenetwk.com)*///-------------------------------------------------------------------------//***************************************************************************//// Public header for CONTROL.C.////***************************************************************************#ifndef _control_public#define _control_public#ifdef __cplusplusextern "C" {#endif//***************************************************************************//// DEFINES////***************************************************************************#define MAXGAMEBUTTONS      64#define BUTTON(x) ((CONTROL_ButtonState>> ((uint64)(x)) ) & 1)#define BUTTONHELD(x) ((CONTROL_ButtonHeldState>> ((uint64)(x)) ) & 1)#define BUTTONJUSTPRESSED(x) \    ( BUTTON( x ) && !BUTTONHELD( x ) )#define BUTTONRELEASED(x) \    ( !BUTTON( x ) && BUTTONHELD( x ) )#define BUTTONSTATECHANGED(x) \    ( BUTTON( x ) != BUTTONHELD( x ) )//***************************************************************************//// TYPEDEFS////***************************************************************************typedef enum   {   axis_up,   axis_down,   axis_left,   axis_right   } axisdirection;typedef enum   {   analog_turning=0,   analog_strafing=1,   analog_lookingupanddown=2,   analog_elevation=3,   analog_rolling=4,   analog_moving=5,   analog_maxtype   } analogcontrol;typedef enum   {   dir_North,   dir_NorthEast,   dir_East,   dir_SouthEast,   dir_South,   dir_SouthWest,   dir_West,   dir_NorthWest,   dir_None   } direction;typedef struct   {   boolean   button0;   boolean   button1;   direction dir;   } UserInput;typedef struct   {   fixed     dx;   fixed     dy;   fixed     dz;   fixed     dyaw;   fixed     dpitch;   fixed     droll;   } ControlInfo;typedef enum   {   controltype_keyboard,   controltype_keyboardandmouse,   controltype_keyboardandjoystick   } controltype;typedef enum   {   controldevice_keyboard,   controldevice_mouse,   controldevice_joystick   } controldevice;//***************************************************************************//// GLOBALS////***************************************************************************extern boolean  CONTROL_MousePresent;extern boolean  CONTROL_JoyPresent;extern boolean  CONTROL_MouseEnabled;extern boolean  CONTROL_JoystickEnabled;extern uint64   CONTROL_ButtonState;extern uint64   CONTROL_ButtonHeldState;//***************************************************************************//// PROTOTYPES////***************************************************************************void CONTROL_MapKey( int32 which, kb_scancode key1, kb_scancode key2 );void CONTROL_MapButton        (        int32 whichfunction,        int32 whichbutton,        boolean doubleclicked,	controldevice device        );void CONTROL_DefineFlag( int32 which, boolean toggle );boolean CONTROL_FlagActive( int32 which );void CONTROL_ClearAssignments( void );void CONTROL_GetUserInput( UserInput *info );void CONTROL_GetInput( ControlInfo *info );void CONTROL_ClearButton( int32 whichbutton );void CONTROL_ClearUserInput( UserInput *info );void CONTROL_WaitRelease( void );void CONTROL_Ack( void );int32 CONTROL_GetMouseSensitivity( void );void CONTROL_SetMouseSensitivity( int32 newsensitivity );boolean CONTROL_Startup   (   controltype which,   int32 ( *TimeFunction )( void ),   int32 ticspersecond   );void CONTROL_Shutdown( void );void CONTROL_SetDoubleClickDelay(int32 delay);int32 CONTROL_GetDoubleClickDelay(void);void CONTROL_MapAnalogAxis   (   int32 whichaxis,   int32 whichanalog,   controldevice device   );void CONTROL_MapDigitalAxis   (   int32 whichaxis,   int32 whichfunction,   int32 direction,   controldevice device   );void CONTROL_SetAnalogAxisScale   (   int32 whichaxis,   int32 axisscale,   controldevice device   );void CONTROL_PrintKeyMap(void);void CONTROL_PrintControlFlag(int32 which);void CONTROL_PrintAxes( void );#define MAXBINDSTRINGLENGTH 128#define MAXBOUNDKEYS 256typedef struct binding {    char *key;    char cmd[MAXBINDSTRINGLENGTH];    char repeat;    char laststate;} keybind;#define MAXMOUSEBUTTONS 10extern keybind KeyBindings[MAXBOUNDKEYS], MouseBindings[MAXMOUSEBUTTONS];extern int32_t bindsenabled;void CONTROL_ProcessBinds(void);#define CONTROL_NUM_FLAGS   64extern int32_t extinput[CONTROL_NUM_FLAGS];extern int32_t control_smoothmouse;#ifdef __cplusplus};#endif#endif

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