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📄 mouse.c

📁 An interactive water fountain. A realistic water source in your pocket with full control. Contro
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/* * mouse.c * MACT library -to- JonoF's Build Port Mouse Glue * * by Jonathon Fowler * * Since we don't have the source to the MACT library I've had to * concoct some magic to glue its idea of controllers into that of * my Build port. * *///-------------------------------------------------------------------------/*Duke Nukem Copyright (C) 1996, 2003 3D Realms EntertainmentThis file is part of Duke Nukem 3D version 1.5 - Atomic EditionDuke Nukem 3D is free software; you can redistribute it and/ormodify it under the terms of the GNU General Public Licenseas published by the Free Software Foundation; either version 2of the License, or (at your option) any later version.This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the GNU General Public License for more details.You should have received a copy of the GNU General Public Licensealong with this program; if not, write to the Free SoftwareFoundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.*///-------------------------------------------------------------------------#include "compat.h"#include "types.h"#include "mouse.h"#include "baselayer.h"boolean MOUSE_Init(void){    initmouse();    return ((inputdevices & 2) == 2);}void MOUSE_Shutdown(void){    uninitmouse();}void MOUSE_ShowCursor(void){}void MOUSE_HideCursor(void){}int32 MOUSE_GetButtons(void){    int32 buttons;    readmousebstatus(&buttons);    return buttons;}int32 MOUSE_ClearButton(int32 b){    return (mouseb &= ~b);}void MOUSE_GetDelta(int32*x, int32*y){    readmousexy(x,y);}

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