📄 soccer.h
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*-this file is part of rcssserver3DFri May 9 2003Copyright (C) 2002,2003 Koblenz UniversityCopyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group$Id: soccer.h,v 1.2 2004/02/12 14:07:21 fruit Exp $This program is free software; you can redistribute it and/or modifyit under the terms of the GNU General Public License as published bythe Free Software Foundation; version 2 of the License.This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See theGNU General Public License for more details. You should have received a copy of the GNU General Public Licensealong with this program; if not, write to the Free SoftwareFoundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#ifndef SOCCER_H#define SOCCER_H#include "behavior.h"class Soccer : public Behavior{public: Soccer(); virtual ~Soccer(); virtual void Think(); virtual void Behave() = 0; void SetTeamName(std::string name) { mTeamName = name; } void SetTeamUnum(int unum) { mTeamUnum = unum; } void GoTo(float ,float ,float ); void Kick(const float angle, const float power); void Beam(const salt::Vector3f& position); void Drive(const salt::Vector3f& driveVec);protected: void CreateAgent(); void InitAgent(); const salt::Vector3f& GetDriveVec() { return mDriveVec; }protected: /** the team name the agent uses with the init effector */ std::string mTeamName; /** the uniform number the agent uses with the init effector. If left to zero, the server will allocate the next free number */ int mTeamUnum; /** the number of received sensations */ int mSensationCount; /** the state of the Drive effector */ salt::Vector3f mDriveVec;};DECLARE_ABSTRACTCLASS(Soccer)#endif // SOCCER_H
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