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📄 densehashtable.h

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    use_deleted = false;  }  // These are public so the iterators can use them  // True if the item at position bucknum is "deleted" marker  bool test_deleted(size_type bucknum) const {    // The num_deleted test is crucial for read(): after read(), the ht values    // are garbage, and we don't want to think some of them are deleted.    return (use_deleted && num_deleted > 0 &&            equals(get_key(delval), get_key(table[bucknum])));  }  bool test_deleted(const iterator &it) const {    return (use_deleted && num_deleted > 0 &&            equals(get_key(delval), get_key(*it)));  }  bool test_deleted(const const_iterator &it) const {    return (use_deleted && num_deleted > 0 &&            equals(get_key(delval), get_key(*it)));  }  // Set it so test_deleted is true.  true if object didn't used to be deleted  // See below (at erase()) to explain why we allow const_iterators  bool set_deleted(const_iterator &it) {    assert(use_deleted);             // bad if set_deleted_key() wasn't called    bool retval = !test_deleted(it);    // &* converts from iterator to value-type    set_value(const_cast<value_type*>(&(*it)), delval);    return retval;  }  // Set it so test_deleted is false.  true if object used to be deleted  bool clear_deleted(const_iterator &it) {    assert(use_deleted);             // bad if set_deleted_key() wasn't called    // happens automatically when we assign something else in its place    return test_deleted(it);  }  // EMPTY HELPER FUNCTIONS  // This lets the user describe a key that will indicate empty (unused)  // table entries.  This key should be an "impossible" entry --  // if you try to insert it for real, you won't be able to retrieve it!  // (NB: while you pass in an entire value, only the key part is looked  // at.  This is just because I don't know how to assign just a key.) public:  // These are public so the iterators can use them  // True if the item at position bucknum is "empty" marker  bool test_empty(size_type bucknum) const {    assert(use_empty);              // we always need to know what's empty!    return equals(get_key(emptyval), get_key(table[bucknum]));  }  bool test_empty(const iterator &it) const {    assert(use_empty);              // we always need to know what's empty!    return equals(get_key(emptyval), get_key(*it));  }  bool test_empty(const const_iterator &it) const {    assert(use_empty);              // we always need to know what's empty!    return equals(get_key(emptyval), get_key(*it));  } private:  // You can either set a range empty or an individual element  void set_empty(size_type bucknum) {    assert(use_empty);    set_value(&table[bucknum], emptyval);  }  void fill_range_with_empty(value_type* table_start, value_type* table_end) {    // Like set_empty(range), but doesn't destroy previous contents    STL_NAMESPACE::uninitialized_fill(table_start, table_end, emptyval);  }  void set_empty(size_type buckstart, size_type buckend) {    assert(use_empty);    destroy_buckets(buckstart, buckend);    fill_range_with_empty(table + buckstart, table + buckend);  } public:  // TODO(csilvers): change all callers of this to pass in a key instead,  //                 and take a const key_type instead of const value_type.  void set_empty_key(const value_type &val) {    // Once you set the empty key, you can't change it    assert(!use_empty);    // The deleted indicator (if specified) and the empty indicator    // must be different.    assert(!use_deleted || !equals(get_key(val), get_key(delval)));    use_empty = true;    set_value(&emptyval, val);    assert(!table);                  // must set before first use    // num_buckets was set in constructor even though table was NULL    table = (value_type *) malloc(num_buckets * sizeof(*table));    assert(table);    fill_range_with_empty(table, table + num_buckets);  }  // FUNCTIONS CONCERNING SIZE public:  size_type size() const      { return num_elements - num_deleted; }  // Buckets are always a power of 2  size_type max_size() const  { return (size_type(-1) >> 1U) + 1; }  bool empty() const          { return size() == 0; }  size_type bucket_count() const      { return num_buckets; }  size_type max_bucket_count() const  { return max_size(); }  size_type nonempty_bucket_count() const { return num_elements; } private:  // Because of the above, size_type(-1) is never legal; use it for errors  static const size_type ILLEGAL_BUCKET = size_type(-1); private:  // This is the smallest size a hashtable can be without being too crowded  // If you like, you can give a min #buckets as well as a min #elts  size_type min_size(size_type