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📄 具备跳号跳频和跳址的nrf905的c51演示程序 (ourdev_cn 我们的电子开发社区).htm

📁 以NRF905芯片为核心的PTR8000模块的AVR驱动.驱动芯片为AVR mega16或者AVR mega32.内部详尽的操作流程和时序.包括CRC16校验.主从机通讯.
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      <BR>&nbsp;&nbsp;&nbsp;nRFReadWrite();//无线收发模块 <BR>&nbsp;} 
      <BR>&nbsp;&nbsp;&nbsp;&nbsp;SystemBuffers.KeyCount[SystemBuffers.TimeCount&nbsp;&amp;&nbsp;0x03]&nbsp;=&nbsp;0;//清除压键计数器 
      <BR>&nbsp;&nbsp;} <BR>&nbsp;&nbsp;SystemBuffers.TimeCount++;//继续下1个5mS延时 
      <BR>&nbsp;&nbsp;if&nbsp;((SystemBuffers.TimeCount&nbsp;&amp;&nbsp;~0x80)&nbsp;&gt;=&nbsp;100){//5mS*100=500mS 
      <BR>&nbsp;&nbsp;&nbsp;&nbsp;SystemBuffers.WaitTime&nbsp;++; 
      <BR>&nbsp;&nbsp;&nbsp;&nbsp;if&nbsp;(SystemBuffers.WaitTime&nbsp;&gt;=&nbsp;SysWaitTime)&nbsp;{//0.5*20=10S 
      <BR>&nbsp;&nbsp;&nbsp;P0&nbsp;=&nbsp;0xff;//关显示 
      <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;SystemBuffers.WaitTime&nbsp;=&nbsp;0; 
      <BR>&nbsp;&nbsp;&nbsp;&nbsp;} 
      <BR>&nbsp;&nbsp;&nbsp;&nbsp;SystemBuffers.TimeCount&nbsp;&amp;=&nbsp;0x80; 
      <BR>&nbsp;SystemBuffers.TimeCount&nbsp;^=&nbsp;0x80;//取反闪烁位 
      <BR>&nbsp;&nbsp;} <BR>} <BR><BR>/*------------------------------------*/ 
      <BR>void&nbsp;sioproc()&nbsp;interrupt&nbsp;SIO_VECTOR&nbsp;using&nbsp;1 
      <BR>{ <BR>unsigned&nbsp;char&nbsp;i; 
      <BR>&nbsp;&nbsp;if&nbsp;(RI)&nbsp;{//接收中断 
      <BR>&nbsp;&nbsp;&nbsp;&nbsp;RI&nbsp;=&nbsp;0; 
      <BR>&nbsp;if&nbsp;(SioBuffers.SioRXCount&nbsp;&amp;&amp;&nbsp;(SioBuffers.SioRXCount&nbsp;&lt;=&nbsp;32))&nbsp;{//允许串口接收数据 
      <BR>&nbsp;&nbsp;&nbsp;SioBuffers.SioRxBuff[32&nbsp;-&nbsp;SioBuffers.SioRXCount]&nbsp;=&nbsp;SBUF; 
      <BR>&nbsp;&nbsp;&nbsp;SioBuffers.SioRXCount&nbsp;--; 
      <BR>&nbsp;&nbsp;&nbsp;if&nbsp;(SioBuffers.SioRXCount&nbsp;==&nbsp;0)&nbsp;{ 
      <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;for&nbsp;(i&nbsp;=&nbsp;0;&nbsp;i&nbsp;&lt;&nbsp;32;&nbsp;i&nbsp;++)&nbsp;{ 
      <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;SioBuffers.SioTxBuff[i]&nbsp;=&nbsp;SioBuffers.SioRxBuff[i];//自收自发 
      <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;SystemBuffers.nRFTxBuff[i]&nbsp;=&nbsp;SioBuffers.SioTxBuff[i];//更新无线发送数据 
