📄 choice_data.cpp
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// choice_data.cpp : Defines the initialization routines for the DLL.
//
#include "stdafx.h"
#include "choice_data.h"
#include "DataChoice.h"
#include <stdio.h>
#include "uf.h"
#include "uf_defs.h"
#include "uf_exit.h"
#include "uf_ui.h"
#include "uf_styler.h"
#include "uf_mb.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
CString str[50];
CString table_name;
//
// Note!
//
// If this DLL is dynamically linked against the MFC
// DLLs, any functions exported from this DLL which
// call into MFC must have the AFX_MANAGE_STATE macro
// added at the very beginning of the function.
//
// For example:
//
// extern "C" BOOL PASCAL EXPORT ExportedFunction()
// {
// AFX_MANAGE_STATE(AfxGetStaticModuleState());
// // normal function body here
// }
//
// It is very important that this macro appear in each
// function, prior to any calls into MFC. This means that
// it must appear as the first statement within the
// function, even before any object variable declarations
// as their constructors may generate calls into the MFC
// DLL.
//
// Please see MFC Technical Notes 33 and 58 for additional
// details.
//
/////////////////////////////////////////////////////////////////////////////
// CChoice_dataApp
BEGIN_MESSAGE_MAP(CChoice_dataApp, CWinApp)
//{{AFX_MSG_MAP(CChoice_dataApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CChoice_dataApp construction
CChoice_dataApp::CChoice_dataApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CChoice_dataApp object
CChoice_dataApp theApp;
extern "C" DllExport bool choice_data_func(int dialog_id,void *str_mid,char *table)
{
/* Initialize the API environment */
int errorCode = UF_initialize();
if ( 0 == errorCode )
{
/* TODO: Add your application code here */
AFX_MANAGE_STATE(AfxGetStaticModuleState());
table_name.Format("%s",table);
CDataChoice Data_Choice_dialog;
if(Data_Choice_dialog.DoModal()==IDOK)
{
int i;
for(i=0;i<(Data_Choice_dialog.fields_count_cutter+Data_Choice_dialog.fields_count_gear-1);i++)
{
((char **)str_mid)[i]=str[i].GetBuffer(0);
}
errorCode = UF_terminate();
return TRUE;
}
/* Terminate the API environment */
errorCode = UF_terminate();
}
return FALSE;
}
//----------------------------------------------------------------------------
// Utilities
//----------------------------------------------------------------------------
// Unload Handler
// This function specifies when to unload your application from Unigraphics.
// If your application registers a callback (from a MenuScript item or a
// User Defined Object for example), this function MUST return
// "UF_UNLOAD_UG_TERMINATE".
extern "C" int ufusr_ask_unload( void )
{
return( UF_UNLOAD_UG_TERMINATE );
}
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