num_elts, size_type min_buckets_wanted) {    size_type sz = HT_MIN_BUCKETS;             // min buckets allowed    while ( sz < min_buckets_wanted || num_elts >= sz * enlarge_resize_percent )      sz *= 2;    return sz;  }  // Used after a string of deletes  void maybe_shrink() {    assert(num_elements >= num_deleted);    assert((bucket_count() & (bucket_count()-1)) == 0); // is a power of two    assert(bucket_count() >= HT_MIN_BUCKETS);    if (shrink_threshold > 0 &&        (num_elements-num_deleted) < shrink_threshold &&        bucket_count() > HT_MIN_BUCKETS ) {      size_type sz = bucket_count() / 2;    // find how much we should shrink      while ( sz > HT_MIN_BUCKETS &&              (num_elements - num_deleted) < sz * shrink_resize_percent )        sz /= 2;                            // stay a power of 2      dense_hashtable tmp(*this, sz);       // Do the actual resizing      swap(tmp);                            // now we are tmp    }    consider_shrink = false;                // because we just considered it  }  // We'll let you resize a hashtable -- though this makes us copy all!  // When you resize, you say, "make it big enough for this many more elements"  void resize_delta(size_type delta, size_type min_buckets_wanted = 0) {    if ( consider_shrink )                   // see if lots of deletes happened      maybe_shrink();    if ( bucket_count() > min_buckets_wanted &&         (num_elements + delta) <= enlarge_threshold )      return;                                // we're ok as we are    // Sometimes, we need to resize just to get rid of all the    // "deleted" buckets that are clogging up the hashtable.  So when    // deciding whether to resize, count the deleted buckets (which    // are currently taking up room).  But later, when we decide what    // size to resize to, *don't* count deleted buckets, since they    // get discarded during the resize.    const size_type needed_size = min_size(num_elements + delta,                                           min_buckets_wanted);    if ( needed_size > bucket_count() ) {      // we don't have enough buckets      const size_type resize_to = min_size(num_elements - num_deleted + delta,                                           min_buckets_wanted);      dense_hashtable tmp(*this, resize_to);      swap(tmp);                             // now we are tmp    }  }  // Increase number of buckets, assuming value_type has trivial copy  // constructor and destructor.  (Really, we want it to have "trivial  // move", because that's what realloc does.  But there's no way to  // capture that using type_traits, so we pretend that move(x, y) is  // equivalent to "x.~T(); new(x) T(y);" which is pretty much  // correct, if a bit conservative.)  void expand_array(size_t resize_to, true_type) {    table = (value_type *) realloc(table, resize_to * sizeof(value_type));    assert(table);    fill_range_with_empty(table + num_buckets, table + resize_to);  }  // Increase number of buckets, without special assumptions about value_type.  // TODO(austern): make this exception safe. Handle exceptions from  // value_type's copy constructor.  void expand_array(size_t resize_to, false_type) {    value_type* new_table =      (value_type *) malloc(resize_to * sizeof(value_type));    assert(new_table);    STL_NAMESPACE::uninitialized_copy(table, table + num_buckets, new_table);    fill_range_with_empty(new_table + num_buckets, new_table + resize_to);    destroy_buckets(0, num_buckets);    free(table);    table = new_table;  }  // Used to actually do the rehashing when we grow/shrink a hashtable  void copy_from(const dense_hashtable &ht, size_type min_buckets_wanted = 0) {    clear();            // clear table, set num_deleted to 0    // If we need to change the size of our table, do it now    const size_type resize_to = min_size(ht.size(), min_buckets_wanted);    if ( resize_to > bucket_count() ) { // we don't have enough buckets      typedef integral_constant<bool,          (has_trivial_copy<value_type>::value &&           has_trivial_destructor<value_type>::value)>          realloc_ok; // we pretend mv(x,y) == "x.~T(); new(x) T(y)"      expand_array(resize_to, realloc_ok());      num_buckets = resize_to;      reset_thresholds();    }    // We use a normal iterator to get non-deleted bcks from ht    // We could use insert() here, but since we know there are    // no duplicates and no deleted items, we can be more efficient    assert((bucket_count() & (bucket_count()-1)) == 0);      // a power of two    for ( const_iterator it = ht.begin(); it != ht.end(); ++it ) {      size_type num_probes = 0;              // how many times we've probed      size_type bucknum;      const size_type bucket_count_minus_one = bucket_count() - 1;      for (bucknum = hash(get_key(*it)) & bucket_count_minus_one;           !test_empty(bucknum);                               // not empty           bucknum = (bucknum + JUMP_(key, num_probes)) & bucket_count_minus_one) {        ++num_probes;        assert(num_probes < bucket_count()); // or else the hashtable is full      }      set_value(&table[bucknum], *it);       // copies the value to here      num_elements++;    }  }  // Required by the spec for hashed associative container public:  // Though the docs say this should be num_buckets, I think it's much  // more useful as req_elements.  