      <BR>&nbsp;&nbsp;} <BR>/* 
      <BR>&nbsp;&nbsp;switch(SystemBuffers.nRFTxBuff[9])&nbsp;{ 
      <BR>&nbsp;&nbsp;&nbsp;&nbsp;case&nbsp;0x81:&nbsp;LED0&nbsp;=&nbsp;0;break; 
      <BR>&nbsp;&nbsp;&nbsp;&nbsp;case&nbsp;0x82:&nbsp;LED1&nbsp;=&nbsp;0;break; 
      <BR>&nbsp;&nbsp;&nbsp;&nbsp;case&nbsp;0x83:&nbsp;LED2&nbsp;=&nbsp;0;break; 
      <BR>&nbsp;&nbsp;&nbsp;&nbsp;case&nbsp;0x84:&nbsp;LED3&nbsp;=&nbsp;0;break; 
      <BR>&nbsp;&nbsp;&nbsp;&nbsp;case&nbsp;0x03:&nbsp;LED2&nbsp;=&nbsp;0;break; 
      <BR>&nbsp;&nbsp;&nbsp;&nbsp;case&nbsp;0x04:&nbsp;LED3&nbsp;=&nbsp;0;break; 
      <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;} <BR>*/ 
      <BR>&nbsp;&nbsp;SioBuffers.SioRXCount&nbsp;=&nbsp;32;//串口接收缓冲区满 
      <BR>&nbsp;&nbsp;SioBuffers.SioTXCount&nbsp;=&nbsp;32;//串口发送缓冲区满 
      <BR>&nbsp;&nbsp;TI&nbsp;=&nbsp;1;//立即发送 
      <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;SystemBuffers.nRFTxCount&nbsp;=&nbsp;32;//要求间接无线发送 
      <BR>&nbsp;&nbsp;&nbsp;} <BR>&nbsp;} 
      <BR>&nbsp;else&nbsp;SioBuffers.SioRXCount&nbsp;=&nbsp;0;//不允许串口接收数据 
      <BR>&nbsp;&nbsp;} <BR>&nbsp;&nbsp;if&nbsp;(TI)&nbsp;{//发送中断 
      <BR>&nbsp;&nbsp;&nbsp;&nbsp;TI&nbsp;=&nbsp;0; 
      <BR>&nbsp;&nbsp;&nbsp;&nbsp;if&nbsp;(SioBuffers.SioTXCount&nbsp;&amp;&amp;&nbsp;(SioBuffers.SioTXCount&nbsp;&lt;=&nbsp;32))&nbsp;{//允许串口发送数据 
      <BR>&nbsp;&nbsp;&nbsp;SBUF&nbsp;=&nbsp;SioBuffers.SioTxBuff[32&nbsp;-&nbsp;SioBuffers.SioTXCount];//串口显示 
      <BR>&nbsp;&nbsp;&nbsp;SioBuffers.SioTXCount&nbsp;--; <BR>&nbsp;} 
      <BR>&nbsp;else&nbsp;SioBuffers.SioTXCount&nbsp;=&nbsp;0;//不允许串口发送数据 
      <BR>&nbsp;&nbsp;} <BR>} <BR><BR><BR>//执行键盘命令 
      <BR>void&nbsp;KeyCommandExec(unsigned&nbsp;char&nbsp;commgroup,&nbsp;unsigned&nbsp;char&nbsp;commnum)&nbsp;using&nbsp;0 
      <BR>{ <BR>unsigned&nbsp;int&nbsp;i; <BR>unsigned&nbsp;key; 
      <BR>code&nbsp;void&nbsp;*KeyArray[3][4]&nbsp;=&nbsp;{//二维函数数组指针阵列表(散转命令地址表) 
      <BR>&nbsp;&nbsp;{(void&nbsp;*)Key00&nbsp;+&nbsp;0x5b7d,&nbsp;(void&nbsp;*)Key01&nbsp;+&nbsp;0xa6ea,&nbsp;(void&nbsp;*)Key02&nbsp;+&nbsp;0xf157,&nbsp;(void&nbsp;*)Key03&nbsp;+&nbsp;0x4cc4}, 
