📄 readdata.h
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#if !defined(AFX_READDATA_H__D5BE09DD_A8AA_40F1_B42D_2B8783BDDBD2__INCLUDED_)
#define AFX_READDATA_H__D5BE09DD_A8AA_40F1_B42D_2B8783BDDBD2__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ReadData.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CReadData thread
class CReadData : public CWinThread
{
DECLARE_DYNCREATE(CReadData)
protected:
CReadData(); // protected constructor used by dynamic creation
// Attributes
public:
BYTE pData[1300000];
DWORD ThreadID;
// Operations
public:
HWND m_formhandle;
bool m_AlreadyData;
void WriteData(WPARAM wParam, LPARAM lParam);
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CReadData)
public:
virtual BOOL InitInstance();
virtual int ExitInstance();
//}}AFX_VIRTUAL
// Implementation
protected:
virtual ~CReadData();
// Generated message map functions
//{{AFX_MSG(CReadData)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_READDATA_H__D5BE09DD_A8AA_40F1_B42D_2B8783BDDBD2__INCLUDED_)
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