As a special feature, calling with  // req_elements==0 will cause us to shrink if we can, saving space.  void resize(size_type req_elements) {       // resize to this or larger    if ( consider_shrink || req_elements == 0 )      maybe_shrink();    if ( req_elements > num_elements )      return resize_delta(req_elements - num_elements, 0);  }  // Change the value of shrink_resize_percent and  // enlarge_resize_percent.  The description at the beginning of this  // file explains how to choose the values.  Setting the shrink  // parameter to 0.0 ensures that the table never shrinks.  void set_resizing_parameters(float shrink, float grow) {    assert(shrink >= 0.0);    assert(grow <= 1.0);    assert(shrink <= grow/2.0);    shrink_resize_percent = shrink;    enlarge_resize_percent = grow;    reset_thresholds();  }  // CONSTRUCTORS -- as required by the specs, we take a size,  // but also let you specify a hashfunction, key comparator,  // and key extractor.  We also define a copy constructor and =.  // DESTRUCTOR -- needs to free the table  explicit dense_hashtable(size_type n = 0,                           const HashFcn& hf = HashFcn(),                           const EqualKey& eql = EqualKey(),                           const ExtractKey& ext = ExtractKey())    : hash(hf), equals(eql), get_key(ext), num_deleted(0),      use_deleted(false), use_empty(false),      delval(), emptyval(), enlarge_resize_percent(HT_OCCUPANCY_FLT),      shrink_resize_percent(HT_EMPTY_FLT), table(NULL),      num_buckets(min_size(0, n)), num_elements(0) {    // table is NULL until emptyval is set.  However, we set num_buckets    // here so we know how much space to allocate once emptyval is set    reset_thresholds();  }  // As a convenience for resize(), we allow an optional second argument  // which lets you make this new hashtable a different size than ht  dense_hashtable(const dense_hashtable& ht, size_type min_buckets_wanted = 0)    : hash(ht.hash), equals(ht.equals), get_key(ht.get_key), num_deleted(0),      use_deleted(ht.use_deleted), use_empty(ht.use_empty),      delval(ht.delval), emptyval(ht.emptyval),      enlarge_resize_percent(ht.enlarge_resize_percent),      shrink_resize_percent(ht.shrink_resize_percent), table(NULL),      num_buckets(0), num_elements(0) {    reset_thresholds();    copy_from(ht, min_buckets_wanted);   // copy_from() ignores deleted entries  }  dense_hashtable& operator= (const dense_hashtable& ht) {    if (&ht == this)  return *this;        // don't copy onto ourselves    clear();    hash = ht.hash;    equals = ht.equals;    get_key = ht.get_key;    use_deleted = ht.use_deleted;    use_empty = ht.use_empty;    set_value(&delval, ht.delval);    set_value(&emptyval, ht.emptyval);    enlarge_resize_percent = ht.enlarge_resize_percent;    shrink_resize_percent = ht.shrink_resize_percent;    copy_from(ht);                         // sets num_deleted to 0 too    return *this;  }  ~dense_hashtable() {    if (table) {      destroy_buckets(0, num_buckets);      free(table);    }  }  // Many STL algorithms use swap instead of copy constructors  void swap(dense_hashtable& ht) {    STL_NAMESPACE::swap(hash, ht.hash);    STL_NAMESPACE::swap(equals, ht.equals);    STL_NAMESPACE::swap(get_key, ht.get_key);    STL_NAMESPACE::swap(num_deleted, ht.num_deleted);    STL_NAMESPACE::swap(use_deleted, ht.use_deleted);    STL_NAMESPACE::swap(use_empty, ht.use_empty);    STL_NAMESPACE::swap(enlarge_resize_percent, ht.enlarge_resize_percent);    STL_NAMESPACE::swap(shrink_resize_percent, ht.shrink_resize_percent);    { value_type tmp;     // for annoying reasons, swap() doesn't work      set_value(&tmp, delval);      set_value(&delval, ht.delval);      set_value(&ht.delval, tmp);    }    { value_type tmp;     // for annoying reasons, swap() doesn't work      set_value(&tmp, emptyval);      set_value(&emptyval, ht.emptyval);      set_value(&ht.emptyval, tmp);    }    STL_NAMESPACE::swap(table, ht.table);    STL_NAMESPACE::swap(num_buckets, ht.num_buckets);    STL_NAMESPACE::swap(num_elements, ht.num_elements);

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