      <BR>&nbsp;&nbsp;{(void&nbsp;*)Key10&nbsp;+&nbsp;0x9731,&nbsp;(void&nbsp;*)Key11&nbsp;+&nbsp;0xe2ae,&nbsp;(void&nbsp;*)Key12&nbsp;+&nbsp;0x3d1b,&nbsp;(void&nbsp;*)Key13&nbsp;+&nbsp;0x8888}, 
      <BR>&nbsp;&nbsp;{(void&nbsp;*)Key20&nbsp;+&nbsp;0xd3f5,&nbsp;(void&nbsp;*)Key21&nbsp;+&nbsp;0x2e62,&nbsp;(void&nbsp;*)Key22&nbsp;+&nbsp;0x79df,&nbsp;(void&nbsp;*)Key23&nbsp;+&nbsp;0xc44c} 
      <BR>&nbsp;&nbsp;}; 
      <BR>&nbsp;&nbsp;if&nbsp;((commgroup&nbsp;&lt;&nbsp;3)&nbsp;&amp;&amp;&nbsp;(commnum&nbsp;&lt;&nbsp;4))&nbsp;{ 
      <BR>&nbsp;&nbsp;&nbsp;&nbsp;ClrWdt();//清除看门狗计数器 
      <BR>&nbsp;&nbsp;&nbsp;&nbsp;key&nbsp;=&nbsp;commgroup&nbsp;*&nbsp;4&nbsp;+&nbsp;commnum&nbsp;+&nbsp;1; 
      <BR>&nbsp;&nbsp;&nbsp;&nbsp;i&nbsp;=&nbsp;((key&nbsp;*&nbsp;53&nbsp;&amp;&nbsp;0xf)&nbsp;*&nbsp;0x1000)+&nbsp;((key&nbsp;*&nbsp;43&nbsp;&amp;&nbsp;0xf)&nbsp;*&nbsp;0x100)&nbsp;+&nbsp;((key&nbsp;*&nbsp;23&nbsp;&amp;&nbsp;0xf)&nbsp;*&nbsp;0x10)&nbsp;+&nbsp;(key&nbsp;*&nbsp;13&nbsp;&amp;&nbsp;0xf); 
      <BR>&nbsp;&nbsp;&nbsp;&nbsp;_icall_((void&nbsp;*)KeyArray[commgroup][commnum]&nbsp;-&nbsp;i);//键盘命令散转 
      <BR>&nbsp;&nbsp;} <BR>} 
      <BR><BR><BR>void&nbsp;BeepSetup(unsigned&nbsp;char&nbsp;mode) <BR>{ 
      <BR>//&nbsp;&nbsp;BeepBuffers.BeepCount&nbsp;=&nbsp;1; 
      <BR>//&nbsp;&nbsp;BeepBuffers.BeepMode&nbsp;&nbsp;=&nbsp;mode; 
      <BR>//&nbsp;&nbsp;BeepBuffers.BeepValue&nbsp;=&nbsp;mode; <BR>} 
      <BR>/*---------------------------------- 
      <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;蜂鸣器100mS发声程序 
      <BR>----------------------------------*/ <BR>void&nbsp;Beep(void)//蜂鸣器发声 
      <BR>{ <BR>//&nbsp;&nbsp;BeepBuffers.BeepCount&nbsp;--; 
      <BR>//&nbsp;&nbsp;if&nbsp;(BeepBuffers.BeepCount&nbsp;==&nbsp;0){ 
      <BR>//&nbsp;&nbsp;&nbsp;&nbsp;BeepBuffers.BeepCount&nbsp;=&nbsp;0; 
      <BR>//&nbsp;BeepBuffers.BeepValue&nbsp;=&nbsp;BeepBuffers.BeepMode; 
      <BR>//&nbsp;if&nbsp;(BeepBuffers.BeepValue&nbsp;&gt;=&nbsp;0x80)//单声 
      <BR>//&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;BeepBuffers.BeepMode&nbsp;=&nbsp;0;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//单声清除 
      <BR>//&nbsp;&nbsp;} 
      <BR>//&nbsp;&nbsp;BeepBuffers.BeepValue&nbsp;&lt;&lt;=&nbsp;1; 
