📄 controlcamera.h
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// ControlCamera.h : main header file for the CONTROLCAMERA DLL
//
#if !defined(AFX_CONTROLCAMERA_H__9263DADD_A99D_4E4B_B400_E201F4A50DA2__INCLUDED_)
#define AFX_CONTROLCAMERA_H__9263DADD_A99D_4E4B_B400_E201F4A50DA2__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////////////
// CControlCameraApp
// See ControlCamera.cpp for the implementation of this class
//
int _stdcall Camerainit();
void _stdcall SelCamera(int inum);
bool _stdcall CapturePic(char * filename,int i);
bool _stdcall Cameraend();
void _stdcall G_SetAFLMode(BOOL bEnable);
void _stdcall G_SetDirectMFMode(BOOL bEnable);
//bool _stdcall Camerainit1(int i);
class CControlCameraApp : public CWinApp
{
public:
CControlCameraApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CControlCameraApp)
//}}AFX_VIRTUAL
//{{AFX_MSG(CControlCameraApp)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CONTROLCAMERA_H__9263DADD_A99D_4E4B_B400_E201F4A50DA2__INCLUDED_)
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