📄 mathutil.c
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/* * mathutil.c * Mathematical utility functions to emulate MACT * * by Jonathon Fowler * * Since we weren't given the source for MACT386.LIB so I've had to do some * creative interpolation here. * *///-------------------------------------------------------------------------/*Duke Nukem Copyright (C) 1996, 2003 3D Realms EntertainmentThis file is part of Duke Nukem 3D version 1.5 - Atomic EditionDuke Nukem 3D is free software; you can redistribute it and/ormodify it under the terms of the GNU General Public Licenseas published by the Free Software Foundation; either version 2of the License, or (at your option) any later version.This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the GNU General Public License for more details.You should have received a copy of the GNU General Public Licensealong with this program; if not, write to the Free SoftwareFoundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.*///-------------------------------------------------------------------------#include <limits.h>#include "compat.h"#include "pragmas.h"// I wonder if it's faster to use Ken's functions here...int32_t FindDistance2D(int32_t x, int32_t y){ x= klabs(x); y= klabs(y); if (x<y) swaplong(&x,&y); { int32_t t = y + (y>>1); return (x - (x>>5) - (x>>7) + (t>>2) + (t>>6)); }}int32_t FindDistance3D(int32_t x, int32_t y, int32_t z){ x= klabs(x); y= klabs(y); z= klabs(z); if (x<y) swaplong(&x,&y); if (x<z) swaplong(&x,&z); { int32_t t = y + z; return (x - (x>>4) + (t>>2) + (t>>3)); }}
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