📄 fair.lua.in
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----------------------------------------------------------------------------- @author Julien Danjou <julien@danjou.info>-- @copyright 2008 Julien Danjou-- @release @AWESOME_VERSION@----------------------------------------------------------------------------- Grab environment we needlocal setmetatable = setmetatablelocal ipairs = ipairslocal math = mathlocal client = require("awful.client")local capi ={ screen = screen}--- Fair layouts module for awfulmodule("awful.layout.suit.fair")local function fair(screen, orientation) local wa = capi.screen[screen].workarea local cls = client.tiled(screen) if #cls > 0 then local cells = math.ceil(math.sqrt(#cls)) local strips = math.ceil(#cls / cells) local cell = 0 local strip = 0 for k, c in ipairs(cls) do local g = {} if ( orientation == "east" and #cls > 2 ) or ( orientation == "south" and #cls <= 2 ) then if #cls < (strips * cells) and strip == strips - 1 then g.width = wa.width / (cells - ((strips * cells) - #cls)) else g.width = wa.width / cells end g.height = wa.height / strips g.x = wa.x + cell * g.width g.y = wa.y + strip * g.height else if #cls < (strips * cells) and strip == strips - 1 then g.height = wa.height / (cells - ((strips * cells) - #cls)) else g.height = wa.height / cells end g.width = wa.width / strips g.x = wa.x + strip * g.width g.y = wa.y + cell * g.height end c:geometry(g) cell = cell + 1 if cell == cells then cell = 0 strip = strip + 1 end end endend--- Horizontal fair layout.-- @param screen The screen to arrange.function horizontal(screen) return fair(screen, "east")end-- Vertical fair layout.-- @param screen The screen to arrange.local function fairv(_, screen) return fair(screen, "south")endsetmetatable(_M, { __call = fairv })
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