📄 util_lib.h
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//-------------------------------------------------------------------------/*Copyright (C) 1996, 2003 - 3D Realms EntertainmentThis file is part of Duke Nukem 3D version 1.5 - Atomic EditionDuke Nukem 3D is free software; you can redistribute it and/ormodify it under the terms of the GNU General Public Licenseas published by the Free Software Foundation; either version 2of the License, or (at your option) any later version.This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the GNU General Public License for more details.You should have received a copy of the GNU General Public Licensealong with this program; if not, write to the Free SoftwareFoundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.Original Source: 1996 - Todd ReploglePrepared for public release: 03/21/2003 - Charlie Wiederhold, 3D RealmsModifications for JonoF's port by Jonathon Fowler (jonof@edgenetwk.com)*///-------------------------------------------------------------------------//***************************************************************************//// UTIL_LIB.C - various utils////***************************************************************************#ifndef _util_lib_public#define _util_lib_public#ifdef __cplusplusextern "C" {#endif#if RENDERTYPEWIN#include "winlayer.h"#endifvoid RegisterShutdownFunction( void (* sh) (void) );void Error (char *error, ...);char CheckParm (char *check);void *SafeMalloc (int32 size);int32 SafeMallocSize (void * ptr);void SafeFree (void * ptr);void SafeRealloc (void ** ptr, int32 newsize);int32 ParseHex (char *hex);int32 ParseNum (char *str);int16 MotoShort (int16 l);int16 IntelShort (int16 l);int32 MotoLong (int32 l);int32 IntelLong (int32 l);void HeapSort(char * base, int32 nel, int32 width, int32 (*compare)(), void (*switcher)());#ifdef __cplusplus};#endif#endif
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