      <BR>//&nbsp;&nbsp;CY&nbsp;=&nbsp;~CY;&nbsp;&nbsp;&nbsp;&nbsp;//硬件反向 
      <BR>//&nbsp;&nbsp;BeepOut&nbsp;=&nbsp;CY;//发声 <BR>} 
      <BR><BR>void&nbsp;KeyInit(void)&nbsp;using&nbsp;0//键盘初始化 <BR>{ 
      <BR>unsigned&nbsp;char&nbsp;i; 
      <BR>&nbsp;&nbsp;for&nbsp;(i&nbsp;=&nbsp;0;&nbsp;i&nbsp;&lt;&nbsp;4;&nbsp;i++){ 
      <BR>&nbsp;&nbsp;&nbsp;&nbsp;SystemBuffers.KeyCount[i]&nbsp;=&nbsp;0;//清除键盘压键次数缓冲区 
      <BR>&nbsp;&nbsp;} <BR>} <BR><BR>//收发无线读写模块 
      <BR>void&nbsp;nRFReadWrite(void) <BR>{ <BR>unsigned&nbsp;char&nbsp;i; 
      <BR>unsigned&nbsp;int&nbsp;t;&nbsp; 
      <BR>&nbsp;&nbsp;if&nbsp;(!TX_EN&nbsp;&amp;&amp;&nbsp;DR&nbsp;&amp;&amp;&nbsp;AM)&nbsp;{//收到数据 
      <BR>&nbsp;&nbsp;&nbsp;&nbsp;ClrWdt(); 
      <BR>&nbsp;&nbsp;&nbsp;&nbsp;TRX_CE&nbsp;=&nbsp;0;//设置nRF905为待机方式 
      <BR>&nbsp;&nbsp;&nbsp;&nbsp;_nop_(); 
      <BR>&nbsp;CSN=0;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;Spi&nbsp;enable&nbsp;for&nbsp;write&nbsp;a&nbsp;spi&nbsp;command 
      <BR>&nbsp;SpiReadWrite(RRP);&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;Read&nbsp;payload&nbsp;command&nbsp; 
      <BR>&nbsp;for&nbsp;(i&nbsp;=&nbsp;0;&nbsp;i&nbsp;&lt;&nbsp;32;&nbsp;i++) 
      <BR>&nbsp;{ 
      <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;SystemBuffers.nRFRxBuff[i]=SpiReadWrite(0xff);//读入无线接收缓冲区 
      <BR>&nbsp;} 
      <BR>&nbsp;CSN=1;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;Disable&nbsp;spi 
      <BR>&nbsp;TRX_CE&nbsp;=&nbsp;!TX_EN;//再回到原来的无线收发模式 
      <BR>//&nbsp;TRX_CE&nbsp;=&nbsp;1;//再回到接收模式 
      <BR>&nbsp;switch(SystemBuffers.nRFRxBuff[9])&nbsp;{ 
      <BR>&nbsp;&nbsp;&nbsp;case&nbsp;0x81:&nbsp;LED0&nbsp;=&nbsp;0;break; 
      <BR>&nbsp;&nbsp;&nbsp;case&nbsp;0x82:&nbsp;LED1&nbsp;=&nbsp;0;break; 
      <BR>&nbsp;&nbsp;&nbsp;case&nbsp;0x83:&nbsp;LED2&nbsp;=&nbsp;0;break; 
      <BR>&nbsp;&nbsp;&nbsp;case&nbsp;0x84:&nbsp;LED3&nbsp;=&nbsp;0;break; 
      <BR>&nbsp;&nbsp;&nbsp;case&nbsp;0x01:&nbsp;LED0&nbsp;=&nbsp;0;break; 
      <BR>&nbsp;&nbsp;&nbsp;case&nbsp;0x02:&nbsp;LED1&nbsp;=&nbsp;0;break; 
      <BR>&nbsp;&nbsp;&nbsp;case&nbsp;0x03:&nbsp;LED2&nbsp;=&nbsp;0;break; 
      <BR>&nbsp;&nbsp;&nbsp;case&nbsp;0x04:&nbsp;LED3&nbsp;=&nbsp;0;break; 
