📄 interception1.cpp
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/*Copyright (C) 2005 Ferdowsi University*/#include "interception.h"#include "global.h"Intercept::Intercept(){ }bool Intercept::TryIntercept(){ Vector3f target; target[2] = self.pos[2]; if((ball.vel.Length() > 0.5) && ball.distance > 0.5){ float min_dist=200; /* if((self.home_pos-predicted_ball_pos[stop_index]).Length() > MyPlayer[MyNumber].move_radius) { DoLog(LOG_INTERCEPT,"1.out of my move_radius, L=%.2f, R=%.2f",(self.home_pos-predicted_ball_pos[stop_index]).Length(),MyPlayer[MyNumber].move_radius); return false; } */ for(int i = 1; i<12; i++) { if(i != MyNumber && (MyPlayer[i].home_pos-predicted_ball_pos[stop_index]).Length() < min_dist) { min_dist = (MyPlayer[i].home_pos-predicted_ball_pos[stop_index]).Length(); DoLog(LOG_INTERCEPT,"1.MyPlayer[%d] is closer",i); } } if((self.home_pos-predicted_ball_pos[stop_index]).Length() > min_dist) { DoLog(LOG_INTERCEPT,"1.somebody is closer"); return false; } DoLog(LOG_INTERCEPT,"using prediction,interception to (%.2f,%.2f), ball.pos=(%.2f,%.2f)",predicted_ball_pos[stop_index][0],predicted_ball_pos[stop_index][1],ball.pos[0],ball.pos[1]); target[0] = predicted_ball_pos[stop_index][0]; target[1] = predicted_ball_pos[stop_index][1]; } else{ float min_dist=200; /* if((self.home_pos - ball.pos).Length() > MyPlayer[MyNumber].move_radius) { DoLog(LOG_INTERCEPT,"2.out of my move_radius, L=%.2f, R=%.2f",(self.home_pos - ball.pos).Length(),MyPlayer[MyNumber].move_radius); return false; } */ for(int i = 1; i<12; i++) { if(i != MyNumber && (MyPlayer[i].home_pos - ball.pos).Length() < min_dist) { min_dist = MyPlayer[i].dist2ball + (MyPlayer[i].home_pos - ball.pos).Length(); DoLog(LOG_INTERCEPT,"2.MyPlayer[%d] is closer",i); } } if((self.home_pos - ball.pos).Length() > min_dist) { DoLog(LOG_INTERCEPT,"2.somebody is closer"); return false; } DoLog(LOG_INTERCEPT,"interception to (%.2f,%.2f)",ball.pos[0],ball.pos[1]); target[0] = ball.pos[0]; target[1] = ball.pos[1]; } if((self.pos - target).Length() > 1 && ball.vel.Length() < 4) { float angle = NormalizeAngle(Rad2Deg(atan2((0 - target[1]),(FieldLength/2 - target[0]))),-180.0); Vector3f pos = AdjustKickPos.MoveAroundBall(angle); /* target[0] -= 0.3 * cos(Deg2Rad(angle)); target[1] -= 0.3 * sin(Deg2Rad(angle)); */ target[0] = pos[0]; target[1] = pos[1]; DoLog(LOG_INTERCEPT,"interception Adjusted. target = (%.2f,%.2f)",target[0],target[1]); } action_info.x = target[0]; action_info.y = target[1]; action_info.do_drive = true; return true;}
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