📄 keyboard.h
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//-------------------------------------------------------------------------/*Copyright (C) 1996, 2003 - 3D Realms EntertainmentThis file is part of Duke Nukem 3D version 1.5 - Atomic EditionDuke Nukem 3D is free software; you can redistribute it and/ormodify it under the terms of the GNU General Public Licenseas published by the Free Software Foundation; either version 2of the License, or (at your option) any later version.This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the GNU General Public License for more details.You should have received a copy of the GNU General Public Licensealong with this program; if not, write to the Free SoftwareFoundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.Original Source: 1996 - Todd ReploglePrepared for public release: 03/21/2003 - Charlie Wiederhold, 3D RealmsModifications for JonoF's port by Jonathon Fowler (jonof@edgenetwk.com)*///-------------------------------------------------------------------------#ifndef _keyboard_public#define _keyboard_public#ifdef __cplusplusextern "C" {#endif#include "baselayer.h" // for the keyboard stuff /*============================================================================= DEFINES=============================================================================*/typedef uint8 kb_scancode;#define sc_None 0#define sc_Bad 0xff#define sc_Comma 0x33#define sc_Period 0x34#define sc_Return 0x1c#define sc_Enter sc_Return#define sc_Escape 0x01#define sc_Space 0x39#define sc_BackSpace 0x0e#define sc_Tab 0x0f#define sc_LeftAlt 0x38#define sc_LeftControl 0x1d#define sc_CapsLock 0x3a#define sc_LeftShift 0x2a#define sc_RightShift 0x36#define sc_F1 0x3b#define sc_F2 0x3c#define sc_F3 0x3d#define sc_F4 0x3e#define sc_F5 0x3f#define sc_F6 0x40#define sc_F7 0x41#define sc_F8 0x42#define sc_F9 0x43#define sc_F10 0x44#define sc_F11 0x57#define sc_F12 0x58#define sc_Kpad_Star 0x37#define sc_Pause 0x59#define sc_ScrollLock 0x46#define sc_NumLock 0x45#define sc_Slash 0x35#define sc_SemiColon 0x27#define sc_Quote 0x28#define sc_Tilde 0x29#define sc_BackSlash 0x2b#define sc_OpenBracket 0x1a#define sc_CloseBracket 0x1b#define sc_1 0x02#define sc_2 0x03#define sc_3 0x04#define sc_4 0x05#define sc_5 0x06#define sc_6 0x07#define sc_7 0x08#define sc_8 0x09#define sc_9 0x0a#define sc_0 0x0b#define sc_Minus 0x0c#define sc_Equals 0x0d#define sc_Plus 0x0d#define sc_kpad_1 0x4f#define sc_kpad_2 0x50#define sc_kpad_3 0x51#define sc_kpad_4 0x4b#define sc_kpad_5 0x4c#define sc_kpad_6 0x4d#define sc_kpad_7 0x47#define sc_kpad_8 0x48#define sc_kpad_9 0x49#define sc_kpad_0 0x52#define sc_kpad_Minus 0x4a#define sc_kpad_Plus 0x4e#define sc_kpad_Period 0x53#define sc_A 0x1e#define sc_B 0x30#define sc_C 0x2e#define sc_D 0x20#define sc_E 0x12#define sc_F 0x21#define sc_G 0x22#define sc_H 0x23#define sc_I 0x17#define sc_J 0x24#define sc_K 0x25#define sc_L 0x26#define sc_M 0x32#define sc_N 0x31#define sc_O 0x18#define sc_P 0x19#define sc_Q 0x10#define sc_R 0x13#define sc_S 0x1f#define sc_T 0x14#define sc_U 0x16#define sc_V 0x2f#define sc_W 0x11#define sc_X 0x2d#define sc_Y 0x15#define sc_Z 0x2c// Extended scan codes#define sc_UpArrow 0xc8 //0x5a#define sc_DownArrow 0xd0 //0x6a#define sc_LeftArrow 0xcb //0x6b#define sc_RightArrow 0xcd //0x6c#define sc_Insert 0xd2 //0x5e#define sc_Delete 0xd3 //0x5f#define sc_Home 0xc7 //0x61#define sc_End 0xcf //0x62#define sc_PgUp 0xc9 //0x63#define sc_PgDn 0xd1 //0x64#define sc_RightAlt 0xb8 //0x65#define sc_RightControl 0x9d //0x66#define sc_kpad_Slash 0xb5 //0x67#define sc_kpad_Enter 0x9c //0x68#define sc_PrintScreen 0xb7 //0x69#define sc_LastScanCode 0x6e// Ascii scan codes#define asc_Enter 13#define asc_Escape 27#define asc_BackSpace 8#define asc_Tab 9#define asc_Space 32#define MAXKEYBOARDSCAN 128/*============================================================================= GLOBAL VARIABLES=============================================================================*///extern byte KB_KeyDown[ MAXKEYBOARDSCAN ]; // Keyboard state array#define KB_KeyDown keystatusextern kb_scancode KB_LastScan;/*============================================================================= MACROS=============================================================================*/#define KB_GetLastScanCode() ( KB_LastScan )#define KB_SetLastScanCode( scancode ) { KB_LastScan = ( scancode ); }#define KB_ClearLastScanCode() { KB_SetLastScanCode( sc_None ); }#define KB_KeyPressed( scan ) ( keystatus[ ( scan ) ] != 0 )#define KB_ClearKeyDown( scan ) { keystatus[ ( scan ) ] = FALSE; }#define KB_UnBoundKeyPressed( scan ) ( keystatus[ ( scan ) ] != 0 && !KeyBindings[scan].cmd[0])/*============================================================================= FUNCTION PROTOTYPES=============================================================================*/boolean KB_KeyWaiting( void ); // Checks if a character is waiting in the keyboard queuechar KB_Getch( void ); // Gets the next keypressvoid KB_FlushKeyboardQueue( void ); // Empties the keyboard queue of all waiting characters.void KB_ClearKeysDown( void ); // Clears all keys down flags.char * KB_ScanCodeToString( kb_scancode scancode ); // convert scancode into a stringkb_scancode KB_StringToScanCode( char * string ); // convert a string into a scancodevoid KB_TurnKeypadOn( void ); // turn the keypad onvoid KB_TurnKeypadOff( void ); // turn the keypad offboolean KB_KeypadActive( void ); // check whether keypad is activevoid KB_Startup( void );void KB_Shutdown( void );#define KB_FlushKeyBoardQueue KB_FlushKeyboardQueue#define KB_GetCh KB_Getch#ifdef __cplusplus};#endif#endif
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