      <BR>&nbsp;} 
      <BR>&nbsp;&nbsp;&nbsp;&nbsp;SystemBuffers.WaitTime&nbsp;=&nbsp;0; 
      <BR>&nbsp;while(DR&nbsp;||&nbsp;AM);&nbsp; 
      <BR>&nbsp;SystemBuffers.nRFRxCount&nbsp;=&nbsp;32;//收到32个字节数据 
      <BR>&nbsp;if&nbsp;(SioBuffers.SioTXCount&nbsp;==&nbsp;0){//串口数据已发送完 
      <BR>&nbsp;&nbsp;&nbsp;for&nbsp;(i&nbsp;=&nbsp;0;&nbsp;i&nbsp;&lt;&nbsp;32;&nbsp;i&nbsp;++) 
      <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;SioBuffers.SioTxBuff[i]&nbsp;=&nbsp;SystemBuffers.nRFRxBuff[i];//串口显示 
      <BR>&nbsp;&nbsp;&nbsp;SioBuffers.SioTXCount&nbsp;=&nbsp;32;//发送32个字节的显示数据 
      <BR>&nbsp;&nbsp;&nbsp;TI&nbsp;=&nbsp;1;//立即显示 <BR>&nbsp;} 
      <BR>&nbsp;&nbsp;} 
      <BR>&nbsp;&nbsp;else&nbsp;if(!CD&nbsp;&amp;&amp;&nbsp;(SystemBuffers.nRFRxCount&nbsp;==&nbsp;32))&nbsp;{//接收命令处理 
      <BR>&nbsp;SystemBuffers.nRFRxCount&nbsp;=&nbsp;0; 
      <BR>&nbsp;&nbsp;&nbsp;&nbsp;for&nbsp;(i&nbsp;=&nbsp;0;&nbsp;i&nbsp;&lt;&nbsp;4;&nbsp;i&nbsp;++) 
      <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;SystemBuffers.nRFTxBuff[i]&nbsp;=&nbsp;SystemBuffers.nRFRxBuff[i&nbsp;+&nbsp;4];//写入串口接收缓冲区 
      <BR>&nbsp;&nbsp;&nbsp;&nbsp;for&nbsp;(i&nbsp;=&nbsp;4;&nbsp;i&nbsp;&lt;&nbsp;8;&nbsp;i&nbsp;++) 
      <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;SystemBuffers.nRFTxBuff[i]&nbsp;=&nbsp;SystemBuffers.nRFRxBuff[i&nbsp;-&nbsp;4];//写入串口接收缓冲区 
      <BR>&nbsp;&nbsp;&nbsp;&nbsp;for&nbsp;(i&nbsp;=&nbsp;8;&nbsp;i&nbsp;&lt;&nbsp;32;&nbsp;i&nbsp;++) 
      <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;SystemBuffers.nRFTxBuff[i]&nbsp;=&nbsp;SystemBuffers.nRFRxBuff[i];//写入串口接收缓冲区 
      <BR>&nbsp;&nbsp;&nbsp;&nbsp;if&nbsp;(SystemBuffers.nRFRxBuff[9]&nbsp;==&nbsp;0x80)&nbsp;{//系统消息请求 
      <BR>&nbsp;&nbsp;&nbsp;SystemBuffers.nRFTxBuff[9]&nbsp;&nbsp;=&nbsp;0x00;//主机系统消息应答 
      <BR>&nbsp;&nbsp;&nbsp;ReadnRFConfig(SystemBuffers.nRFTxBuff); 
      <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;SystemBuffers.nRFTxCount&nbsp;=&nbsp;32;//主机要求间接无线发送 
      <BR>&nbsp;} 
      <BR>&nbsp;&nbsp;&nbsp;&nbsp;else&nbsp;if&nbsp;(SystemBuffers.nRFRxBuff[9]&nbsp;==&nbsp;0x81)&nbsp;{//子机请求 
      <BR>//&nbsp;&nbsp;&nbsp;LED0&nbsp;=&nbsp;0;//主机灯亮 
