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📄 choice_data.cpp

📁 C# 教学示例程序
💻 CPP
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// choice_data.cpp : Defines the initialization routines for the DLL.
//
#include "stdafx.h"
#include "choice_data.h"
#include "DataChoice.h"
#include <stdio.h> 
#include "uf.h"
#include "uf_defs.h"
#include "uf_exit.h"
#include "uf_ui.h"
#include "uf_styler.h"
#include "uf_mb.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
CString str[50];
CString table_name;
//
//	Note!
//
//		If this DLL is dynamically linked against the MFC
//		DLLs, any functions exported from this DLL which
//		call into MFC must have the AFX_MANAGE_STATE macro
//		added at the very beginning of the function.
//
//		For example:
//
//		extern "C" BOOL PASCAL EXPORT ExportedFunction()
//		{
//			AFX_MANAGE_STATE(AfxGetStaticModuleState());
//			// normal function body here
//		}
//
//		It is very important that this macro appear in each
//		function, prior to any calls into MFC.  This means that
//		it must appear as the first statement within the 
//		function, even before any object variable declarations
//		as their constructors may generate calls into the MFC
//		DLL.
//
//		Please see MFC Technical Notes 33 and 58 for additional
//		details.
//

/////////////////////////////////////////////////////////////////////////////
// CChoice_dataApp

BEGIN_MESSAGE_MAP(CChoice_dataApp, CWinApp)
	//{{AFX_MSG_MAP(CChoice_dataApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CChoice_dataApp construction

CChoice_dataApp::CChoice_dataApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CChoice_dataApp object

CChoice_dataApp theApp;

extern "C" DllExport bool choice_data_func(int dialog_id,void *str_mid,char *table)

{
    /* Initialize the API environment */
    int errorCode = UF_initialize();

    if ( 0 == errorCode )
    {
        /* TODO: Add your application code here */
        AFX_MANAGE_STATE(AfxGetStaticModuleState());
        table_name.Format("%s",table);
        CDataChoice Data_Choice_dialog;
		if(Data_Choice_dialog.DoModal()==IDOK)
		{
		  int i;
          for(i=0;i<(Data_Choice_dialog.fields_count_cutter+Data_Choice_dialog.fields_count_gear-1);i++)
		  {
           ((char **)str_mid)[i]=str[i].GetBuffer(0);		   
		  }
           errorCode = UF_terminate();
		  return TRUE;
		}
	    /* Terminate the API environment */
		errorCode = UF_terminate();
	}
        return FALSE;
}

//----------------------------------------------------------------------------
//  Utilities
//----------------------------------------------------------------------------

// Unload Handler
//     This function specifies when to unload your application from Unigraphics.
//     If your application registers a callback (from a MenuScript item or a
//     User Defined Object for example), this function MUST return
//     "UF_UNLOAD_UG_TERMINATE".
extern "C" int ufusr_ask_unload( void )
{ 	
	return( UF_UNLOAD_UG_TERMINATE );	
}


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