      <BR>&nbsp;&nbsp;&nbsp;SystemBuffers.nRFTxBuff[9]&nbsp;&nbsp;=&nbsp;0x01;//主机应答 
      <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;SystemBuffers.nRFTxBuff[10]&nbsp;=&nbsp;0x20; 
      <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;SystemBuffers.nRFTxBuff[11]&nbsp;=&nbsp;0x04; 
      <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;SystemBuffers.nRFTxBuff[12]&nbsp;=&nbsp;0x10; 
      <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;SystemBuffers.nRFTxBuff[13]&nbsp;=&nbsp;0x18; 
      <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;SystemBuffers.nRFTxBuff[14]&nbsp;=&nbsp;0x11; 
      <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;SystemBuffers.nRFTxBuff[15]&nbsp;=&nbsp;0x28; 
      <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;SystemBuffers.nRFTxCount&nbsp;=&nbsp;32;//主机要求间接无线发送 
      <BR>&nbsp;} 
      <BR>&nbsp;&nbsp;&nbsp;&nbsp;else&nbsp;if&nbsp;(SystemBuffers.nRFRxBuff[9]&nbsp;==&nbsp;0x82)&nbsp;{//子机请求 
      <BR>//&nbsp;&nbsp;&nbsp;LED1&nbsp;=&nbsp;0;//主机灯亮 
      <BR>&nbsp;&nbsp;&nbsp;SystemBuffers.nRFTxBuff[9]&nbsp;=&nbsp;&nbsp;0x02;//主机应答 
      <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;SystemBuffers.nRFTxBuff[10]&nbsp;=&nbsp;0x20; 
      <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;SystemBuffers.nRFTxBuff[11]&nbsp;=&nbsp;0x04; 
      <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;SystemBuffers.nRFTxBuff[12]&nbsp;=&nbsp;0x10; 
      <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;SystemBuffers.nRFTxBuff[13]&nbsp;=&nbsp;0x26; 
      <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;SystemBuffers.nRFTxBuff[14]&nbsp;=&nbsp;0x21; 
      <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;SystemBuffers.nRFTxBuff[15]&nbsp;=&nbsp;0x09; 
      <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;SystemBuffers.nRFTxCount&nbsp;=&nbsp;32;//主机要求间接无线发送 
      <BR>&nbsp;} 
      <BR>&nbsp;&nbsp;&nbsp;&nbsp;else&nbsp;if&nbsp;(SystemBuffers.nRFRxBuff[9]&nbsp;==&nbsp;0x83)&nbsp;{//子机变址请求 
      <BR>//&nbsp;&nbsp;&nbsp;LED2&nbsp;=&nbsp;0;//主机变址灯亮 
      <BR>&nbsp;&nbsp;&nbsp;SystemBuffers.nRFTxBuff[9]&nbsp;&nbsp;=&nbsp;0x03;//主机变址应答 

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